Progress update: I am now making just one worker spawn when the capital is founded. This seems to be a middle ground between the parties involved with the disbanding of this aspect totally and the party that wants a worker in each city. We can change it anytime in the future, so lets just try it out. Gods are being balanced and shaped more. Look below for more info. Specialists brought down to +1Production for now, I'm working out how to make it a percent. Labourers give +2 Food. I know not everyone likes this, but lets try it out. Vulture is unchanged, as I haven't noticed my wars using them being significantly easier against the AI. We'll keep an eye on their power though. Still working on the Leader Icon, and Gilgamesh now says something when you first greet him.
I really don't understand why you would ever boost laborers, they aren't there to be used, they are there to convert food to production at a terrible rate once you've grown your city out of control.
The only two possibilities this can lead to is either that the laborers are good enough to actually use over regular tiles, which sounds really silly to me. Alternatively laborers are still not worth using over regular tiles, which means the UA does nothing.
About the worker situation, to me getting one free worker is not a compromise, it's just an out of place extra worker.
The extra workers in my suggestion followed a theme, they were based around expansion, if you expand fast and early enough you're not going to need to build workers. I have no idea what starting out with one worker would represent truth be told.
Now, let's get the Deities in a comprehensible list.
So, we now currently have this list for the next patch:
"Specialist Line"
Nabu (Wisdom): +2 Science, Scientist slot
Mushdamma (Buildings/Crafts): +4 Hammer, Engineer
Papsukkal (Messenger): +4 Gold, Civil Servant
Anu (Heavens): +4 Culture, Artist
Notes: Papsukkal has gold because IDK what else goes with Civil Servant. (Maybe +1 Paper?) Any ideas? If we change it, we could also add a god that gives +4G and a merchant slot.
Gold should be fine for Papsukkal. I'm somewhat on the fence if the numbers on all these should be brought down to +3, +4 and a specialist feels pretty strong.
"War Line"
Nergal (war): +15XP, +15% Production on land units
Ishkur (storms): +15XP, +15% Production on Naval Units
Notes: We've already talked about this a bit, but if you have anything to say say it now or momentarily hold your peace
I still do think that 15xp and +15% production is slightly too much, but we will see.
"Does nothing" Line
Erishkigal, Goddess of the Underworld
Azbu, God of Judgement/Humanity
Notes: These deities are cool, but I can't come up with much for them. I might replace Azbu with Asaruludi, the god of protection, and give it defense modifiers and city HP as well as a yield for defensive buildings. Any thoughts, especially on Erishkigal (because I want to keep her :} )?
I guess Underworld could give you yields in the city for destroying enemy units (like the Jellingstones, Colosseum, Burial Tomb and Acropolis, and probably something else I forgot), along with some slightly improved base-yields on the building. Not exactly amazing or anything, but I think it could get the job done.
I do feel like having one of the Patrons adding a point of happiness to the building could be fun, I just don't know what would be reasonable to have along with it.
Only unique building in the game right now that adds happiness is the Satrap's Court, adding +1 happiness, +1 'golden age point and gold' for every 5(6?) citizens along with +2 base gold.
"Proposed Deities"
Lilu, Wandering Goddess: Recon and naval units trained in this city gain +1 Sight and Movement. (Exploration God, could be cool. But not useful later on. Maybe come up with ways to make this a viable building and have the scouting stuff be extra on top)
Marduk, God of Fortune: +4G, Merchant slot (See "Specialist Line")[/QUOTE]
Not a fan of giving units the great lighthouse buff, in fact I feel like getting any unique improvements out of this unique building is slightly out of place. Anyways I argued about adding more movement and sight promotions into the game in the Venice discussion because it cheapens the things that already provide this effect. And I feel the same way about this.
Merchant based Ziggurat makes sense, there are already others that give specialists, having another one would be decent enough.
If this happens however I do believe that one of them would have to drop the +4 gold in favor of something else.