Top notch! Thanx a lot!Added potential improvement section for unimproved tiles
Top notch! Thanx a lot!Added potential improvement section for unimproved tiles
#1 is already in thereWould it be possible for you to consider the following?
1. Have the names of unique quarters appear in tooltips. This would be useful for both gameplay and flavor
2. Have the potential rural improvement of a tile be shown? (Sukritact's plot tooltip does this, it's really helpful for city planning to hover over a tile and see "OK, this is for camps"
1. It already does this, in the place that normally says “quarter” or “urban”Would it be possible for you to consider the following?
1. Have the names of unique quarters appear in tooltips. This would be useful for both gameplay and flavor
2. Have the potential rural improvement of a tile be shown? (Sukritact's plot tooltip does this, it's really helpful for city planning to hover over a tile and see "OK, this is for camps"
Whoops, sorry about that. There was an artifact left over from my messing around with the flex boxes that never showed up as I played with High Resolution UI Scaling turned on.TCS -- Great mod. One (irritating) item, that I think I found the proximate cause of to see if you can potentially fix.
When High Resolution UI Scaling is turned on -- the font size used for the buildings in a district is "normal".
However, when High Resolution UI scaling is turned off (which I do with a 4k monitor to get a bit better gameplay experience), the font size used for the building name (in this case Guildhall and Museum) in a district is extremely large.
Everything else on the popup is correct.
Not sure if there is something that can fix this -- again, it is an irritating item more than anything else.
See the two screen shots from the same game, only difference is High Resolution UI Scaling setting.
And for what it's worth, on the one with the large font size, the in-game Font Scale does nothing to the building names (it handles everything else in your pop-up as expected)
"Full Tile" refers to buildings which take up both building slots (like the Rail Station).Nice mod! One question - what is Full plot mean in translation file? Trying to do a translation, but this one puzzled me out.
Small wish - pls add “improved with …” string to understand what I should research in the beginning, like in Sukritact UI mod - that would be awesome.
If you download the mod, then right click the zip file and select Extract to and have it unzip to the Civ7 mods folder it should work. Depending on how you unzip it there might be an extra folder level that needs to be removed.Hey all,
For some reason the TCS Improved Plot Tooltip mod just won't show up for me in game in the Mod List, even though I extracted it just the same way as other mods that work for me (Sukritact's), and put it in the same location. Anyone else having this issue? Am I just having an issue getting the game to re-check the Mod directory, or is there possibly an issue with the file structure in the most recent release?
Awesome! What version is this for? If V10+ I would be happy to incorporate it into the mod as additional localization.Hello!
I'm loving your mod and I'd like to give back a little with Italian translations; I'm new to Civ modding, so not sure if this is the right place for localization discussion.
Anyway, thanks again for your mod
Huh, that's interestingI think that something in one of the latest versions added a strong performance impact. When I move the mouse around quickly I'm sending the FPS from 60 to 30-35.
Maybe it's related to getting the possible improvement on tiles? Is there any way to download a previous version? I want to confirm by using version 9.
EDIT: So, leaving the game and restarting fixed the mouse lag. I'll see if it appears again in long sessions, maybe it's just an engine thing.
Huh, that's interestingI haven't experienced any lag in my game today, and the "Potential Improvement" is the only major change. Please do let me know if it continues due to the mod.
If you'd like to test old versions you should be able to download them from the "History" tab on the resource page.
I wonder if I preload the constructible icons if that might help...Yeah, there seems to be a degradation here, after playing for an hour it's going down to the 50s now. I'll check with version 9 to see if it happens =)
I wonder if I preload the constructible icons if that might help...
Glad to hear this was probably a false alarm!EDIT: Getting it now, so maybe it's just something on my end. Started getting it lately, so not sure where it's coming from.
It's based on v11 texts, I'd be glad to see it in the mod!Awesome! What version is this for? If V10+ I would be happy to incorporate it into the mod as additional localization.
It's been added in Version 12, now up for download! Thanks again!! If I need to make any text changes in the future I'll ping you if that's ok to keep the Italian localization up to date.It's based on v11 texts, I'd be glad to see it in the mod!