Emperor seems easy. Hmmm, I am crappy, so it must be all this setup! Thanks a lot for the setup and for letting me join.
Inherited: 450 AD. Drat, i cannot play here!
turn 1: 460 AD. Histograph: We were ahead of Babs. Only EGYPT was better, but now we lead with like 12 points. I shuffle some troops towards the front. What is the alley between Moscow and Smolensk doing? Ramble, ramble on. Now, I dont quite see the point of rushing barracks in NIPPUR, better in nineveh. I dont even see the point in keeping nippur, too much overlap. More stuff moves, I hit enter.
470 AD: Athens produces Knight, starts another. Smolensk gains culture, nineveh loses a resister, I restarve it, nippur starves. I hook up incence. Check every city manually, the lux tax will stay down now. 2 kinghts attack Ashur, city taken! This gains us some fur. CHeck the rest of the knights. 3hp and lower are sent back to heal, 4hp and better go to attack. Oh yes, I switch mycenae to temple to avoid happiness problems soon- then remember our MP, and switch back, then remember the switch to republic and leave it on temple again. Hit enter again.
The french request an audience to trade world maps. No, that is to be done on my own turn for better brokering.
Babs gain audience. They are so stupid, they refuse to cave to "Our troops approach your cities, surrender now". We havent been kicking them hard enough!
480 AD: Nippur starves, Nineveh starves. I put Nippur (size 1) on worker to get rid of it. An elite sword attacks a reg bowman outside Ashur- GREAT LEADER!!!

YAY!! I was thinking Argos, Smolensk or Nineveh. Hmmm... Argos will not be close enough to babylonian land. Smolensk will take some time to be really useful. Nineveh is in danger of culture flipping. I decide on Smolensk. It is 90% corrupt, so it is NOT too close to our homelands.
A big discovery: Babylon must have hooked up some Iron, since there are pikemen in the capital! A knight passing by kills the pikeman, losing 1hp. Turns out Eridu was founded right on a Iron Hill!
Big discovery 2: After killing the pike, Babylon's best defensive unit is a LONGBOW! Didnt you say the AI puts about 10-12 units in the capital??
Big discovery 3: I check back on your report, and you said build the FP in Argos. Luckily the GL had not been used yet.
Hit enter.
490 AD: Resister quelled in Ashur. Set to starve again. Some culture expansions.
An elite knight moves to take Babylon. Military Advisor:
Lord, once again our magnificent armies are victorious!
We captured Babylon fromwhich we "liberated" 17 gold.
And I am honored to report that we now control
The Pyramids!
O Great! Install a new governor!
Lord, there are 8 resister in Babylon.
I cannot believe this. The city came with a barracks.
I use the GL to hurry the FP in Argos, like you said. Workers do stuff up north. I decide it is time for some research again, and set research to 40% Invention in 7, still +40 gpt. The new babian capital Ur is in... WLTKD. I see the fireworks. I finger fumble a little, sending the swordsman who made a GL onto a mountain. Oops.
I hit enter again.
490 AD: some knights produced. FP completed in Argos! Invention now in 5 or so, +57gpt. Start a temple for happiness. I smirk a nasty smirk at seeing the babs on a little peninsula now. Spearman and bowman killed in Ur. Shuffle troops to the front, we will want Leo's Workshop to upgrade again to cavalry later. OOOPS I mean we will want another leader to get leos workshop. This was a boring turn. Hit enter.
500 AD: Oops, Civ3 is on crack. Sparta riots! 5 happy, 2 content, 5 unhappy! Oh yes, Babylon culture flips and an Elite knight takes it back with ease. Now only 3 resisters! No GL, though. Troop shuffle.
510 AD: Assault Ur. Elite knight defeats spear, no GL. Same again, no GL. My first loss happens here, lose a knight to a bowman. Attack a defending longbow with a knight. We win with ease, and we now control the Hanging Gardens. This fixes our happines problems, as Ur had Silk. Happines problems are now a thing of the past. Ashur now has no resisters! We have 800 points on Histo!
Hit enter again.
520 AD: Sparta finishes rioting. Troop shuffle towards Ellipi, which is on a wonder. Attack a spear with a (different) elite sword, no GL.
Enter.
530 AD: The resistance in Ur ends! Corinth builds knight. Some resisters die, I keep starving cities etc. A brave knight assaults Ellipi. Spear dead.
Hit Enter.
540 AD: Nineveh riots. TOo many resisters quelled. Argos gains culture. A knight kills a longbow. 2 elites assault Ellipi, the second one takes it! Problem: Infront of us is a 1 square landbridge. It is a mountain, with Bab troops on, as in a reg spear. Fortified for 150% defense bonus. An elite sword attacks anyway, and gains the mountain losing 3hp. Was this weed or a bold gambit which paid off?
Now here is a great example of my micro act: We have 1 turn to Invention here. I turn down science. 1 turn at 35gold to science, 2turns at 16 gold to science for the next two turns. I set slider to 10%, 16 gold to science. Then I check all captured cities and convert to scientists! Invention in 1 turn. Heh. Pretty good micro there, eh?
I hit enter for Invention.
My Last Turn: This shall be a great turn. Unfortunately, nothing great happened, so I make a long writeup.
We lay siege to the Babylonian city of Samarra. The first knight to sally bravely forth defeats a spearman, and turns back again for his tiredness. A knight dies at the siege, leaving the last defender of the city, a Bowman, gravely wounded. Alas, no other knights may attack the city, and the Bowman will heal again ere we may attack.
Then from the south comes a knight, riding slowly towards the city. His horse bears many wounds, and his left arm hangs limp in his armor. He rides boldy up to the very gates of Samarra, inviting the Babylonian cowards to face him. In his pride, the Bowman does, and this was his downfall. For the knight, we found out later, was so harmed that a single blow would have been
his downfall. But with such skill did he fight, that he dealt the Bowman wounds which felled him to the ground ere his fourth stroke could be made. For his great valour, the knight was promoted to the highest level.
Translation: Vet knight attacks Samarra, kills a spear. Vet knight attacks vet bowman in Samarra, damages 1hp and dies. I gambit again, and bring up a 1hp knight. He kills the bowman and is promoted to Elite.
Oh yes, and we discovered Gunpowder. THERE IS NOT A SINGLE SALTPETER SOURCE IN THE WORLD!!!! Someone reported a game with No Oil a while ago, but I thought he was joking. This means no cavalry and no Musketmen= Poor France. This game might drag on if someone gets thier hands on Nationalism for riflemen.
Next player gets the fun of mopping up the Babs and building infra for our next assault. India or France?
