Patine
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- Feb 14, 2011
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The Rock would be annoyed.The IndieWire review of Blue Beetle (2023) is a riot.
IndieWire, 16 August 2023 - "‘Blue Beetle’ Review: At Least It’s Better than ‘Black Adam’?"

The Rock would be annoyed.The IndieWire review of Blue Beetle (2023) is a riot.
IndieWire, 16 August 2023 - "‘Blue Beetle’ Review: At Least It’s Better than ‘Black Adam’?"
Well, I'm annoyed with The Rock, so that's only fair.The Rock would be annoyed.![]()
I have tonnes of ideas for lore, characters, in-setting reasons for powers, aliens, cosmology, etc. for a comicbook world (I statified by the '80's Marvel Super Heroes RPG by TSR with catchy named power ranks, for number-crunching purposes). But, big, big problem has ALWAYS plagued - huge one. I CAN'T DRAW!Thinking about creating a comic series with some friends. I may need some help in hero ideas.
Neither can i. But I do have some friends who can. I‘d also like to see your ideas!I have tonnes of ideas for lore, characters, in-setting reasons for powers, aliens, cosmology, etc. for a comicbook world (I statified by the '80's Marvel Super Heroes RPG by TSR with catchy named power ranks, for number-crunching purposes). But, big, big problem has ALWAYS plagued - huge one. I CAN'T DRAW!![]()
Thinking about creating a comic series with some friends. I may need some help in hero ideas.
Many years ago, I was the GM of a game of Champions (ttrpg) with friends, and inventing characters was always my favorite part.I have tonnes of ideas for lore, characters, in-setting reasons for powers, aliens, cosmology, etc. for a comicbook world (I statified by the '80's Marvel Super Heroes RPG by TSR with catchy named power ranks, for number-crunching purposes). But, big, big problem has ALWAYS plagued - huge one. I CAN'T DRAW!![]()
Definitely postmodern... everything nowadays having to do with art always seems to get classified as postmodern... we might even be to a point where we are past the postmodern and need a new term... Post-postmodern?I suppose we're still in the Modern Age today? Has there been a "post-modern age"?![]()
The Golden Age, and a good part of the Silver Age, interesting had a LOT of competing companies to Marvel and DC in that genre (a genre which Archie Comics and a few others didn't fti into, nor did comics, at the time, interestingly enough, published, or liscenced by, Disney or Warner Brothers, which back then, only made comicbooks around those two companies' iconic cartoon short characters). Many of the best-selling and most-popular of these other companiies' characters were bought-up as IC's and TM's by Marvel and DC, before said competing companes failed and died, before the end of the Silver Age.Thinking back on my Champions game from back in the day. I invented a team of "Golden Age" heroes for my players to interact with, but I never ended up using the idea. I was a big fan of the Golden Age characters in both Marvel and DC, but my friends weren't.
In the history of my game, superheroes first appeared in the 1920s, during the era of Prohibition, the Jazz Age, and gangsters ruling places like New York City and Chicago (my campaign was set in the United States, obviously). I started with the irl comics eras: The Golden Age, the Silver Age, the Bronze Age, and the Modern Age.
Real-life comics eras:
The Golden Age, 1938-1954. Roughly from when Batman & Superman premiered to the introduction of the Comics Code Authority.
The Silver Age, basically beginning with the introduction of Barry Allen as the new Flash in Showcase Comics #4, September 1956, and then really taking off like a rocket with The Fantastic Four #1 in November 1961.
The Bronze Age is a little harder to pin down, and different people point to different things. For me, it's 1970, when Denny O'Neil and Neal Adams took over Green Lantern and teamed him up with Green Arrow, and started telling and drawing more mature stories, the most famous of which was when Roy Harper - Speedy - was revealed to be using heroin. Another milestone of the Bronze Age was the death of Gwen Stacy in Amazing Spider-Man #121 in 1973. irl, in the United States, we're basically talking about the end of the Vietnam War, the Watergate crisis, the killing spree by the Zodiac Killer in California in '68-'69, and the turn of the 1960s hippy counter-culture into something darker (the murder of a festival-goer at the Altamont Festival in 1969 is often cited as a specific turning point).
The Modern Age is usually pinned on Crisis on Infinite Earths in 1985, and Batman: The Dark Knight and Watchmen in 1986.
I suppose we're still in the Modern Age today? Has there been a "post-modern age"?
Anyway, when I did my timeline of superheroes for my Champions campaign, I used the following Superhero Eras:
The Pulp Age, 1920-1940: Prohibition and the Great Depression, ending with WWII. Heroes inspired by The Shadow, The Phantom, Doc Savage, Flash Gordon, Tarzan, The Rocketeer, and the Golden Age Sandman.
