SYSNES2: On the Lathe of Suns

Oh, I'll happily play the Commodores for this exercise. :p I suppose it says something for Praxzen diplomatic smokescreens if they end in this sort of thing.

If people are worried about a conflict of interest, though, qoou seems to be doing just fine, and I'll defer to him. If the volunteer's required for the Valk, ditto.
 
Battle Events

A) Pirates arrive at...Phaeton, Kal' flips like a scared baby girl and pays their extortion. Rumors of the Segmentum Alnitah having some 'easy marks' start to spread outwards :D.

B) Going to need Symphony D and a volunteer for a space/ground battle at some point (not tonight though) whenever's good for you guys. Emphasis on the ground section I think.

Hey. Hey!

Actually I have no complaints about that comment...:sad:

Nice story. I can volunteer, but it depends on the date.
 
Oh, I'll happily play the Commodores for this exercise. :p I suppose it says something for Praxzen diplomatic smokescreens if they end in this sort of thing.
Your tongue knows less than my foot.

I'm good whenever.
 
ITP - Strategic Planning Report

Welcome to Ilosian Trade Planning (ITP), the strategic planning of Ilosian merchant networks and links to other societies. This factbook contains information on how the trade system operates and how to maximise value.

This is the first and most fundamental of these reports as this department has been set-up as part of the transition to the New Corporate Economy (NCE). As such this report will provide recommendations for the future that could rightly or wrongly shape the Ilosians relationship with trade in the segment.

Welcome aboard
Sjunio
Department Manager


How does the current trade system operate?

Our current model is that of one segment hub and several smaller local hubs. Spoke sectors connect to these hubs. Spokes tend to have two connections, one to the segment hub and one to the local hub [1].

  • Unsurprisingly, the segment hub is Lipsid Beta. All inhabited sectors in the segment want to be connected to this sector.
  • Lipsid Beta also acts as the Spinward sectors local hub.
  • Abell acts as the Forest Sectors local hub, with SAF6 emerging as a potential competitor.
  • The Sigma Relay acts as the local hub for the Handmaidens.

Each of these hubs has some specific advantage that makes it what it is:

Lipsid Beta is the single largest urbanised sector in the segment. Its internal markets larger than most sectors total trade. Currently the second and third largest shipping companies in the segment operate only in the internal Lipsid Beta market (Black Iron Traders and Volatile Valk). This large intrasystem market has created a vast number of unique products ranging from Valk weapon systems (Kannada line Artillary Systems), Coran Media goods (EnHiSO formatting assistant) to the bizarre (Niovgroyokia produces a rather odd textbook: The Ornithology of Segment Altinah Birds and other Exotic Creatures). Perhaps the real value in trading with Lipsid Beta can be found in the mass production of cheap and technologically advanced components all made to a fairly similar specification.

The Sigma Relay combines three unique advantages, the economic power the Dardareo in their worldship turned Habitat, several useful product lines have been produced but the sheer size of the worldship is what makes the Dardareo special. The Merchant Fleet of the Hankish is a ubiquitous presence in most sectors of the segmentum, tied with their irritating shipping advertisements (See WeAlwaysFlySobor.pn) almost all interstellar shipping is handled in the Sigma Relay. Lastly, the current technological dependence on low IS rated shipping means that all Handmaiden trade with the rest of the segmentum must travel through the Sigma Relay, a concentration of wealth not seen in any other hub.

Abell has two advantages. First, the persuasive powers of the Csserians ("It is assumed that all successful Csserian companies are bribing somebody, unsuccessful Csserian companies are bribing everybody," -Ilosian Abell Correspondent). Second, the highly connected nature of the Forest means that all sectors are but a single jump away from Abell. However, the highly connected nature of the Forest sectors also prohibits any single sector from really securing their position. Indeed the Praxzen (A technologically advanced clade of Bio-Advancers for the unfamiliar Ilosian, all manner of Standard Propaganda exists regarding them, some of its even true!) have been making all the right moves to position themselves to invest heavily in segment trade. Having a large number of unique and advanced technological products on offer and the same finesse when it comes to networking and forming trade agreements as the Csserians the future of Abell as the local hub could be threatened.

Are you sure? How about some Data to back that up?

Figure 1 shows the current value of trade, broken down per sector, in the segment. This was compared to the model system which assumed that all sectors' routes that would increase local value by 300u or more were connected. The value added by these routes was then broken down into that provided by direct peer to peer links, and that provided by capturing trade value from another peer to peer link passing through the sector.

foqTe.png

Figure 1: Trade Value per sector

The salient feature of Figure 1 is the stepped nature of the area in red. This corresponds to our Hub theory. The first and highest step is that corresponding to Lipsid Beta, the next step down, the local hubs and finally at the bottom the plethora of spokes. The next most salient feature is the trade value provided to SAF2 and SAF3 by trade flowing through them. Whilst it is not possible have all this trade value as both sectors compete to have some common Forest-Lipsid Beta routes travel through them, the bulk of their value is as shown in the figure.

