Good news everyone! The all clear has just been passed!
Mecron-
Hey folks!
Sorry for the long wait but I am extremely happy and proud to give the all clear signal and invite you all back to a bright and shiny SotS2. While all clear in no way means support for the game has ended or that we have no plans for additions, it does mean that the game is in the shape we would have wished it to be upon release. From here we will be going on to a regularly scheduled set of updates that continue to fill out and flesh out the SotS2 universe as well as adding new maps, scenarios and plenty of quality of life suggestions.
We would like to thank Paradox for continuing to distribute Sword of the Stars/ Sword of the stars 2 and look forward to working with them on any future expansions. We also want to issue a heartfelt thanks to the players who stood by us in those dark early months and who believed us when we said this game would be fixed. We owe a great deal to the players who stuck it out through all the dozens of updates and fixes and kept reporting the bugs and posting their saves. Their input has made for a bigger and better SotS2 than could have been achieved at release even under the best of conditions. Everyone who enjoys playing this game from this date on, owes those impromptu testers a great deal of thanks. And finally for those of you who are reading this now and booting up the game, we would like to thank you for your patience and welcome you back. There is a great game waiting for you now and a big universe waiting to be explored.
The Future:
As said, this announcement does not mean the end of SotS2 support. In fact, should any of you be curious, feel free to come by our boards and see our plans to support SotS2 indefinitely. For now, you can look forward to your next SotS2 update in approximately 3 weeks and it should include such tasty treats as:
--Selectable Teams at startup
--Revised Empire economics screen
--Even more AI tuning
--SotSpedia tuning and more entries
--And a pack of new maps.
While too far down the line for particulars, I can tell you that the following update after that should see the return of scenarios and a treat or two for the holidays!
So once again, I would like to thank you all for your patience and understanding during the road back and hope you all enjoy this game as it was meant to be!
Martin E. Cirulis
CEO/Creative Director
Kerberos Productions
Also
(disclaimer: (cause folks like to go crazy) This announcement in NO way affects Sots/SotS2 and any future expansions and their happy home at Paradox. SotS 4x games continues to be members of the Paradox family of games...capiche?)
Ok now on to the news!
We have a new indy game project announcing on Indiegogo. Its a sots based rogue-style game called The Pit. It's retro, it's cute, it's cool. We would like folks to help bring it into existence, but more importantly since so many of you have been with us through thick and thin, I wanted to give you the lowdown on the how's and why's of this new path.
Welcome to the Future:
Like everything we do at Kerberos, this new game is part of a plan that is about both the short and the long term. The short term is easy. The Pit is a fun game we want to make and we hope you folks will love it. But the long term is about something a bit more serious; we have to find a better way of making things work.
From inception, Kerberos was meant to be a hybrid development house, working with Publishers but building up and controlling our own ips and setting our own level of support. Unfortunately, the realities of the changing computer game business have been making that more and more difficult despite the level of support from the fan base. The bottom line is that long term commitment and dynamic development of games requires dedicated resources and in the standard work for hire model there is just no budget to do that sort of thing. So the choice up to this point is either to ask more and more of a small number of people AFTER their regular work day developing contracted games while at the same time getting involved in more contracted projects in order to pay for the work being done supporting the last one. Sadly this is just no longer viable in this economic climate. While we have always been deeply indebted to the people out there who have shown us endless support and bought copies, even multiple copies, of all our games, the hard truth is that not a penny of that support has EVER reached us directly. And so in order to keep doing what we love to do and still survive, that means we have to start doing things in new ways.
And that new way is for Kerberos to go full indy.
While we fully intend to continue our partnership with Paradox with SotS2 and any expansions, Kerberos plans to diversify, carefully, into the realm of crowd sourced indy projects that will allow fan purchase to DIRECTLY enable the kind of support and development people seem to want. Now the temptation here is to go immediately for the big projects that need doing but we are just not comfortable with that. Truth be told, crowdsourcing is a new world for us and we are looking for a sustained development system, not just a one shot grab all you can and pray it scores kind of thing. We need to establish a viable and reliable pipeline for the creation of games in this way and you all need to see the results of those things without going full in on some mega project.
So what this boils down to is we are starting with The Pit; something fun, low risk, and most importantly, deep. (I know, he who puns may have other nasty habits) A game that will allow you to cast your vote for this plan and our commitment to support and still play before the sun goes cold. Assuming there is an audience for this, then you can safely expect 2 or 3 crowdsourced titles (not counting expansions) of increasing size and budget over the course of next year and this will hopefully establish a stable of self-published titles that will keep dedicated support programmers, artists and designers in the office. These games will appeal to both fans of our IPs and fans of the game types themselves. While we want you folks to see new and different corners of our worlds, we also want to bring new people into the fold by putting some new twists on classic forms and by supporting these projects, you folks will also be able to help vote for what titles get developed next. Assuming all goes well with our ramping up approach, from there we will go on to bigger projects like Fort Zombie 2 and Northstar.
And there you have it. We are looking for your vote of confidence not only in the production of a great lil game, but also in our way of making living, breathing games where support doesnt end after a bug fix or two. We love creating, maintaining and expanding our games but it cant be done any longer within the traditional publisher/developer model. If these things are important or attractive to you then we humbly ask for you to come with us. Help show that this model for long term support means something to gamers. Help support the creation of new and enjoyable games for the right price. And help vote on which games will see the light of day.
This will be a great adventure, hope to see you there with us.
http://www.indiegogo.com/sots-thepit
And thank you for all your support in the past,
--Martin Cirulis
CEO/Creative Director
Kerberos Productions