Dracosolon
Emperor
Just for fun, revisiting the concept of Nomad mechanics, this time going with the idea "what if it worked like a civic?":
Nomad status:
- +1
, +1
from Pasture, Camp,
- +100% Trade Route Yield,
- -50% construction speed for Buildings, Workers and Improvements,
- Free Nomad promotion for land units,
- Lost upon ???,
Synergizes with Elective, Slavery, Merchant Trade, Conquest/Tributaries.
Nomad promotion:
- Double Movement in flat Plain,
- Can buy similar units on any tile,
- Can be sacrificed to build Pasture, Camp,
- Can be upgraded anywhere,
- Lost upon losing Nomad status.
So basically sacrificing
and city quality in exchange for mobility and
, encouraging further conquest and expansion.
Nomad status:
- +1


- +100% Trade Route Yield,
- -50% construction speed for Buildings, Workers and Improvements,
- Free Nomad promotion for land units,
- Lost upon ???,
Synergizes with Elective, Slavery, Merchant Trade, Conquest/Tributaries.
Nomad promotion:
- Double Movement in flat Plain,
- Can buy similar units on any tile,
- Can be sacrificed to build Pasture, Camp,
- Can be upgraded anywhere,
- Lost upon losing Nomad status.
So basically sacrificing

