Teach me and you. Give me a gem.

153. (During an early rush) If you are too weak to finish off a civilization's last city, end the war with a cease fire, not a peace treaty. The AI will try to send some of his military units with a settler to try to expand. This will make these units easy prey and weaken the last city. You can declare again at any time since you do not have a peace treaty.

154. And if you take a peace treaty, remember you can shave 1 turn off any forced peace by canceling the "peace deal" when it has "0 turns left" ;)
 
155. When adding a great general's 20 xp to a unit, wait for the game to change from order options for a stack to order options for one unit. If you try to promote too quickly, you may get the wrong promotion. Too many times I have gotten the Woodsman I promotion trying to hit Medic 1 too quickly.
 
156. In a conquest victory, if there are trees around you have units fortify in those. trees cant be bombarded by catapults but can keep enemies out of your border
 
157. If your playing the Germans, and hope that your UU is going to save the game for you, your doing it wrong.

158. If you want to move up a difficulty level, play the Dutch on Archipelago especially if your a tech monger.

Edit: Ninja'd
 
155. When adding a great general's 20 xp to a unit, wait for the game to change from order options for a stack to order options for one unit. If you try to promote too quickly, you may get the wrong promotion. Too many times I have gotten the Woodsman I promotion trying to hit Medic 1 too quickly.

I run into this problem with the Drill line repeatedly. I can't tell you how often I have given Drill I -> Shock to my machine guns due to a misclick. I am tempted to go into the Promos file and move the Drill promos up in the list just to prevent this.
 
I run into this problem with the Drill line repeatedly. I can't tell you how often I have given Drill I -> Shock to my machine guns due to a misclick. I am tempted to go into the Promos file and move the Drill promos up in the list just to prevent this.

Yes, promoting Shock Machine Guns sucks, also uprgrading your best/highest promoted City Raider Infantry to Mobile Sams instead of Mech Infantry is also a drag. Here's my gem - PAY ATTENTION! :lol:
 
160 If asking the AI what he wants for a resource or tech and he offers, clear his side of the table and ask him what he will GIVE you for the items he wanted for the tech/resource. Normally you get a much better deal.
 
161.-Be wary in vassaling small civs who have been the global whipping boys and everybody hates. In regards to warplanning the A.I sees you and your vassal as one entity and takes the average of its relations to both of you in determining wether it is going to declare.
 
162. If you pre-chop forests, chop every turn, then cancel the order immediately after making the chop order. This way you won't forget about the chop and accidentally clear the forest. If you have extra worker turns to give, build a road after you have one chop left. Then it will be quicker to chop when it is time to clear the forest.
 
162. If you pre-chop forests, chop every turn, then cancel the order immediately after making the chop order. This way you won't forget about the chop and accidentally clear the forest. If you have extra worker turns to give, build a road after you have one chop left. Then it will be quicker to chop when it is time to clear the forest.

Use BUG and never have to worry about messing up a pre-chop ever again.
 
Do tell!

Does it work on Buffy/HOF, too?

Oh, yeah. I'm playing LoR which comes BUG-installed, and they've got a real nifty feature where workers STOP CHOPPING ON THEIR OWN on the last turn of the Chop. Best frackin' feature ever. Check the BUG thread; it should be in there.

Actually, I'm assuming that it's a BUG feature. LoR also merges in a bunch of other mods (RevDCM, Superspies, Inquisitions, etc), but I'm 99% positive it's a BUG feature.
 
163. When you have a holy city and shrine, but can't spare the hammers to spam your religion, spread the religion to one city in a civ that has all of its religions in every city. They are emphasizing religion and will spread the religion for you and bring gold to your shrine city.
 
The only two times I have been able to win at Emperor level was by getting a defensive pact with a strong military neighbor. I did a lot of work with religion and trades from early in the game to make him friendly. Then I could run Pacifism, first to Liberalism, and a cultural victory without ever fighting a war in the whole game despite having a minimal military. I find diplomacy more fun than wars.
 
Do we have to keep numbering?

164) The hotkey for quarry isn't Alt-Q, it's just Q.

162c) If you have too many units to pay attention to to prechop effectively, Alt-S a little sign over the said forest with the turn before it finishes.

165) Hotkey your early units. Use your control groups! I normally hotkey my scouts and workers so I can cycle through them quickly. This drastically improves worker micro, since now you don't get lost when civ cycles through active units. If you want to prechop and have your worker set to 2, type 2 (select and center) alt-c (chop) 2 (select in case it switches units) backspace (cancel order).

166) Easiest and quickest way to get tokugawa to pleased is to gift him a city. If you have production to spare, build a settler (cheaper than a tech!), settle it smack next to him, preferably in a crappy spot that strains his border relation with another civ. Presto, liberation bonus, massive forthright trading bonuses.
 
167) Burn and pillage. If your not going to take out the AI quickly or want/need to hurt them consider a choke/pillage strategy. Use your invading troops to pillage key resources like Iron and horses oil ect.
168) Also pillage roads to reduce enemy ability to attack you at more then 1 square. If you dont want to burn the road just park and fortify blocking units to prevent AI rapid movment.
169) If you dont want to pillage improvements because you plan on using them soon just park units on them to choke the AI city.
170) Make a pillage stack consiting of a good tough slow unit or 3 and a cav. It moves 1 square and the cav (or armor/Impi ect...) does the burning if you need to burn twice burn with the cav first next turn then move the whole stack up together.
171) Make a line to prevent AI shenanigans and reinforcements. Use the same tactics to encircle and besiege enemy cities.
172) Thou shalt not send naked siege units within range of enemy stacks
173) Use a worker as bait to get an AI stack to move the wrong way. Poor Hannibal fell for this in my last game but it only cost him Carthage (and I got the worker back :lol: )
 
Long time player, but just learned that:

174) Even though electricity lets you build a farm without irrigation, it needs fresh water to give its full food bonus. (Not-irrigated farm with biology gives +2 food, irrigated it gives +3)
 
175?) i don't know if this has been posted before but i think it's worth a little emphasis: when a warlord is attached to a chariot, and you are fighting with cavs and cannons, upgrading the chariot unit to cav for free might not be the best idea as it would put him on top of the list of units which will defend the stack. a mod fixes this but just to be sure.
 
176. You can start researching tech on your first turn. You don't have to wait for the next turn. Just click on any icon on the list where the technology you're researching was supposed to be.
 
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