The Golden Age, 1935-1955: The first "four-color" heroes, inspired by Captain America, Batman, Superman, The Invaders (Prince Namor, the original Human Torch), and The Justice Society (the Golden Age Flash, the Golden Age Green Lantern, Doctor Fate).
The Silver Age, 1960-1980. Pretty much the same as irl. Characters inspired by Fantastic Four, the Justice League, the original X-Men.
The Bronze Age, 1970-1990. Pretty much the same as irl. Characters inspired by the new X-Men. Some Frank Miller-style "street-level" vigilantes.
The Modern Age: Mid 1980s-mid 1990s, which was when my game was set. My players didn't want to be the first superheroes, they wanted to be young heroes in a world where superheroes were well-established. So there were a lot of characters from the previous two Ages, plus some people from the early '90s. I was reading Hellblazer and Static in the early '90s, so I had a John Constantine-alike and a team of teen heroes modeled on the New Teen Titans as NPCs.
You'll notice an overlap in the dates. I did that on purpose, because in each Age there were some heroes from the previous Age still active. I figured most superheroes were good for a 20-year career, give or take, so anyone who started late in one Age would still be fighting crime well into the next Age. Some hardy few would last longer, of course.
I had an idea for my players to meet a team of Golden Age heroes in the present. As I said, I was a fan of comics like The Invaders and All-Star Squadron when I was a kid, but none of my friends were, so I couldn't convince them to play a game set in the 1930s-40s. They wanted to play in the modern day. So I came up with a story that would bring an entire team of Golden Age heroes forward through time into the present, much as Marvel Comics brought Captain America into the 1960s. In my story, the Golden Age team of heroes (whose name I can't remember) had disappeared in the mid-'50s and nobody really knew why. It turned out they'd been captured by a mega-villain and stuck in suspended-animation pods in a secret base on the far side of the Moon. Imagine if the entire Justice Society were frozen the way Steve Rogers was. So the modern-day heroes would make their way to the secret base on the Moon, find the Golden Age heroes in suspended animation, and revive them.
As I say, I never got around to using this storyline in my game, so I'm not really sure what would've happened after that. After freeing the Golden Age heroes from their prison, I suppose the next step would have been a big confrontation with the mega-villain who'd imprisoned them, with the Golden Age team teaming up with the modern heroes (my players) in a giant battle. I was thinking of when the Avengers and the Fantastic Four fought Galactus in Fantastic Four #244, June 1982. But having seen Avengers: Endgame all these years later, we can also imagine something like the Avengers, Asgardians, and Wakandans all fighting Thanos and his army. At the time, I was imagining someone like Darkseid, but I never got around to figuring exactly who or what he was, or what his nefarious plan was.
Great idea! Can I use it for a possible campaign?Thinking back on my Champions game from back in the day. I invented a team of "Golden Age" heroes for my players to interact with, but I never ended up using the idea. I was a big fan of the Golden Age characters in both Marvel and DC, but my friends weren't.
In the history of my game, superheroes first appeared in the 1920s, during the era of Prohibition, the Jazz Age, and gangsters ruling places like New York City and Chicago (my campaign was set in the United States, obviously). I started with the irl comics eras: The Golden Age, the Silver Age, the Bronze Age, and the Modern Age.
Real-life comics eras:
The Golden Age, 1938-1954. Roughly from when Batman & Superman premiered to the introduction of the Comics Code Authority.
The Silver Age, basically beginning with the introduction of Barry Allen as the new Flash in Showcase Comics #4, September 1956, and then really taking off like a rocket with The Fantastic Four #1 in November 1961.
The Bronze Age is a little harder to pin down, and different people point to different things. For me, it's 1970, when Denny O'Neil and Neal Adams took over Green Lantern and teamed him up with Green Arrow, and started telling and drawing more mature stories, the most famous of which was when Roy Harper - Speedy - was revealed to be using heroin. Another milestone of the Bronze Age was the death of Gwen Stacy in Amazing Spider-Man #121 in 1973. irl, in the United States, we're basically talking about the end of the Vietnam War, the Watergate crisis, the killing spree by the Zodiac Killer in California in '68-'69, and the turn of the 1960s hippy counter-culture into something darker (the murder of a festival-goer at the Altamont Festival in 1969 is often cited as a specific turning point).
The Modern Age is usually pinned on Crisis on Infinite Earths in 1985, and Batman: The Dark Knight and Watchmen in 1986.
I suppose we're still in the Modern Age today? Has there been a "post-modern age"?
