stolenrays
Deity
- Joined
- Aug 2, 2009
- Messages
- 2,061
Not sure about BTS on Speed. Probably, but not sure.
Then locate your Beyond the Sword\Mods folder, and create a new folder named RFCEurope there.
The name of the mod is important (actually that's true for all mods), don't name/rename the folder to anything else, not even after you already installed the mod.
At least not when you want to run it, but more on that in the useful tips section.
After you installed TortoiseSVN (or your other SVN control program), you can right-click on your Beyond the Sword\Mods\RFCEurope folder and the new option "SVN Checkout" will appear.
This will open a prompt where you enter RFCE's SVN URL: "https://rfceurope.svn.sourceforge.net/svnroot/rfceurope/RFCEurope/"
(without the "" of course)
After the download is done, you will have your RFCE checkout directory in that folder until you delete it.
So you only have to do this once, later you just right-click on that folder and select "SVN Update" to get the most recent updates.
Yeah, that's on my todo list for ages.So, I got a question: say you start as Moscovites, try to found your capital Moscow in place but discover that tile belongs to Murom province. Moscow province is 1W, but you will loose Iron and Horse. This was inherited from distant past, even RFCE++ has this oddity. Can we fix it please?
This is a good idea btw, currently I'm playing with the idea to add a short term stability boost upon converting to Protestantism (via the event).There has to be stronger short term stability and gold incentive for human player to chose Protestantism, because right now human player does not have much of a choice. Stability hit for a civ like France is huge, taking it from very solid to collapsing almost, and +20 golds from All Saints Church does not compensate it. And this is the best case scenario, when human civ founds Protestantism. In case AI founds it -- human player has no short term benefits at all to convert. Even persecution gives nominal 30 golds, why does converting the entire nation to the cheaper church must be so unrewarding? Obviously, in a long run extra beakers from protestant buildings will benefit the Reformed human player civ, but it may come a little too late if your civ gets into collapsing spiral. I suggest special positive Swing bonus for all the Reformed civs, which will gradually expire during the 50 turns, enough for gradual persecution of Catholics to establish religious unity (think historical events in England, for example).