Dracosolon
Emperor
Just for fun, revisiting the concept of Nomad mechanics, this time going with the idea "what if it worked like a civic?":
Nomad status:
- +1
, +1
from Pasture, Camp,
- +100% Trade Route Yield,
- -50% construction speed for Buildings, Workers and Improvements,
- Free Nomad promotion for land units,
- Lost upon ???,
Synergizes with Elective, Slavery, Merchant Trade, Conquest/Tributaries.
Nomad promotion:
- Double Movement in flat Plain,
- Can buy similar units on any tile,
- Can be sacrificed to build Pasture, Camp,
- Can be upgraded anywhere,
- Lost upon losing Nomad status.
So basically sacrificing
and city quality in exchange for mobility and
, encouraging further conquest and expansion.
Nomad status:
- +1
, +1
from Pasture, Camp,- +100% Trade Route Yield,
- -50% construction speed for Buildings, Workers and Improvements,
- Free Nomad promotion for land units,
- Lost upon ???,
Synergizes with Elective, Slavery, Merchant Trade, Conquest/Tributaries.
Nomad promotion:
- Double Movement in flat Plain,
- Can buy similar units on any tile,
- Can be sacrificed to build Pasture, Camp,
- Can be upgraded anywhere,
- Lost upon losing Nomad status.
So basically sacrificing
and city quality in exchange for mobility and
, encouraging further conquest and expansion.
on shrines instead of Golden Ages - and with the new map, they'll probably need a great number of city to cover their historical territory anyway.
in Paris when that period is really only the start of when the city became an enduring cultural icon. The Eiffel Tower's +50% 
from Artists, that would then be reconverted into