freethink
Prince
I was thinking today about events that can make the transition between Pagan and World Religions more interactive.
If a pagan civ has deification could occur every 10 or 20 turns.
Title:
The Gods demand tribute!
Text: Our priests and priestesses are decrying the current state of affairs they warn the people that retribution will come if we do not grant sacrifice to the gods and spirits. Should we appease the malcontent sorcerers or punish them for causing unrest?
Option 1: We will bequeath the sacrifice that is due (-10 food in all cities, -50 gold, +1 anger in cities that have a religion)
Option 2: Now is the time to host an extravagant celebration to grant honor and glory to our esteemed deities! (-20 food in al cities, -150 gold, +1 happiness in all cities, +100 culture in capital, +2 anger in cities with a religion)
Option 3: Gods will play the games that they please. We will tell the superstitious advisers to be gone and imprison anyone who causes trouble
+1 unhappiness in all cities. Can also cause the civil unrest event to fire
Can fire for any pagan civ is a religion is in 25% of the cities (maybe Judaism could be excluded?)"
Title:
Our faith is challenged!
Text: Recently, wandering teachers and pilgrims have led some of the citizens astray from the gods that we have honored since time immemorial. We need to do something to protect our sacred tradition!
Option 1: Let us gently remind the people of our gods with celebrations
-100 gold, small chance that world religion will be removed from cities.
mini event text: The citizens of-CITYNAME- have reaffirmed their old faith!
Option 2: Send out our priests and priestesses to hunt the troublemakers who threaten our way of life.
+2 unhappiness in all cities, -1 population in all cities (or cities with a religion), you receive a single religious persecutor unit, small chance that world religion will be removed from cities.
Chance of triggering unrest and fire event
Option 3: There is nothing to be done, the people will follow any faith they wish.
Chance of unrest. -10 food in all cities (Followers of new faiths are withholding taxes from our pagan colossus)
These two events are supposed to grant more immersion into the pagan experience which I think adds more complex gameplay to Ancient playthroughs. These events are written generically in such a way that I hope can be applied to all pagan civs. Also, Leoreth said before that Paganism should stay an inferior option to world faiths, so I put that into consideration when proposing the effects of each choice.
I think the second event could be useful to players that want a few extra turns to build pagan wonders or if they are trying to beeline to a pagan victory goal. however, fighting to retain paganism does come at a cost. Also even though it would be fun I purposely refrained from using natural disaster effects or anything that could be interpreted as supernatural. I don't think DOC suggests at any point that any belief system could be true
Title:
The old faith strikes back!
Could be caused by one of these conditions:
-An Ancient Civ has converted to a world religion
Or if it could be coded
-Can occur randomly within 10 turns of a recent convert to world religion from a pagan religion
-More likely if it the year is before 100 CE
Text: Our conversion to our new faith displeased the unrepentant seers of the old ways. In an attempt to regain their lost power, they are raising mobs to attack our places of worship!
Effects: The capital will suffer anarchy for one turn, and temples can be destroyed.
Mini event text if our civ: Pagan fanatics are rioting!
Mini event text if another civ: -Pagan fanatics in -CIV NAME- are rioting!
If a pagan civ has deification could occur every 10 or 20 turns.
Title:
The Gods demand tribute!
Text: Our priests and priestesses are decrying the current state of affairs they warn the people that retribution will come if we do not grant sacrifice to the gods and spirits. Should we appease the malcontent sorcerers or punish them for causing unrest?
Option 1: We will bequeath the sacrifice that is due (-10 food in all cities, -50 gold, +1 anger in cities that have a religion)
Option 2: Now is the time to host an extravagant celebration to grant honor and glory to our esteemed deities! (-20 food in al cities, -150 gold, +1 happiness in all cities, +100 culture in capital, +2 anger in cities with a religion)
Option 3: Gods will play the games that they please. We will tell the superstitious advisers to be gone and imprison anyone who causes trouble
+1 unhappiness in all cities. Can also cause the civil unrest event to fire
Can fire for any pagan civ is a religion is in 25% of the cities (maybe Judaism could be excluded?)"
Title:
Our faith is challenged!
Text: Recently, wandering teachers and pilgrims have led some of the citizens astray from the gods that we have honored since time immemorial. We need to do something to protect our sacred tradition!
Option 1: Let us gently remind the people of our gods with celebrations
-100 gold, small chance that world religion will be removed from cities.
mini event text: The citizens of-CITYNAME- have reaffirmed their old faith!
Option 2: Send out our priests and priestesses to hunt the troublemakers who threaten our way of life.
+2 unhappiness in all cities, -1 population in all cities (or cities with a religion), you receive a single religious persecutor unit, small chance that world religion will be removed from cities.
Chance of triggering unrest and fire event
Option 3: There is nothing to be done, the people will follow any faith they wish.
Chance of unrest. -10 food in all cities (Followers of new faiths are withholding taxes from our pagan colossus)
These two events are supposed to grant more immersion into the pagan experience which I think adds more complex gameplay to Ancient playthroughs. These events are written generically in such a way that I hope can be applied to all pagan civs. Also, Leoreth said before that Paganism should stay an inferior option to world faiths, so I put that into consideration when proposing the effects of each choice.
I think the second event could be useful to players that want a few extra turns to build pagan wonders or if they are trying to beeline to a pagan victory goal. however, fighting to retain paganism does come at a cost. Also even though it would be fun I purposely refrained from using natural disaster effects or anything that could be interpreted as supernatural. I don't think DOC suggests at any point that any belief system could be true
Title:
The old faith strikes back!
Could be caused by one of these conditions:
-An Ancient Civ has converted to a world religion
Or if it could be coded
-Can occur randomly within 10 turns of a recent convert to world religion from a pagan religion
-More likely if it the year is before 100 CE
Text: Our conversion to our new faith displeased the unrepentant seers of the old ways. In an attempt to regain their lost power, they are raising mobs to attack our places of worship!
Effects: The capital will suffer anarchy for one turn, and temples can be destroyed.
Mini event text if our civ: Pagan fanatics are rioting!
Mini event text if another civ: -Pagan fanatics in -CIV NAME- are rioting!
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