The Value of Trade flowing through Sigma Relay from the Handmaidens is shown in more detail in Figure 2 below:

zAKat.png

Figure 2: Comparison of Handmaiden trade with Sigma Relay and the value gained to the Sigma Relay by routes reaching out to Lipsid Beta.

As can be seen the value of trade flowing through the Sigma Relay actually contributes more to the value of trade in the Sigma Relay than direct trade with other sectors does! Excepting the unique case of SAH7, this continues to point to the dominance Lipsid Beta has in determining the major trade routes in the segmentum.

All Right, I get it. Trade in the hubs and bottleneck sectors is worth a lot. I guess we should be building some bases and sending commercial agents to these places to get a segment of that trade?

The advice of this department is to remain a local trading power. Current Analysis shows that Csserian and Praxzen marketing techniques are far in advance of our own (Complaints of Bribery and Intimidation should be forwarded to the Ilosian Security Forces), whilst the Corans vast number of Data centres in Lipsid Beta would require decades of work in building up the needed facilities to be able to compete.

Furthermore, the diplomatic effects of what could only be perceived by the BIR as a wholesale attempt to steal all their rare metal clients bear not thinking bout. Especially in light of the proposed plan to enter negotiations to create an organisation of rare metal exporting countries.

Ilosian advantages remain in the cheap provision of rare metals to the entire segmentum. For this a flexible merchant fleet is required that is able to switch routes to provide point to point rare metal transportation (to help keep costs down).

What is possible is the provision of trade advice services to the rest of the segment. Although it is possible that once such services are being offered in Glon a superior product package will quickly arise in Lipsid Beta.

Wait I want to know more!

Higher IS trade route maps are being produced as you read.

Further information can be obtained on inquiry.

I noticed what looked like a fourth step in what was taken to be simple spoke sectors...

Further information can be obtained on inquiry.

[1] Model connected sectors that would increase trade in the sector by 300u via IS1 links, see Appendix on the Phaeton Network for more details.
 
I think we should eat him.
 
I'm ready today, though likely the only combatant available is Kal in a few hours, or whoever's on now.
 
My food coma should be ending soon, so I'll be available this afternoon/British_night.
 
OOC: I stand ready to serve at your leisure dis :p
 
Transcript for the Battle of SAF2-I space and the subsequent ground engagement.

Spoiler :

It is the year 4978

The COMMODORES have been abandoned by their population and have had to retreat to the pathetic Mernt world of SAF2-I

Their foolhardy assault on the CSSERIAN-PRAXZEN facilities in circum-Torpor space has caused their former patrons the VALK to lose considerable face and have their own plans wrecked.

The time has come for an accounting to be had, and a Valk warfleet has entered SAF2-I space and commenced hostilities.

On the third round of ship combat a PRAXZEN transport will arrive, expecting to oversee a transfer of hostages.

In addition some of the COMMODORES force have tried to escape the foreseen doom of their leadership, and launched an ill-thought out coup that the experienced commodores were in the process of putting down when the Valk arrived.

VALK:Purple
COMMODORES:Red
MUTINEERS:Pink
PRAXZEN: Yellow

It is round 1, the Valk did not achieve surprise.

ROUND 1

Abilities phase
>All carried ships are deployed to their respective close range instance
>All marksmen provide sail boosts

Long Range Fire Phase
>Gandharva's release a spread of interceptors to cover the skimmers
>Launch 4 kinetic lances at Marksman D
>Launch 4 kinetic lances at Marksman A

>All commodore Ne'er do wells launch at the Mutineer

PROCESSING ATTACKS
Mutineers take 31 damage, surviving with 1 HP remaining
Marksman D is destroyed
Marksman A takes 37 damage

The Valk aren't using their buster weapons
to make this a fairer fight :3

Engagement Phase
>All the Razorfins attempt to engage Gandharva B
>All Commodore neer do wells cut and run for the spaceport on nearside
>Thunder chariots move to long range
>Braveheart breaks for open space for some reason

All other hold position

PROCESSING

All engagement actions successful

The Braveheart is claiming to not be Commodore controled any more. They try and use Csserian and Hankish accents!

