TCIT: Tuesday 6/27 7:00 PM EST (GMT -5)

Vind2

Woof?
Joined
Nov 4, 2005
Messages
1,214
Location
New Jesey
***The TC is rescheduled for 10:00AM EST (GMT -5). Tomorrow (Wednesday)***

The next play session is scheduled for Tuesday 7:00PM EST (GMT -5)

This will be an on-line session.
The Designated Player is: Vind2

Relevant Links:
Current Save
Previous Turnchat Thread

Please put your office in the post title field.

Reminder: We are at war with Germany.


Instruction Checklist:

President
Secretary of State
Secretary of War
Censor
Minister of the Interior
Minister of Culture
Minister of Science
Governor of Boaring Wallow
Governor of Micalian's Gate
Governor of West Licentia
-Abydos
Governor of Auda Minor
Governor of New Port City
Governor of Fort Impervious


Only elected/appointed officials may post in this thread! Please use the DP thread in the Government subforum for questions/comments to the DP. Please use the officials' thread for comments to an official.


Only instructions posted in this thread prior to the start of the TC will be considered valid instructions. Instructions posted or changed after the start of the TC may be ignored. In this turnchat instuctions may be accpeted at the TC for certian officilas.

Note: This TC may be delayed due to the war with Germany
 
Construction->Optics->Astronomy
 
Pre-turn
Change the tiles the citizens are working so that they look like this fi_citizens_1208ad.jpg


Build Queue
Continue building Globe Theatre


'Fort Impervious' worker (currently 1W of FI)
Move to tile 1E2S of FI and chop forest.
When that has finished, move to tile 2S of FI and build a farm.
See this map: fi_worker_1208ad.jpg
 
Here we go...

Pre-Turn:
Change the tile assignments from the cottage 2N1E to the forested hill 1N2W. This wil stagnate growth and help with :hammers:.
Move the worker pair to the forested hill 1N2W of BW.

Turn 1-
The forge got worked on a little here. Put an archer in the build queue ahead of the forge. He will finish in 5 turns.
Tell the workers to build a mine (6 turns). This will put the chop from the mine construction on the FORGE, and not on the archer.

After the mine has been built and the chop has gone to the forge, put another archer in the build queue above the forge. This archer will not finish on this TC.

The workers can stay and build a road to the mine (2 turns). After that, I have no immediate need. Perhaps they can help with the road network?
 
SoS

Preturn
Offer philosphy to Russia to join in the war against germany also ask for his gold in return..Keep haggling to see if we can get war and some gold( 40) in exchange for philosophy.


Check occasionally to see if Bismark is willing to talk. IF HE IS....STOP play. For discussion and polling.
STOP play if we meet any new civs.
 
Auda City- Stagnate growth, change to worker->Archer.
Toot Uncommon- Once aquaduct finishes start Axeman->.
Bassilica- Once barracks finishes start Archer.
 
DP...I wont be able to play and I think by law I am next in line since our president is AWOL. bad time for me..I will not be at home then.
 
EDITED:

Pre-Turn: Switch the citizens to the following configuration: (all you should have to do is take the citizen 2N of Abydos and put him 1E2S)


One turn later after finishing the Forge, change the specialists from one scientist to one engenier.-(There won't be a specialist if you moved the Archer pre-turn per SoW's instructions) Then cancel the Market and build an Archer.

The Archer is to be garisonned in the city. After he comes you may release the Swordman to the SoW. (I believe he wants it to Basillica). Next build one Axeman and then continue building Archers. All of these units are for the war.

Send Abydos the Worker to 2 south of the city and chop the jungle along the river. Then cottage that spot.-(cancelled)
Abydos the Worker orders: Build a road in the space with a boxed X. Then build roads in all the X's.

Do not do any chopping near Abydos with any workers. And do not whip our citizens under any circumstances.
 
This the copy of my request submited to the GC
Garrisoned units movement orders:
- move on archer from Auda City ( with experience ) to Basillica
- move on archer from Abydos (with CityDefence) to Basillica
- move spearman from New Port City to Basillica
- move Axeman fortified E of Toot Uncommon
This way, Basillica will be quite well defendet after 6-7 turns.

