I just wanting to make some more suggestions:
Ships anti-air capabilities seems a little weak considering that in like one turn a sizable fleet can be crushed by a couple of bombers with like 1 being intercepted and losing half its health then have a few enemy ships come in and kill my bigger ships. Is there someway to be able to stack the anti-air capabilities of your destroyer and cruisers (reduce interception chance individually, but have like a 15% chance increase exponentially so each ship does less to increase the interception chance. 1st would be 15% chance then the next would be 15% of the remaining chance and so on) or at least make them immune to collateral damage so bombers would be less effective against ships. It would give fleets a little more of the ability to cruise without having to flee to heal.
Ships anti-air capabilities seems a little weak considering that in like one turn a sizable fleet can be crushed by a couple of bombers with like 1 being intercepted and losing half its health then have a few enemy ships come in and kill my bigger ships. Is there someway to be able to stack the anti-air capabilities of your destroyer and cruisers (reduce interception chance individually, but have like a 15% chance increase exponentially so each ship does less to increase the interception chance. 1st would be 15% chance then the next would be 15% of the remaining chance and so on) or at least make them immune to collateral damage so bombers would be less effective against ships. It would give fleets a little more of the ability to cruise without having to flee to heal.