It is the year 4978
The COMMODORES have been abandoned by their population and have had to retreat to the pathetic Mernt world of SAF2-I
Their foolhardy assault on the CSSERIAN-PRAXZEN facilities in circum-Torpor space has caused their former patrons the VALK to lose considerable face and have their own plans wrecked.
The time has come for an accounting to be had, and a Valk warfleet has entered SAF2-I space and commenced hostilities.
On the third round of ship combat a PRAXZEN transport will arrive, expecting to oversee a transfer of hostages.
In addition some of the COMMODORES force have tried to escape the foreseen doom of their leadership, and launched an ill-thought out coup that the experienced commodores were in the process of putting down when the Valk arrived.
VALK

urple
COMMODORES:Red
MUTINEERS

ink
PRAXZEN: Yellow
It is round 1, the Valk did not achieve surprise.
ROUND 1
Abilities phase
>All carried ships are deployed to their respective close range instance
>All marksmen provide sail boosts
Long Range Fire Phase
>Gandharva's release a spread of interceptors to cover the skimmers
>Launch 4 kinetic lances at Marksman D
>Launch 4 kinetic lances at Marksman A
>All commodore Ne'er do wells launch at the Mutineer
PROCESSING ATTACKS
Mutineers take 31 damage, surviving with 1 HP remaining
Marksman D is destroyed
Marksman A takes 37 damage
The Valk aren't using their buster weapons
to make this a fairer fight :3
Engagement Phase
>All the Razorfins attempt to engage Gandharva B
>All Commodore neer do wells cut and run for the spaceport on nearside
>Thunder chariots move to long range
>Braveheart breaks for open space for some reason
All other hold position
PROCESSING
All engagement actions successful
The Braveheart is claiming to not be Commodore controled any more. They try and use Csserian and Hankish accents!
Valk response: ಠ_ಠ
Close range phase
Chakrams fire on the Razorfins
Razorfin A is destroyed under a hail of railgun fire
Razorfin B is heavily damaged but fights on
ROUND TWO
Abilities Phase
>All the marksman provide sail boosts
>The Ne'er do wells target the spaceport in Nearside as a seige action
They then remember they have 0 seige vs atmos infrastructure.
When I said roleplay as thy qoou, this isn't what I meant
Long Range Phase
>The Gandharva A releases another long range attack on marksmen A and C with its lances
>Ne'er do well A shoots at the Braveheart
Valk reaction: O_O
PROCESSING
Marksman A is destroyed
Marksman C is dealt 26 damage
Braveheart is dealt 11 damage
Engagement Phase
>All Razorfins move to boarding range with Gandharva B
>Blue Chakrams A and B break for long range to come to the assualted ships aid
>Braveheart tries to leave battle
>Ne're do wells attempt to land on nearside
PROCESSING
All are successful
Close rnage phase
>Blue chakrams fire on the Razorfins
>Gandharva B fires its kinetic lances at the razorfins
All the missiles miss
But the razorfins perish under the hail of bullets from the Chakrams
All Standardite hope dies with them
Except the braveheart, who escapes because the Valk still aren't sure whats going on there
The following turn the Praxzen Intruder turns up
The Intruder moves to the Nearside Planetary instance
Interestingly at the same time the Valk army transports start to come in
Hundreds of drop pods begin to fall....
GROUND COMBAT
1. Standardite scouts coming on the praxzen landing sites find not hide nor hair of them
2. The Elite guard make a heavy drop, emphasis on heavy against the Commodorial defenders
They take 6 wounds to the commodores 13 wounds and 5 deaths and land on the planet. Their aerospace vehicles utterly smashing the lightly mechanised Commodores.
This is a pretty heavy blow to the commodores army
3. For their action the Commodores armed forces scuttled all 4 of the landed ne'er do wells and gather the hostages to their main position and assemble by the spaceport.
4. the Mutineers take their hostages and hangers on and beat a retreat to DIMSIDE
5. The Standardites hand over the hostages to the Praxzen, who then disappear with them.
"What about our deal?"
Only the wind responds
6. The Elite Guard hit the Commodores again
Unsurprisingly they roll over the wounded commodores and take their army prisoner
Stealth check: Elite Guard vs Specter, Specters pass
7. Commodore have no move
8. Mutineers stock up a defence action
9. Specter division does something sneaky
what it is, no one knows!
10. Elite Guard move into the Mistlands to secure it, local partisans do a minor bit of damage as they roll across the hills
11. Mutineers stock up another defence action
12. Specters do something stealthy
13. Elite guard distance attacks the Mutineers
with their fighter-bombers as part of their patrols. The Mutineers are annihilated in their dug in positions and reduced to no active figthing personel
Since this was a distant attack the Elite guard do not take the region
14. The Praxzen government issues a message that they "recognize the Valk's greivances against the Standard Confederacy, the nature of their occupation of SAF2 I, and its status as being under their executive control"
The specter division continues to do sneaky things
15. The Elite guard don't launch any more attacks
GROUND COMBAT OVER