Anyway, when I did my timeline of superheroes for my Champions campaign, I used the following Superhero Eras:
The Pulp Age, 1920-1940: Prohibition and the Great Depression, ending with WWII. Heroes inspired by The Shadow, The Phantom, Doc Savage, Flash Gordon, Tarzan, The Rocketeer, and the Golden Age Sandman.
The Golden Age, 1935-1955: The first "four-color" heroes, inspired by Captain America, Batman, Superman, The Invaders (Prince Namor, the original Human Torch), and The Justice Society (the Golden Age Flash, the Golden Age Green Lantern, Doctor Fate).
The Silver Age, 1960-1980. Pretty much the same as irl. Characters inspired by Fantastic Four, the Justice League, the original X-Men.
The Bronze Age, 1970-1990. Pretty much the same as irl. Characters inspired by the new X-Men. Some Frank Miller-style "street-level" vigilantes.
The Modern Age: Mid 1980s-mid 1990s, which was when my game was set. My players didn't want to be the first superheroes, they wanted to be young heroes in a world where superheroes were well-established. So there were a lot of characters from the previous two Ages, plus some people from the early '90s. I was reading Hellblazer and Static in the early '90s, so I had a John Constantine-alike and a team of teen heroes modeled on the New Teen Titans as NPCs.
You'll notice an overlap in the dates. I did that on purpose, because in each Age there were some heroes from the previous Age still active. I figured most superheroes were good for a 20-year career, give or take, so anyone who started late in one Age would still be fighting crime well into the next Age. Some hardy few would last longer, of course.
I had an idea for my players to meet a team of Golden Age heroes in the present. As I said, I was a fan of comics like The Invaders and All-Star Squadron when I was a kid, but none of my friends were, so I couldn't convince them to play a game set in the 1930s-40s. They wanted to play in the modern day. So I came up with a story that would bring an entire team of Golden Age heroes forward through time into the present, much as Marvel Comics brought Captain America into the 1960s. In my story, the Golden Age team of heroes (whose name I can't remember) had disappeared in the mid-'50s and nobody really knew why. It turned out they'd been captured by a mega-villain and stuck in suspended-animation pods in a secret base on the far side of the Moon. Imagine if the entire Justice Society were frozen the way Steve Rogers was. So the modern-day heroes would make their way to the secret base on the Moon, find the Golden Age heroes in suspended animation, and revive them.
As I say, I never got around to using this storyline in my game, so I'm not really sure what would've happened after that. After freeing the Golden Age heroes from their prison, I suppose the next step would have been a big confrontation with the mega-villain who'd imprisoned them, with the Golden Age team teaming up with the modern heroes (my players) in a giant battle. I was thinking of when the Avengers and the Fantastic Four fought Galactus in Fantastic Four #244, June 1982. But having seen Avengers: Endgame all these years later, we can also imagine something like the Avengers, Asgardians, and Wakandans all fighting Thanos and his army. At the time, I was imagining someone like Darkseid, but I never got around to figuring exactly who or what he was, or what his nefarious plan was.
A couple of my favorite publishers back in the day were Comico (The Elementals; Mage: The Hero Discovered; Grendel; Macross Saga) and First Comics (American Flagg; Jon Sable, Freelance; Lone Wolf & Cub English-language reprints). There was a very short-lived publisher called Capital Comics that did Nexus, Badger and Whisper, which were picked up by First when Capital shut down. Image of course was the one that made the biggest strides towards making the Big Two publishers a Big Three.And, then, of course, there were (and still are), "Indy," comics, defined by not being sanctioned by the CCA, and thus not having it's stamp of approval on the upper-right corner on the cellaphane, due to violating one or more CCA rules in their content, but doing so deliberately, and accepting more limited sales, advertising, and places that would sell them, for a certain, "edglelord," and rebellious prestige and mystique in a niche market. The Watchmen, Spawn, and Preacher, are good examples series within this sub-genre, and the Boyz are a latter-day harkening to that feel and motif. DC created the Vertigo Imprint as a, "separated subsidiary," and distinct from the lore and storyboards of the mainstream DC Universe, specifically to tap this market, and the Morpheus, Blade, Deadpool, and Punisher series in later Marvel (all four titular characters of whom first appeared, more or less antagonistically, in a different issue of a Spider-Man comic, each) definitely had strong vibes of this market. The CCA became a dead letter in the early 2000's, but the sub-genre label is still used.
Sure, yeah.Great idea! Can I use it for a possible campaign?
Somehow, Bolsheviks don't get punched - as often...I'm spotting a theme with the "... and punches Nazis" bit.![]()