Valk response: ಠ_ಠ

Close range phase
Chakrams fire on the Razorfins

Razorfin A is destroyed under a hail of railgun fire
Razorfin B is heavily damaged but fights on

ROUND TWO

Abilities Phase
>All the marksman provide sail boosts
>The Ne'er do wells target the spaceport in Nearside as a seige action

They then remember they have 0 seige vs atmos infrastructure.

When I said roleplay as thy qoou, this isn't what I meant

Long Range Phase
>The Gandharva A releases another long range attack on marksmen A and C with its lances
>Ne'er do well A shoots at the Braveheart

Valk reaction: O_O

PROCESSING
Marksman A is destroyed
Marksman C is dealt 26 damage
Braveheart is dealt 11 damage

Engagement Phase
>All Razorfins move to boarding range with Gandharva B
>Blue Chakrams A and B break for long range to come to the assualted ships aid
>Braveheart tries to leave battle
>Ne're do wells attempt to land on nearside

PROCESSING

All are successful

Close rnage phase
>Blue chakrams fire on the Razorfins
>Gandharva B fires its kinetic lances at the razorfins

All the missiles miss
But the razorfins perish under the hail of bullets from the Chakrams

All Standardite hope dies with them

Except the braveheart, who escapes because the Valk still aren't sure whats going on there

The following turn the Praxzen Intruder turns up

The Intruder moves to the Nearside Planetary instance

Interestingly at the same time the Valk army transports start to come in

Hundreds of drop pods begin to fall....


GROUND COMBAT

1. Standardite scouts coming on the praxzen landing sites find not hide nor hair of them

2. The Elite guard make a heavy drop, emphasis on heavy against the Commodorial defenders

They take 6 wounds to the commodores 13 wounds and 5 deaths and land on the planet. Their aerospace vehicles utterly smashing the lightly mechanised Commodores.

This is a pretty heavy blow to the commodores army

3. For their action the Commodores armed forces scuttled all 4 of the landed ne'er do wells and gather the hostages to their main position and assemble by the spaceport.

4. the Mutineers take their hostages and hangers on and beat a retreat to DIMSIDE

5. The Standardites hand over the hostages to the Praxzen, who then disappear with them.

"What about our deal?"

Only the wind responds

6. The Elite Guard hit the Commodores again

Unsurprisingly they roll over the wounded commodores and take their army prisoner

Stealth check: Elite Guard vs Specter, Specters pass

7. Commodore have no move

8. Mutineers stock up a defence action

9. Specter division does something sneaky
what it is, no one knows!

10. Elite Guard move into the Mistlands to secure it, local partisans do a minor bit of damage as they roll across the hills

11. Mutineers stock up another defence action

12. Specters do something stealthy

13. Elite guard distance attacks the Mutineers
with their fighter-bombers as part of their patrols. The Mutineers are annihilated in their dug in positions and reduced to no active figthing personel

Since this was a distant attack the Elite guard do not take the region


14. The Praxzen government issues a message that they "recognize the Valk's greivances against the Standard Confederacy, the nature of their occupation of SAF2 I, and its status as being under their executive control"

The specter division continues to do sneaky things

15. The Elite guard don't launch any more attacks


GROUND COMBAT OVER

 
So some changes I was thinking of making to the game model:

1) Societies can now contribute s to other societies doing refinements. This will be done by the contributor having an appropriate specialist in the others university. The refinement will be the sole property of the university own. Specialist type will vary by the thing being refined.

2) Some new buildings to fill gaps in the economy model. Should enable more ways to make e as currently only the megacity version is competitive. Going to change how non-renewable power plants work.

3) Increasing the costs of hydroponics; before the costs rose linearly whilst the output was multiplicative, now the costs will rise non-linearly as well.

4) Reducing foreign trade route costs from 4e per lot to 3e.

5) Get rid of supply routes altogether as being counter intuitive and badly represented, everything goes by trade routes now.

6) Reorganisation of trade routes is no longer free and instant action. Instead it will happen during the ship movement phase (so you can't set up a trade route and move stuff along it in the same turn). There will be a cost in both e and s proportional to the size of the trade route being set up. Polities with traits and social choices that are good for trade will get discounts to these costs via a new policy row.

7) Said policy row will also modify the e upkeep of merchant shipping (the s upkeep will remain tied to the fleet s upkeep modifier)

8) I'm going to set up an automated image display to show peoples own trade routes.

9) The things that effect the foo of interstellar trade types are going to be reweighted.

10) Ship base e cost is going to stay the same, but refined e cost is going to be reduced (probably to .33 from its current .45) and the cost of refining a ship is going to be reweighted to more s and less e, and take the form A+[cost]*B2 rather than [cost]*B1 where B2<<B1 (translation, small ships will cost more to refine than current but medium and big ships will cost much less).

Thoughts?
 
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