Let's wait and see what the barb axe does before we decide what to do. On our turn we should also move our Axe first so we get the visibility off the hill. We won't be ready to whip the Settler before we go to Bureau We spend one turn on the catapult and the city grows. We then whip for 2 pop. It's 1 turn to move, and 3 to chop. But we'll have a revolution in the meantime so it won't grow until the turn after that. That's the only advantage of a turn of anarchy - it gives your workers a turn to 'catch up' I think I would also prefer the cottage on the shared tile.