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Tactics and Strategy T80-90

How's this for our next turn?:

Military
Warrior by Haz > to lookout point
Warrior by Actau > return to Actau? it's at 8/8 happy now.
Warrior by Shymkent > NW to fogbust
Axe > NW
Chariot > N,NE? or N,N?

Civilian Units
Worker by Haz > N to chop
Worker by Atyrau > chop
Missionary > spread Confu

Cities
Aktau > 2 pop whip
Atyrau > Barracks (next turn back to Spearman) for OR bonus


Notes:
Shymkent will be able to do a 1 pop whip to finish the worker on T97
Pavlodar will be able to do a 2 pop whip to finish the settler on T98

Warrior by actau to stay where he is, actau will be 2 pop slaved and no hapiness issues. We need that warrior there in case Sancta show up to upgrade.

Axe not sure he should proceed any further, Sancta have horses and possibly chariots. My feeling is our remaining chariot should sit on the forest hill gaining vision and the axe one tile behind to wait for the spear before fortifying on plains hill forest. Same for second axe..every step he takes should be calculated so that he is not vulnerable to possible 2 move chariot comming out of the fog.


Atyrau spearman now, we need that spear not the 1 hammer bonus!!!

Pavlodar should switch to spear and get one before finishing settler..Cav scout is right...
 
Ok, warrior stays put. Pavlodar will take 5 turns to build a Spearman btw.
 
*I think our chariot and axe should continue to charge in. We still might be able to raze the barb city before SANCTA can get more forces to the area. Lets continue to develop the situation and keep the pressure on. If things look too dificult we can always fall back to the defensible terrain.

*This is just an educated guess on my part-> SANCTA's army is axe heavy and lacking spears. So far they have faced 2 of our chariots and will soon see a third. I bet they will build spears right now while they are waiting to tech HA.

*I think what Kaleb means to do with the barrack in Atyrau is to put the chop into it so we get the OR bonus on those 30 hammers. This makes sense to me, although the chop isn't ready just yet. It's a shame that we can't use the chops for Moai but we do need the units right now.

*What about an archer to garrison our future blocking city? I assume we will build it on that hill and the defense bonus is nice (I could be assuming wrong though- there is a river grass tile location that would make a super farm/mine production city if people want to go that way).
 
The chop in iron city (when it is ready) should go to lighthouse not barracks, we need the extra food if we are going to slave.

Regarding advancing our units, the axe is obviously pointless to advance. we could advance the chariot however...we will certainly lose it again after killing propably another axe..however it is not a bad exchange...axes are more expensive than chariots. If we advance it second move should be to the other side of the river

Archer is pointless they will have horsearchers very soon.

Regarding spear in Pavlodar we don't have to finish it before settler just build it for a couple of turns so it can be slaved if Sancta come.
 
I agree with cav scout that we need to keep the pressure on that barb city. Remember, SANCTA doesn't want to attack it until it is size two - and we really don't know when that will happen.
 
Had a look at the save.

Metal casting is 6 turns if capital works the cottage insteqad of hill (although a bit short of cash)...great library goes down to 10 turns but chop will make up for it so we sould have in in 7 turns from now anyway...staying with the hill does not make TGL come faster, as with working the cottage we will grow faster and rework it in 4 turns. (I have re-aranged the tiles).

Pavlodar makes spear in 4 not 5, so i think we should switch now.

The chariot could move 2 tiles (next to the cow but from other side of river), lets hope they don't have new unit there!
 
I think the Chariot should move N,NW as they probably have both axes on the tile together. We only have one Chariot in the area, but SANCTA don't know that.

Btw got a more accurate estimate on CS from Cav - they'll actually have it on turn 97, meaning we could get it by T98 and switch to Bureau on that turn. We'll miss a turn with the switch but Haz will get +50% :hammers: so I think we'll be quicker on to the GL.

I really need to update the sim game...

If we are to go for MC we should go at 0% for another turn and keep tiles as theyare IMO.
 
If we can get CS sooner we may not need to delay teching MC another turn.

The 50% increased commerce in the capitol will result in a much faster tech rate and therefor we will not burn through our gold reserve as fast.

If we can get the chop bonus we should wait a turn to benefit from it.
 
The chariot.

My understanding is that chariots only get the 100% bonus when attacking axemen. For that reason we should not move into tiles where they may be able to attack 1st.

If this means we have to move one tile at a time I would rather do that than risk losing the chariot.
 
If we can get CS sooner we may not need to delay teching MC another turn.

The 50% increased commerce in the capitol will result in a much faster tech rate and therefor we will not burn through our gold reserve as fast.

If we can get the chop bonus we should wait a turn to benefit from it.
We don't need to delay the chop, as moving plus chopping will take 4 turns, by which time we should be on Bureaucracy.

About running at 0% - also bear in mind that our maintenance costs will go up with running Bureau and the military units we are producing...

The chariot.

My understanding is that chariots only get the 100% bonus when attacking axemen. For that reason we should not move into tiles where they may be able to attack 1st.

If this means we have to move one tile at a time I would rather do that than risk losing the chariot.
That's correct, and that's why we've lost 3 chariots to axemen so far. SANCTA's two axes are wounded though, and they would need to attack across the river, giving them -25% penalty.
 
If played most of the turn - just need to decide about tiles between Haz and Pavlodar and tech rate.