Unit building request:
- 1 crosbowman to reinforce the defence of Basillica
- 1 spearman to reinforce the defence of Basillica
- 2 archers to replace the Axes garrison in Constitution Falls ( move those axes to Basillica even ealier if possible - at least one of them )
- 1 crosbowman to take place of the Axe which was fortified E of Toot Uncommon ( against barbarians )
- 2 archers to replace the Axes garrisoned in Fort Impervious ( move those axes to Basillica even ealier if possible - at least one of them )
- 1 archers to take place of the Spear which was garrisoned in New Port City
- 1 archers to replace the Sword garrisoned in New Port City
- 1 archer to replace the Sword fortified N of Abydos (reconnaissance mission)

Units are quoted in order of priority. Replaced units are ordered to move to Basillica.

After 7 turns we'll be able to build Catapults.
- build 5 catapults ( combine their building with last 5 archers )

Summary:
2 crosbowmans
1 spearman
7 archers
5 catapults

Build catapults, crosbowmans and spearmans in cities with barracks!
Archers which will be garrisoned inside our empire and on the border with Russia can be built in cities without barracks.
Do not upgrade units until they reach Basillica, and we will know for what we need them.
Follow movment instructions from that request.

Other instructions:
- move WarChariot to Basillica ( ti would be vey useful if we upgrade him to HorseArcher ). Don't attack with him and leave outside the city or without protection if there is danger that an enemy spear will attack him
- if Germans will drag rich numbers of troops near the Basillica in the first turns of playing, move unis garrisoned in nearest cities to defend Basillica immediatley, but only if you will feel that current defence is not enough. After 6-7 turns, when units will reinforce Basillica according to movment orders, city defences will be quite strong and safe.
- rather don't attack german troops outside the city. Let them pillage some improvments, but don't do any suicide missions. You can act more offensive when the reinforsments will arrive. But still, if a unit which was injured during attacking germant troops outside the city will have no movment points, give him backup ( don't leave injured units outside the city without protection ).
- in offensive actions use units in moderation ( antimounted+antimeele ).
- watch out for enemy crosbows, we don't have nothing to fight with them! ( wait for their attack in the city ).
- move replaced and newly built units to Basillica

Use stop command if situation will be bad or another war declared ( that would be crushing ).
Also use stop command if we lose Basillica ( hope that won't happend ).
 
Ahhh..micromanagement. The joy of DPing.

Preturn

Send the spear from the city toward Bascilica.
Citizens should work 2 clams, 2 mines, 1 forest, and the 2 northern cottages, 2 will be angry.

The worker now finishes in 2 turns. After this queue forge > archer > archer > research. Whip the forge the next turn, then just wait for the archers. After archer 1 is produced, send the sword after the spear to Bascilica.

Citizen Placement
Work both clams and the two northern cottages at all times. As the pop regenerates (will happen every 3 turns or so) add them to the mines first, and then the spare cottages. Stagnate if reach happy limit.

Workers
After NPC worker finishes the cottage, send him 3 sqaures south to build a mine for FI. When the new worker is made, complete the road to Abydos, and then send him to near Toot for jungle duty.
 
For Constitution Falls please rush the forge next turn. This should allow you to rush with 2 citizens. Stagnate growth and focus on maximum hammers.

Start a horse archer or pike whichever the SoW prefers.

For Old Sarai stagnate growth by moving a citizen to the mined hill. Change the build to horse archer

Instructions from MoI--
Focus all builds on roads, forest chops (where needed) and mines.
 
Official Instructions from the Office of the Censor

The citizens have voted not to settle a city, so do not settle one yet. This will be repolled later to find out when we will actually settle.

Keep the Science Rate as high as possible.
Do not change any civics.
Do not declare war, or make peace with anyone.
 
Official Instructions from the Governor of Micalian's Gate

Build Queue: Build two archers. When they are both complete, start a catapult.

Citizens: Work tiles J, L, S, and U as shown in the screenshot below.

Workers: Currently under control of the MoI.

Units: Move the archer currently garrisoned in MG to the battlefront - start with Old Sarai, and then reinforce the closest city that needs it. Do the same with the first archer when it is completed. Garrison the second archer. If the catapult finishes, move it to Old Sarai.

 
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