Sun Pope
Warlord
Alright, well, let's just see how it goes. Is everyone ok with Winning a War as a Trigger for WLTKD in all cities , and having bonus production during them? And what should the bonus production be? 15%? 30%? 50%?
Alright, well, let's just see how it goes. Is everyone ok with Winning a War as a Trigger for WLTKD in all cities , and having bonus production during them? And what should the bonus production be? 15%? 30%? 50%?
WLTKD isn't that uncommon, 15% would probably be fine. or 10% production and 10% something else.
But I have bad news, apparently the aztec war victory conditions trigger are handled strictly through dll, which as we all probably know, can cause all sorts of nightmares when tampered with. I'm going to see if I can script the trigger for a war victory, but it's looking like capturing a city for the first time is going to be much more possible as a trigger
Given that capturing a city is much more common, should we go back to making it trigger WLTKD just in the capital?
Just in capital effects are boring, imho.
A short duration effect in all cities might be preferable, but short effects are also pretty boring.
By the way, the palace have a trigger for a historic event on won wars, is that also hardcoded in that DLL thing (no idea what I'm talking about).
Well for the dll thing, I'd assume yes, as I don't see any script for it. In fact I think Historic Events as a whole are dll only
I have no preference on whether to do just the capital or a small one in each city. i will say that doing just the capital will be slightly simpler, though not enough for me to shy away from all cities.
Easy fix, make all cities start a normal WLTKD on city capture. Too op?
well, we could compromise. 7 turns in all cities?
If not, a small one in all cities seems to have less downsides to me. if only there were a way to trigger a normal Wltkd in cities when they have an event one and add it to the length
I'll just list all of the GameEvents I know of in lua:
Adopt a Policy
City Founded
Tech researched
City Capture
Finding Natural Wonder
Ending/Declaring War (not really a way to determine who wins without a significant amount of logic lines)
There are most likely more, I just haven't used or seen them before. We could just have the long WLTKD on declaring war, but that seems too exploitable by players. Adopting Social policies would work too, but I'm actually saving that for another civ but of course, I'll come off it to help out Ol' Gilgy.
We already talked about settling cities as a trigger is not a great idea. Finding a Natural wonder doesn't make sense, and researching a tech is too common. There's probably a way to script entering a new era as a trigger, that could work too.
The Viable trigger here would be adopting a policy, but I guess switching eras could work.
Would it be possible to randomize a city (that's not in WLTKD) to trigger WLTKD on city capture?
Otherwise you could have some kind of weird combo, a medium length WLTKD in the capital on city-capture (maybe longer on capital capture?) and a medium(or long?) WLTKD in all cities when you switch eras?
Also: WE NEED A NAME FOR THE UA. Someone come up with something cool and SUmerian sounding, or anything mesopotamian really.
"The Bull of Heaven" is a nice reference to the Epic of Gilgamesh, and captures Gilgamesh's relationship with the gods quite well.
Could also go with 'Enuma Elish,' which is the name of the creation mythos at the heart of Sumerian mythology.
G
Praise the Sun. Both of these are awesome. I like Enuma Elish
So, what do you guys think about a random city getting WLTKD on a city capture? And how long should it be? 10 turns probably?