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Support Unit Elimination Thread

Discussion in 'Civ6 - General Discussions' started by Turrdy, May 23, 2017.

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  1. Turrdy

    Turrdy Prince

    Joined:
    Nov 30, 2016
    Messages:
    380
    Location:
    CH
    I know, I know... enaugh is enaugh. But this is a short one.

    Rules are the same as always! (-3/+1; state your reason; once every 24 hours)

    Anti-Air Gun - 20
    Battering Ram - 20
    Medic - 20
    Military Engineer - 20
    Mobile SAM - 20
    Observation Balloon - 20
    Siege Tower - 20

    Have Fun!

    The Rankings:
    1. :trophy: Battering Ram
    2. :trophy2nd: Observation Balloon
    3. :trophy3rd: Siege Tower
    4. Military Engineer
    5. Medic
    6. Mobile SAM
    7. Anti-Air Gun
     
    Last edited by a moderator: May 31, 2017
  2. Turrdy

    Turrdy Prince

    Joined:
    Nov 30, 2016
    Messages:
    380
    Location:
    CH
    Anti-Air Gun - 17 (20-3) Never used that because of poor AI airforce
    Battering Ram - 20
    Medic - 20
    Military Engineer - 20
    Mobile SAM - 20
    Observation Balloon - 21 (20+1) Very usefull for bombarding cities from afar
    Siege Tower - 20
     
  3. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,785
    Location:
    Lucerne
    Anti-Air Gun - 17
    Battering Ram - 21 (20+1) so easy to bring walls to zero health in one turn with this one, which robs the city/encampment its ranged strike.
    Medic - 20
    Military Engineer - 20
    Mobile SAM - 20
    Observation Balloon - 21
    Siege Tower - 17 (20-3) inferior to the Battering ram in my opinion
     
  4. Canadian Bluebeer

    Canadian Bluebeer Prince

    Joined:
    Dec 1, 2011
    Messages:
    309
    Gender:
    Male
    Location:
    Canada
    Anti-Air Gun - 17
    Battering Ram - 21
    Military Engineer - 20
    Mobile SAM - 20
    Observation Balloon - 22 (21+1) extra range. If I can shoot you, and you cannot shoot back, you lose.
    Siege Tower - 14 (17-3) tossup on this or the ram. they're squishy.
     
  5. CPWimmer

    CPWimmer King

    Joined:
    Oct 7, 2016
    Messages:
    797
    Gender:
    Male
    Anti-Air Gun - 14 = 17-3 (maybe if the AI used airplanes)
    Battering Ram - 21
    Military Engineer - 20
    Mobile SAM - 20
    Observation Balloon - 22
    Siege Tower - 15 = 14+1 (this plus swordsmen or knights = game over. I prefer this to the Battering Ram)
     
  6. Mr. Shadows

    Mr. Shadows Nomad of the time streams

    Joined:
    Jul 6, 2015
    Messages:
    607
    Gender:
    Male
    Location:
    Incheon, R.O.K.
    Anti-Air Gun - 17
    Battering Ram - 21
    Military Engineer - 20
    Mobile SAM - 20-3 =17 (for all the reasons given for AA guns, except these are more expensive and come later)
    Observation Balloon - 22
    Siege Tower - 15+1=16 (Imho the difference between the ram and the tower is picking the tool for the job but it's great being able to bypass the walls all together.)
     
  7. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,393
    Gender:
    Male
    Location:
    New York City
    Anti-Air Gun - 17
    Battering Ram - 21
    Military Engineer - (20-3)=17 I almost never build these guys. Don't care much for forts and the fact you have to build this unit to gain an eureka annoys me.
    Mobile SAM - 17
    Observation Balloon - 22
    Siege Tower - (16+1)=17 I don't think it's as bad as people claim it is.
     
  8. Panixs

    Panixs Warlord

    Joined:
    Sep 29, 2016
    Messages:
    108
    Gender:
    Male
    Location:
    England
    Anti-Air Gun - 14 (17- 3) Think I built one or two in my first couple games haven't bothered since as no AI air threat.
    Battering Ram - 22 (21+1) Takes out the walls which stops cities firing easy after that.
    Military Engineer - 17
    Mobile SAM - 17
    Observation Balloon - 22
    Siege Tower - 17
     
  9. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,785
    Location:
    Lucerne
    We lost the medic with 20 points
     
    Turrdy likes this.
  10. Manifold

    Manifold ModderProtectionAdvocate

    Joined:
    Aug 27, 2007
    Messages:
    1,580
    Anti-Air Gun - 14
    Battering Ram - 22
    Medic - 17 (20-3) I always have apostles for protection and healing
    Military Engineer - 17
    Mobile SAM - 17
    Observation Balloon - 22
    Siege Tower - 18 (17+1) do they count for helicopters?
     
