SuperCiv mod: addition of different civilizations

V1.03
Alaska by Urbannaja
Babylon by Civarmy s.1994
Cherokee by Civarmy s.1994
Croatia by Anima Croatorum
Vikings by Civarmy s.1994
+animated leaderheads for Vercingetorix
+better buttons for Celts and Bretagne (thanks Jecrell)
+Easter Eggs
+Border colors

V1.04 will be:
addition of the 4 remaining civ (at the moment, maybe more if civarmy factory is working)
updating the existing one
+Easter eggs update

since i'm limited to 10Mb per file, maybe V1.04 will be in a different file too...

Gonna try to see how ti fix that
 
It looks like 1.09 will require updates to all the mods (due mostly to leaderheads.xml). L'Ankou can probably do this in SuperCiv to accommodate the change, but civ-mod makers should be away that these updates are required.

Canada MOD will be updated Thursday night or Friday night.
 
will start on updating (and yes maybe add some civ, croatia is on top of the list) on monday or Friday

from now to then, i'm on the French Riviera!!!! :cool:
 
Wyz_sub10 said:
It looks like 1.09 will require updates to all the mods (due mostly to leaderheads.xml). L'Ankou can probably do this in SuperCiv to accommodate the change, but civ-mod makers should be away that these updates are required.

Canada MOD will be updated Thursday night or Friday night.

What exactly is the problem? I've tested all of my mods post patch and have had no problems.. I'm missing something, by all accounts, but I cannot figure out what
 
A few XML files have been affected by the patch. I use the following ones:

(18-11) \XML\BasicInfos\CIV4BasicInfos.xml
(09-11) \XML\Civilizations\CIV4LeaderHeadInfos.xml
(14-11) \XML\Text\CIV4GameTextInfos.xml

You may not use all of them.

The other XML files affected are:

(23-11) \XML\GlobalDefines.xml

(09-11) \XML\Art\CIV4ArtDefines_Building.xml

(15-11) \XML\Audio\AudioDefines.xml
(09-11) \XML\Audio\Audio2DScripts.xml

(18-11) \XML\BasicInfos\CIV4BasicInfos.xml

(09-11) \XML\Civilizations\CIV4LeaderHeadInfos.xml

(14-11) \XML\GameInfo\CIV4GraphicOptionInfos.xml
(14-11) \XML\GameInfo\CIV4ProjectInfo.xml
(13-11) \XML\GameInfo\CIV4WorldInfo.xml
(13-11) \XML\GameInfo\CIV4GameSpeedInfo.xml
(09-11) \XML\GameInfo\CIV4UpKeepInfo.xml

(12-11) \XML\Technologies\CIV4TechInfos.xml

(12-11) \XML\Terrain\CIV4BonusInfos.xml

(15-11) \XML\Text\CIV4DiplomacyText.xml
(15-11) \XML\Text\CIV4GameText_Misc1.xml
(15-11) \XML\Text\CIV4GameText_New.xml
(14-11) \XML\Text\CIV4GameTextInfos.xml
 
edit: nevermind, I found the changed code
 
I'm working on Czech nation for CivIV and it is practically completed. I can't do flagdecal in DDS Convertor only. Can somebody help me? This is that flag:
attachment.php

Help me please!

Edited:
It is done now. The czech flag is completed. Czech nation will be added in several days. I thank everybody who wanted help me.
 
woodelf said:
What data in the Leaderheads got changed with the patch Wyz_sub?

the only difference is the variable data for <iLimitedWarPowerRatio> fields were all raised by 10
 
Tactician Zhao said:
the only difference is the variable data for <iLimitedWarPowerRatio> fields were all raised by 10

Thanks Zhao. Any idea what that means to gameplay? I assume your game won't crash simply because of this....
 
woodelf said:
Thanks Zhao. Any idea what that means to gameplay? I assume your game won't crash simply because of this....

no, it actually still works fine without changing the values, as I tested before I changed as well as after.. I don't know what this value does exactly, either.. something to do with the leader AI apparently.. perhaps doing some testing with extreme values for that variable could shed some light on what exactly it does
 
I tried this mod playing with Finland, and for some reason my flag was all white. Any ideas why? I tried modifying flagdecal_finland_nationalflag.dds file to get it work, but it didn't seem to help. I upgraded to 1.09 before trying this mod, could that be the reason?
 
If you want to include my leaders-mod, feel free. :)
 
Llotyhy said:
If you want to include my leaders-mod, feel free. :)

I was going to PM you about this - I'd love to see it, especially since I used 4 leaders for Canada and may have an extra 1 or 2 for the First People mod collection.
 
Tactician Zhao said:
.. I don't know what this value does exactly, either.. something to do with the leader AI apparently..

Increasing this value has the effect of increasing the chances that an AI team will start a limited war.
 
Thanks to all the modders for the hard work they have done to create the extra civs. I have had a lot of fun playing a couple so far. Polynesians are a lot of fun on a archipelago tiny islands map. ^^
As a bonus my problem with the game crashing when I create a new game has gone away. I am not really sure why but when I use a mod from here it works great. :goodjob:
 
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