Yeah, I think an 'actions' thread would be good, so we don't miss actual decisions amidst other discussions that take place.
It is good that we have a thread for official actions but we don't really have a process for making anything official. We risk having anyone post anything in the official thread which won't necessarily make the team's intentions any more clearer. Should we decide on someone to be the official poster in the official thread?
Tech after AH:
horses available- Pottery
horses not available- Archery
I think this is pretty much what most people are thinking.
Warrior moves:
1. Warrior 1- move SW to forest and fortify. Will serve as a sentry to push back barb spawns.
2. Warrior 2- move S and the SW. If we go SW right away the bear will munch him.
3. Warrior 3- back to the Capital for sure (very important).
Worker actions: finish farm, then mine gold and build road on gold, then road SW of city 2, then cottages on the grasslands below city 2.
No , we need farms on those 2 grasslands, or the city will never grow. cottages for the plains. We need more food for city 2, or it will remain small.
I think we work the wheat while we build a mine on the gold. When the gold mine is built we start working the gold. Even if we don't reach pop 2 in that period of time I still think it is optimum. Once the mine is done the worker should begin to farm the wheat. If the city had not yet reached pop two at this time - after the when the farm is done it can work the farm until it grows.
I think the southern warrior should fortify and wait for the 2nd warrior as back up due to the bear. The northern warrior should follow that line of trees west.
The work boat should go north.
Tech. Archery if no horses. Otherwise writing and then pottery. I think getting a library asap is very important. While we need granaries, they can wait a few turns as we put our philo trait to good use. Building a library and running scientists (until we get an academy) before working cottages also is beneficial.
Here is my reasoning. Running 2 scientist puts out 6 beakers per turn and we will get an academy in 9 turns I think. Working 2 cottages would generate 3 commerce and therefore 3 beakers per turn. After 10 turns these cottages will produce 4 commerce. During these 10 turns our population would also likely increase by one more than it would running 2 scientists. The +50% from the academy is a greater benefit than +2 extra commerce from the cottages and one extra population.
Your logic on the case for specialists is good, but I would go for pottery first as it also gives something for our workers to do. We need to decide very soon, so who's going to set up a tech poll thread?I think the southern warrior should fortify and wait for the 2nd warrior as back up due to the bear. The northern warrior should follow that line of trees west.
Tech. Archery if no horses. Otherwise writing and then pottery.
Thanks, I don't mind doing this. If I am away, I'll nominate someone else instead.I nominate Kaleb.
We can have separate areas of responsibility later on down the line, as the empire grows, for now one thread should be enough.We either need an official poster to take care of the official post system or we need to run everything through this thread first. ...Another option is to have people responsible for only certain things like movement or cities. That lets them catch up on everything in their field and then put it in the official thread. That would probably be slower though.
Welcome back! And yes, plenty to readHappy new year everyone...back from holiday
Kaleb
The workers can farm, mine and chop forests, they do not have to make cottages. I suggest we go for library as soon as possible, so we can leverage the gold when we have it.
We need granaries before libraries and cottages to tech while we expand...Libraries are expensive and useless so early...big mistake.