A thought occured to me while responding to another post. IMO, summoning can be a touch overpowered considering that a stack of summoners could send endless horde after endless horde with no real investment to loose. I was able to beat Mardero (with combat5+) with roughly 20+ sand lions...Net cost to me: 0. Look on my opponent's face: priceless.
Seriously, perhaps we should have each summon cost a nominal fee to represent reagent costs? I am thinking something like 5 each cast. Not enough to really hurt anyone unless you are producing them in huge quantities. Late game even the Khazad can't produce enough units to beat out a stack of summoners.
I can see this not applying to spells like fireball/meteor swarm simply because there are anti-fire spells that make the efficiency far less useful. Perhaps make those spells cost 1 each cast (perhaps 3 for meteor swarm), as a way to also incur some restraint.
Seriously, perhaps we should have each summon cost a nominal fee to represent reagent costs? I am thinking something like 5 each cast. Not enough to really hurt anyone unless you are producing them in huge quantities. Late game even the Khazad can't produce enough units to beat out a stack of summoners.
I can see this not applying to spells like fireball/meteor swarm simply because there are anti-fire spells that make the efficiency far less useful. Perhaps make those spells cost 1 each cast (perhaps 3 for meteor swarm), as a way to also incur some restraint.