Silverkiss
NekoChan
I never used summoners... I do use mages, but I just don´t like summoners, prefer to spend time training other units and/or mages.
Then what would be the advantage? On turn 2 & 3, your summons would simply have less strength, and therefore be weaker than a non-summoner civs' summon units.maybe if summoning let your summons last 3 turns BUT the 1 summon per summoner thing was applied on 1 turn summons as well (i dont think it is). then 3 turn summons wouldnt mean 3 times the number of summons, just longer lasting summons like the trait implies.
also, it would promote variety, you could summon 3 different summons and still do what you could before, but it would take more magic spheres
What she meant was 1 summom alive per summoner... If you have 3 summoners and 1 water mana, you still can summom 3 water elemental. But you won´t be able to summom Water Elementals again with those 3 summoners until the first water elementals die.
Would increasing the upkeep cost on arcane units make the game seem more balanced? Summons are more effective when there are many conjurors and summoners which is something that only a human player would shoot for. The person who goes for the heavy magic path will suffer in tech and/or production because of how expensive keeping the adepts and up would be. Or that's what I'm thinking would happen if upkeep cost was raised on arcane units.
the code already exists for non-one-turn summons
support for Great Peoples set to -3.
but then, its not that simple....You can only have as many skeletons/tigers as you have units that can cast that spell, so applying this to all summons should be very easy.