  11. bcaiko

    bcaiko Emperor

    Joined:
    May 9, 2011
    Messages:
    1,412
    Location:
    Washington, DC
    Anti-Air Gun - 14
    Battering Ram - 23 (22+1) My melee units' true, forever friend.
    Medic - 17
    Military Engineer - 17
    Mobile SAM - 14 (17-3) I'll agree with Mr. Shadows. Too late and useless.
    Observation Balloon - 22
    Siege Tower - 18
     
  12. CPWimmer

    CPWimmer King

    Joined:
    Oct 7, 2016
    Messages:
    797
    Gender:
    Male
    YES! :woohoo:
     
    craney1987 likes this.
  13. The Highwayman

    The Highwayman Warlord

    Joined:
    Jul 21, 2016
    Messages:
    298
    Location:
    Dallas, TX
    Anti-Air Gun - 11 (14-3) Is this even in the game, or are we being tested?
    Battering Ram - 24 (23+1) Destroys walls, makes a huge difference vs. not having one. Huge. Modern Armor and Helicopters benefit too. Get a Helicopter to 4 promotions, and it's just as fast. Should win easily.
    Medic - 17
    Military Engineer - 17
    Mobile SAM - 14
    Observation Balloon - 22
    Siege Tower - 18
     
  14. LethalLeigh

    LethalLeigh Prince

    Joined:
    Feb 5, 2016
    Messages:
    346
    Gender:
    Male
    I am only going to vote Once in this one, because besides the Observation Balloons. I almost never build any of the others. 1 or 2 Battering rams early on, and 1 or 2 Military Engineers later on. Maybe!

    Anti-Air Gun - 8 (11-3) Did not even notice that they were in the game!
    Battering Ram - 24
    Medic - 17
    Military Engineer - 17
    Mobile SAM - 14
    Observation Balloon - 23 (22+1) Good for gaining sight on cities for long ranged (+3) units.
    Siege Tower - 18
     
  15. EpicWestern

    EpicWestern Warlord

    Joined:
    May 6, 2015
    Messages:
    256
    Anti-Air Gun - 8
    Battering Ram - 24
    Medic - 17
    Military Engineer - 14 (17-3) Built this for the 2 fort Eureka recently, then whoops, forgot you need seige tactics to build forts, which is part of a pretty worthless tech detour. Annoying!
    Mobile SAM - 15 (14+1) Somewhat being a contrarian here since I still haven't effectively used this, but I was nuked in some of my deity games recently so I feel like this has at least potential usage.
    Observation Balloon - 23
    Siege Tower - 18
     
  16. Shorlin

    Shorlin Warlord

    Joined:
    Feb 21, 2009
    Messages:
    192
    Anti-Air Gun - 8
    Battering Ram - 21 (24-3)
    Medic - 17
    Military Engineer - 14
    Mobile SAM - 15
    Observation Balloon - 23
    Siege Tower - 19 (18+1)

    Siege Tower>Battering Ram, because imo you should either go full melee (tower is best), or heavy on siege units (doesn't need either).
     
  17. Lee Williams

    Lee Williams Chieftain

    Joined:
    May 11, 2017
    Messages:
    41
    Gender:
    Female
    Location:
    New York
    Anti-Air Gun - 8 - 3 = 5 I haven't build a single support unit yet and I don't think I will need to
    Battering Ram - 21
    Medic - 17
    Military Engineer - 14
    Mobile SAM - 15 + 1 = 16 Hopefully these guys can get buffed to include incoming missiles, seeings the AI don't every use Planes.
    Observation Balloon - 23
    Siege Tower - 19
     
  18. Siptah

    Siptah Eternal Chieftain

    Joined:
    Jul 24, 2016
    Messages:
    4,785
    Location:
    Lucerne
    Anti-Air Gun - 5
    Battering Ram - 21
    Medic - 14 (17-3) only built one once and won't do it again
    Military Engineer - 15 (14+1) not a good unit, but at least it has a purpose (building forts and silos) and so you use it every few games
    Mobile SAM - 16
    Observation Balloon - 23
    Siege Tower - 19
     
  19. Guandao

    Guandao Rajah of Minyue and Langkasuka

    Joined:
    Mar 30, 2011
    Messages:
    5,393
    Gender:
    Male
    Location:
    New York City
    Anti-Air Gun - 5
    Battering Ram - 21
    Medic - 14
    Military Engineer - 15
    Mobile SAM - (16-3)=13 I've never been nuked before, and AI doesn't seem to build much aircraft.
    Observation Balloon - (23+1)=24 Never really built them before, but they seem really useful.
    Siege Tower - 19
     
  20. The Highwayman

    The Highwayman Warlord

    Joined:
    Jul 21, 2016
    Messages:
    298
    Location:
    Dallas, TX
    Anti-Air Gun - 5
    Battering Ram - 21
    Medic - 14
    Military Engineer - 16 (15+1) There's a Eureka tied in with two forts from this guy. That makes him better than most.
    Mobile SAM - 10 (13-3) Surface to Air Missiles are a neat idea, but when the Air part never presents itself...
    Observation Balloon - 24
    Siege Tower - 19
     
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