A couple of points to consider:

1) We haven't tried to trade MC with Saturn yet, there is a chance they may trade this.
2) We might not be in such a hurry to tech GL as SANCTA are teching HBR and now won't have time to get Aest and Lit before we complete GL.
3) Haz could start working the new cottage and the shared cottage in order to grow quicker as we aren't at happy cap.

Oyzar tells me the Galley they saw was North of IS - so if the Galley is heading our way it will probably arrive on the fish around turn 101/102 which means that forest will definitely be chopped.
 
We can try to get MC from Saturn - but either way we need to start teching it ourselves. If we do wind up getting it - it is just a few turns invested and is not a big deal.

I think we should continue with the GL. Our defense will rely on superior tech and the sooner we get the GL the better. That said, we could pre-build a galley in Haz and then switch back to the GL. That way if we do have to whip a galley it will not hurt as much.

How does working the cottages speed up MC - or slow the GL? All thinks being equal I think the priority should be on MC.
 
We only have one Chariot in the area, but SANCTA don't know that.
Ummm, unless they have a spy in the area, or another team has a spy in the area and they are informing SANCTA (perhaps one of the 2 teams maxing espy points against us for example)... I know espy would not show units, but our over confidence about what SANCTA would or would not do and what SANCTA does or does not know has already bitten us on the you-know-what once (twice if you include the Oracle debaucle).

We should assume that SANCTA knows that our military is pitiful, and that we only have one chariot in the area.
 
I vote we start teching this turn, by capital taking over the cottage. Damrunner is right with earlier bure we will get metal casting faster.

By taking over the cottage we are not delaying the great library...calculate it...we grow faster and rework the mine. The 20 hammers lost these 4 turns until we grow do not make a difference.

We should aproach Saturn for feudalism not metal casting.
 
Ok, I'll switch it so we are working both cottage tiles and end turn, we'll have higher tech rate and grow bit quicker. That's my preferred option for now.
 
Done turn, how this for T97 tactics?:

Turn 97

Military
Warrior by Haz > to lookout point (NE)
Warrior by Shymkent > N to fogbust
Axe 1 > N
Axe 2 > NW, or go back to Haz?
Chariot (Paris) > let's wait and see what the enemy axes do

Civilian Units
Worker by Haz on forest > chop
Other worker by Haz > go to hill SW of Pavlodar
Worker 1 by Osk > ?? (how about E,E to road - get units from Aktau to frontline quicker)
Worker 2 by Osk > ?? (NE, to road on forest)
WB > farm fish

Cities
Shymkent > whip worker
Atyrau > switch to fish from iron
 
Ok we need to decide what do do here, what the plan is.

Is it sending units to that barb city in hope that they do some damage? I don't think this is smart.

What I think we should do is develope while building the units we need to fortify our 7th blocking city.

So what I think we will need in the short future.

4 axes (by horse city)
2 spears (1 by fish city and one by Pavlodar that stays in capital)
1 sword (by horse city)
2 chariots by actau
1 spy (by corn city)
1 more worker ( 2 pop slave by actau i suggest, after chariot grow size 5 switch to worker 2 pop whip)
1 settler (by Pavlodar)
1 missionary for new city (propably actau whip)

In the meantime capital finishes great library and hopefully we have metal casting then to make a couple of tririmes.
Also we should have construction so we can start making catapults until we have HBR.

Now regarding next turn, in the light of this plan I would suggest the folowing

Turn 97

Military
Warrior by Haz > to lookout point (NE) - OK
Warrior by Shymkent > N to fogbust - OK
Axe 1 > N - OK
Axe 2 > NW, or go back to Haz? - NW is fine secure it seems
Chariot (Paris) > let's wait and see what the enemy axes do _ we will be able to kill one axe but we will lose the chariot, that is OK, more hammers cost for them (make sure you cross river and then attack. Question is which axe to attack..if we attack axe on hill and we win by 2 health left we might survive..if we attack low health axe we will win that one for sure but will propably lose the chariot after....tricky

Civilian Units
Worker by Haz on forest > chop - OK
Other worker by Haz > go to hill SW of Pavlodar - No Pavlodar will be slaved for settler, better this one goes to actau forest and cottage the river forest, we need to be working cottages while slaving.
Worker 1 by Osk > ?? (how about E,E to road - get units from Aktau to frontline quicker) - I would suggest 1 worker to move to grassland forest to chop (chop goes to corn city for granary and spy) and other worker to move into plains forest and road in there next 2 turns (we will need to chop that forest anyway at some point, we cannot allow stronghold for enemy units there) .
Worker 2 by Osk > ?? (NE, to road on forest)
WB > farm fish - OK

Cities
Shymkent > whip worker - OK
Atyrau > switch to fish from iron - OK
 
Any chance our chariot can approach the barb city from a different angle? SANCTA isn't going to take the city till size 2. Are we giving up on that window of opportunity to raze it?
 
Any chance our chariot can approach the barb city from a different angle? SANCTA isn't going to take the city till size 2. Are we giving up on that window of opportunity to raze it?

I thought about that, but moving on that forest to have the opportunity to hit the barb city next turn is a risk. We don't know if Sancta have another unit there (on that hill), which would mean that we would lose the chariot for nothing.

I think our best bet is to kill their stronger axe on the hill and hope that our chariot stays at above 1.5 health so it can survive next turn as well...
 
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