absimiliard
Warlord
Janissaries can get Drill promotions though.
And Drill janissaries walk all over everything pre-gunpowder. The inherent bonus vs. melee, cav, and archery units added to their 9 STR makes them win fights, and Drill means they take damn little damage.
Drill janissaries can sustain a damned fast pace when conquering a pre-gunpowder opponent. (doubly fast when you support them with a medic 3 unit)
After your opponents get gunpowder it's all over though. Then your Drill 3-4 janissaries just become fodder for the rush. At that point you're almost best stopping the wars until you can get Rifling. Drill rifleman can do a lot of damage to musket-bearing opponents and slaughter pre-gunpowder units, and Drill infantry are just damned hard to beat. (I also like the collateral damage reducing aspects of Drill when advancing through enemy lands as well.)
-abs
And Drill janissaries walk all over everything pre-gunpowder. The inherent bonus vs. melee, cav, and archery units added to their 9 STR makes them win fights, and Drill means they take damn little damage.
Drill janissaries can sustain a damned fast pace when conquering a pre-gunpowder opponent. (doubly fast when you support them with a medic 3 unit)
After your opponents get gunpowder it's all over though. Then your Drill 3-4 janissaries just become fodder for the rush. At that point you're almost best stopping the wars until you can get Rifling. Drill rifleman can do a lot of damage to musket-bearing opponents and slaughter pre-gunpowder units, and Drill infantry are just damned hard to beat. (I also like the collateral damage reducing aspects of Drill when advancing through enemy lands as well.)
-abs