Suggestions and Requests

3 requests:

1) Please check immigration system with Canada. Entire game not a single immigrant
2) Tobacco provided maximum 3 happy faces and no unhealthy. The Tobacco Master Settlement Agreement begs to differ.
3) Island feature for Prince Edward Island (the bottle neck coast tile between Nova Scotia and Labrador).
 
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Tobacco should provide unhealth and unhappiness, along with a financial malus, for your civ, in exchange for newly introduced capitalism points

Unhealth aside, for most of RFC's time span tobacco provided happiness and a financial bonus, though, because it was a profitable cash crop. It still is, in some parts of the world.
 
Unhealth aside, for most of RFC's time span tobacco provided happiness and a financial bonus, though, because it was a profitable cash crop. It still is, in some parts of the world.


First colony in Virginia survived financially only thanks to tobacco. I am happy we have it in game and perhaps the yield need to be increased by 1 :commerce: and it should make 6 smokers happy but it needs to kill them slowly with one :yuck:. Luxury that cause unhealthy is a good concept. If ony we had Opium as well... Not many wars are named after "luxury" resources, you know ;)... And now we have Opioid crisis -- Pharmacy should provide health but also :yuck: with opium in late game...
 
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First colony in Virginia survived financially only thanks to tobacco. I am happy we have it in game and perhaps the yield need to be increased by 1 :commerce: and it should make 6 smokers happy but it needs to kill them slowly with one :yuck:. Luxury that cause unhealthy is a good concept. If ony we had Opium as well... Not many wars are named after "luxury" resources, you know ;)... And now we have Opioid crisis -- Pharmacy should provide health but also :yuck: with opium in late game...
Doesn't the big map branch introduce Opium?
 
First colony in Virginia survived financially only thanks to tobacco. I am happy we have it in game and perhaps the yield need to be increased by 1 :commerce: and it should make 6 smokers happy but it needs to kill them slowly with one :yuck:. Luxury that cause unhealthy is a good concept. If ony we had Opium as well... Not many wars are named after "luxury" resources, you know ;)... And now we have Opioid crisis -- Pharmacy should provide health but also :yuck: with opium in late game...
Opium is in the future big map. Another reason we all have to get serious about addressing the remaining parts of the map! As an aside, the current opioid crisis has little to do with opium. Most of the opioids in question are entirely synthetic compounds that aren't derived from the poppy plant at all. But I do hope that something like the opium wars, coerced trade, could be modelled on the future big map.
 
Seeing the difficulty of completing the Indonesian UHV, I would like to purpose a change in the first and second UHV goals.

Prosperous Excellence: Have x gold from foreign trade, by UP or piracy until 1000 (or 1100 or 1200. I'm suggesting those because they indicate the centuries that the Kingdom of Srivijaya was in ascencion and dominated the trade in the Strait of Mallaca.)

Also I have other suggestions for this:
  • Have x gold from trade with China or by UP with chinese ships (or ships of other civilizations, if it becomes too difficult with only the chinese) until the same years suggested before.
  • Have trade routes with Arabian and Chinese cities in Palembang by (any of years suggested). (This one I don't know if is possible to implement)

Emerald of The Equator: Have influential culture in a javanese capital (or just a javanese city, to indicate the Majapahit influencial culture in the indonesian arquipelago) and control more spice resources than any other nation by 1400 (Year of the foundation of the Sultanate of Mallaca, trade rival of the Majapahit Empire)

Other suggestions if the cultural goal is too hard:
  • Have more ships than any other nation by 1400.
  • Have a javanese city be the most populous in the world by 1300.

The inspiration come from those: Kingdom of Majapahit - An Empire of Water - Majapahit - Srivijaya
 
Speaking of Indonesia, the third goal is really boring, it takes too long and is really hands off.
 
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Korea could really benefit from fishing boat and a galley at the start(s).
 
Would it ever be possible to make some cold hard cash from Piracy? Privateer could have earned less than Moroccan UU , but anything is more fun then nothing. It is always a positive thing to see more option to make money, not just taxes and trades. Unit actions earning money feel even more rewarding!

What's the galley for? Exploring?
Yes, and to honor long time maritime traditions. When nation starts 3/4 surrounded by water you would imagine her having at least one vessel from the start.
 
I think Indonesia does definitely need a goal for the modern era, however.

Indonesia is the most economically powerful southeast asian nation, also have a considerable army in comparison to its neighbors and have the largest population in the region. Perhaps a goal that envolves one of these three aspects or all of them is a good start, like: be the most powerful economically, military and populous in southeast asia by 1980. The problem with this goal is that exists only two southeast civilizations in the late game: Indonesia and Thailand. Thailand tends to be very weak and unstable during this period of the game, which virtually gives human Indonesia a good advantage or even an easy victory.
Others goals that can be make with this idea are using muslim civilizations. Indonesia have the greatest muslim population in the world. Changing the actual goal to Be the most populated muslim civilization by 1950 or Be the most powerful economically, military and populous muslim civilization by 1980 (although less historical) are good options, because the player will compete with Ottoman Empire/Turkey, Egypt, Iran, Mughal Empire/Pakistan and Uzbekistan, because the player will compete with Ottoman Empire/Turkey, Egypt, Iran, Mughal Empire/Pakistan and Uzbekistan. The mughals, egyptians, iranians and/or the turkish could easily win an unprepared player in one of the described goals.
 
Since we're on the topic of South Asia, the Khmer should stay around for a while or respawn as either Vietnam or Burma. It seems a shame to just let them die off when Thaliand just says in its one city and the rest of Indochina is independent.
 
Since we're on the topic of South Asia, the Khmer should stay around for a while or respawn as either Vietnam or Burma. It seems a shame to just let them die off when Thaliand just says in its one city and the rest of Indochina is independent.
I don't see any changes happening to that at least until there is a new map. SE Asia is just too small on the map. On the new map it is substantially larger. It could easily accommodate Vietnam, Thailand, Malaysia and Indonesia. Maybe even Cambodia with one city.
 
Speaking of Indonesia, the third goal is really boring, it takes too long and is really hands off.
Speaking of Indonesia... has anyone managed to acquire 10 different happiness resources? How?
 
Speaking of Indonesia... has anyone managed to acquire 10 different happiness resources? How?
Conquest and trade. Conquer Thailand, wait out the Mongol collapse, conquer China and Tibet, trade for the rest.
 
Conquest and trade. Conquer Thailand, wait out the Mongol collapse, conquer China and Tibet, trade for the rest.
Through trade counts? I haven't been able to trade any that weren't already abundantly present in Indonesia anyway. I got pretty unlucky it seems. China didn't collapse, Mongolia vassalized them. And even as a vassal they stayed a larger population. I was also hit by a prolonged plague in 1200AD which really hurt me for the population goal. I guess I'll take a more aggressive tack next time. Passive accumulation of resources and population doesn't work understandably. I mean I would have been fine on population if I hadn't got hit by the plague. You can definitely achieve the population goal with two settlements on sumatra, 1 on java, 1 on borneo, 1 on makassar and 1 in the philippines, even with China still alive.

Sorry folks, this is well outside the realm of "Suggestions and Requests".
 
Multilateralism is very powerful in terms of output (25% of trade income added to hammer),
But its stability penalty (-2 or -3 for every war) is also quite devastating.
In the late game all the defensive pacts can easily lead to being constanyly at war with 3+ civs.
The best way to avoid this penalty is NOT to be involved in any alliances (defensive pacts), which IMO kind of goes directly against what multilateralist diplomacy is supposed to be.
 
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