SVN version

Do you know when the commit with the fixes to Emperor level barbs will be up? I'm keen to start playing again, just want to wait for the new barbs so I can play Emperor level. Damn AI is too useless for any other civs to be a challenge at Monarch level...
 
Do you know when the commit with the fixes to Emperor level barbs will be up? I'm keen to start playing again, just want to wait for the new barbs so I can play Emperor level. Damn AI is too useless for any other civs to be a challenge at Monarch level...

In an hour, I'm finishing it up currently
There are not that much fixes, but I do reduced the barb number difference between Monarch and Emperor to about half as it was before (also between Monarch and Viceroy)
 
In an hour, I'm finishing it up currently
There are not that much fixes, but I do reduced the barb number difference between Monarch and Emperor to about half as it was before (also between Monarch and Viceroy)

Excellent, thanks! :)

Tho' personally I would make the barb numbers virtually the same between Monarch and Emperor. As I said in my other post, fighting barbs on Emperor is harder already due to poorer economy, slower tech and lack of combat bonus so imo there's no real need to increase the numbers, except for major invasions like the Seljuks and Mongols.
 
Excellent, thanks! :)

It was a little longer, wasn't totally sure what to do with the Seljuks and Mongols on Viceroy and Emperor.
I'm uploading it right now.

Tho' personally I would make the barb numbers virtually the same between Monarch and Emperor. As I said in my other post, fighting barbs on Emperor is harder already due to poorer economy, slower tech and lack of combat bonus so imo there's no real need to increase the numbers, except for major invasions like the Seljuks and Mongols.

Yeah, I know your view on this.
Still, first I'm curious what's the effect of these changes.
There isn't that much difference in numbers for the AI anymore (signicantly less almost everywhere), only for the human player in some cases.
I'm waiting for your feedback, preferably in the playtesting thread.
 
Yeah, I know your view on this.
Still, first I'm curious what's the effect of these changes.
There isn't that much difference in numbers for the AI anymore (signicantly less almost everywhere), only for the human player in some cases.
I'm waiting for your feedback, preferably in the playtesting thread.

Sounds good, I'll have a look at it later. I think the acid tests will be France, Byzantium, Kiev and Cordoba. Those four were close to unplayable on Emperor in previous versions imo, with barbs tearing them to shreds, but too easy on Monarch once the initial barbs were overcome and infrastructure was up. I'll probably give France a try first, will let you know how it goes :)
 
Got a checksum mismatch error for CIV4GameText_RFCE_Victory.xml. Is this relevant?
 
Got a checksum mismatch error for CIV4GameText_RFCE_Victory.xml. Is this relevant?

Not really sure what happened. I modified the file in revision 1079, but just a couple minor text changes
Try updating the mod now, a new version is up (1082)
 
Same thing. Can I still play?
 
Got a checksum mismatch error for CIV4GameText_RFCE_Victory.xml. Is this relevant?

You get the error when you try to update the mod to the latest revision?
I got one too, when I updated to rev 1079.

I got rid of it by deleting the whole text folder in the XML. Then update the mod as you are used to do. The text files will be restored and automatically updated to the latest revision. (And the other updates will also be installed)
 
That did not work, either. I was trying to update from v1068 - my last version before the repository address was changed.
 
Maybe you can try to update to revision 1078. And then do what I said above.
Did you only delete the file or the complete text folder? You should do the last.
 
Updating to 1078 was ok. Then I deleted the Assets/XML/Text folder and updated again. Still got the checksum mismatch error.
 
Updating between different SVN version may be tricky if there was a mismatch
Maybe it easier if you delete everything, and make a brand new checkout
 
Is the SVN still being updated? Doesn't seem to have changed for a while, but that's the same for most mods, so I'm not sure if my Tortoise is working properly.
 
Yeah, I'm here, but some unexpected things came up
I didn't make any real progress in the last 2 weeks, so no updates to the SVN
Will make some commits in a couple days though
 
Yeah, I'm here, but some unexpected things came up
I didn't make any real progress in the last 2 weeks, so no updates to the SVN
Will make some commits in a couple days though

That's cool, not complaining it's just that I got a message saying Tortoise needs to be updated, and just wanted to check that wouldn't stop me getting updates to the SVN. I managed to update DoC yesterday so my Tortoise turned out to be fine.
 
Sitting here waiting for the checkout to do it's thang. I made the whole installation process of tortoisesvn more difficult than it had to be by getting flustered over figuring out what version of XP I have and all the related information and making sense of the instructions.

Here's to hoping this installation thing works, and that there are playable Scots, Serbs, Novgorod, and Aragon. I like RFCE++ but the bit of polishing between RFCE++ Beta 4 and 1.1 make it hard for me to play RFCE period. I can either have a wonky, buggy slow game but with a full Europe and North Africa, or I can play a more stable, smoother game with large swaths of the continent(s) left unsettled by 1500

I'll be honest, I spoiled myself playing Sword of Islam. That game is the whole damn package, and if I had the modding know-how I'd try to merge some of the elements of SOI with RFCE. SOI's faith points system, the combat-culture modifier-thing, and how it runs so damn smoothly are what I would love to incorporate/see incorporated into RFCE. Maybe the terrain, and some of the resources? Also random events! They seriously liven up the game, for better or worse. I know I'm just sitting here bellyachin' to no-one in particular, but after seeing the treatment the Near East gets in SOI I feel it's only right that Europe is done some justice
 
A-hah! Thanks man, I knew it had to have a name of some kind! I also noticed that even on Emir, the AI will actually attempt to outflank and pin you down, forcing you to fight well outside of cities, which makes the IDW all the more effective, once again for better or worse depending on the outcome. Whereas I notice more hunkering-down-in-cities in RFCE. Nothing quite like obliterating an approaching or in-transit enemy stack, having the borders expand and the diplomacy suddenly tilt in your favor.

I know that K-mod was in for a second, but ultimately ditched due to it's making the AI a little too competent and conversion-prone. Any idea if BTS On Speed has already been incorporated into RFCE?

P.S I wish this checkout thing had a percentage indicator or a timer. Been going for an hour, fluctuating between 60 and 150-160 kbps.
 
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