Suggestions and Requests

Guys, what do you think about allowing units to heal a little (worth 1 turn of idling) when they pillage improvement. Small tweak of rules -- big impact on military tactics and added realism. Red and yellow units does not just indicate depleted ranks and wounded soldiers, they indicate units low on morale, supplies and all kinds of problems. Spoils of war do have an ability to strengthen fighters.

The basic principle that we must follow in directing the armies of the Republic is this: that they must feed themselves on war at the expense of the enemy territory. (c) Napoleon

*coming out of hiding to point out that I implemented this feature in my mod*
 
It feels wierd that old Russian UU Cossacks have same MP as new foot UU and one less than civilians. Will not be too OP to give them 3 MP, I think. These guys were in constant contact and conflict with Steppe barbarians and learned to be as mobile as many of Light Cavalery units in this mod...
 
What? Werent the Strelts given 2 MP so they could move together with cavalry?
 
What? Werent the Strelts given 2 MP so they could move together with cavalry?
After we got Kremlin Wonder increasing civilian MP by 1 Russian settlers outrun Cossacks. No other civ has so much space to walk as Russia, so it is not so crazy. In reality we will have very real life MP ratios: infantry will move twice faster than artillery and light cavalry 1.5 times faster than infantry.
 
There really should be a way to conduct diplomacy with Independents. As it is, they're just like barbarians, except that they can make peace with you.

What about adding an Ambassador unit? Sending and using it on any independent city you are at peace with grants a chance of you getting OB with the said independent civ.
 
There really should be a way to conduct diplomacy with Independents. As it is, they're just like barbarians, except that they can make peace with you.

What about adding an Ambassador unit? Sending and using it on any independent city you are at peace with grants a chance of you getting OB with the said independent civ.

Yes it always bothered me that they exist only to fight with them. At the very least some possibility of peaceful annexation would be nice. Say, if your spy spread enough culture in their city. But we cannot even spy on them.

Lots of "Independents" joined Russian Empire relatively peacefully, for example.
 
After getting bothered by the AI settling the Americas in the 1300s on Marathon, I changed the tech rate for Marathon from 300 to various values.
375 is a value where colonization begins in the late 1400s and new civs start off with a slight tech advantage (rather than at par or behind).
 
If I remember correctly from a recent Prussian game, I wanted to promoted a few Musketmen to Fusiliers. It's the 1700 AD scenario, so in Frankfurt the Military Academy is present and I can construct units with a free Leadership promotion there. However, after upgrading the units, the Leadership promotion is gone. My suggestion therefore: can building related promotions be excluded from the rule that after upgrading promotions are lost and experience is (partially) refunded instead?
 
Unfortunately not, there is no way of telling where the promotion came from.
 
Very unaccusatory question. We have playable Persia and Iran: why is it that we don't have Ancient and playable Muslim Egypt? Egypt is the most populous country in Middle East and most populous Arab country. Fatimids, Ayyubids, Mameluks -- 3 UHVs.
 
Leoreth mentioned that he didn't want to represent medieval Egypt with the Egyptian civ, that might be why.
 
I'm guessing (I'm hoping) that this is another one of those civs on Leoreth's list for the next version. First he has to decouple civs from the limited number of slots, and we need to get the new map set up... then we go hog-wild on new civs. Not yet, though.
 
Anyone thinks that the 10 turn of guaranteed peace for new/resurrecting civs are too long?
I had a Japan campaign where I was attacking the Dutch East Indies,
the Dutch went unstable and released Indonesia,
and I failed the conquer goal because I couldn't DoW on them in time.
I suggest that the number of turns be halved, or be reduced at least in later eras.
It is too annoying when you have a tight conquer victory condition
and a resurrecting civ just grinds you down to a halt for 10 turns.
 
Also, a proposal to nerf Canada's starting techs, to put them on par with the nerfed Euro (1700AD) and Latin American civs.
 
Anyone thinks that the 10 turn of guaranteed peace for new/resurrecting civs are too long?
I had a Japan campaign where I was attacking the Dutch East Indies,
the Dutch went unstable and released Indonesia,
and I failed the conquer goal because I couldn't DoW on them in time.
I suggest that the number of turns be halved, or be reduced at least in later eras.
It is too annoying when you have a tight conquer victory condition
and a resurrecting civ just grinds you down to a halt for 10 turns.

I had exactly the same situation as Japan and I think it was addressed somehow long time ago. :dunno:
 
Very unaccusatory question. We have playable Persia and Iran: why is it that we don't have Ancient and playable Muslim Egypt? Egypt is the most populous country in Middle East and most populous Arab country. Fatimids, Ayyubids, Mameluks -- 3 UHVs.
It is because I hate you, and everyone who agrees with you, personally.
 
It is because I hate you, and everyone who agrees with you, personally.

Spoiler I love you too... :
civ4screenshot0177-jpg.520083


Returning Galley to Vikings worked! They founded capitals of Denmark, Norway and Sweden from the get go! As they should.

And here is a curious thing: not one, but two Viking Longships ventured into Mediterranean as early as 700s! Maybe their arrival could trigger some event? Say, Varangian guards for Byzantines, or Norman conquerors on Sicily?

Also notice Muslim religion in Indy Roma :sad: I know it is discouraged and random, but can we discourage it more?
 

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Also notice Muslim religion in Indy Roma :sad: I know it is discouraged and random, but can we discourage it more?

something something the current state of politics
 
Rome even had a wall! This shouldn't have happened
 
Civ4 was released in 2005 and for 14 years we were given redundant choice when meeting a new leader: peace or pole. As if one cannot chose peace, check the new leader and his civ and declare war on him during the same turn. Let's correct this nonsense. Please make initial interaction a real choice: if you chose peace you cannot break it for 10 turns. If you chose head on the pole from the get go -- you become his worst enemy for life, he will not talk to you until his or your capital is fallen and you gain "sneak attack" advantage: guaranteed win against his forces during that turn. Make initial greeting a choice, like the wording suggests.

contact.png
 
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