Bowsling
Deity
Amidst all of the chaos reasonable and intelligent debate regarding which forums to invite, which settings to play by, how many teams each forum got, finding an administrator and mapmaker, et ecetera, we have not yet actually discussed how we will organize the team beyond "Sommers and metra have the keys". Let's sit down and do so.
Before we get down to the nitty-gritty constitutional junk that gets ignored when the hype calms down (usually around turn 50), we should begin by discussing the general ethos of the team. I think most players agree that we should be a democratic and open team, where everyone's opinions are heard, considered, discussed, and constructively criticized. I certainly don't want to see a small group of players running the team, nor am I interested in Merlot-style forum games. We're here to win a game of Civilization, not to constantly plot against each other.
The thing that the team depends on is a reliable and dedicated turnplayer who takes detailed and in-depth turn logs and screenshots, preferably in a stickied "State of the Empire" thread dedicated solely to these. To use the cliché, the turnplayer should be first among equals, not a dictator. He (or she
) should be actively promoting debate and discussion amongst the teams, and be willing to play the turns according to the opinion of the team rather than himself. Having a separate player taking screenshots would be a decent idea as well.
Of paramount importance, however, is our foreign policy. No matter how efficiently we can run our specialist economies, it will all be thrown out the window if we get dogpiled. The Amazon victory can be clearly attributed to a very successful diplomatic game, and I look forward to playing on the same team as the guys who engineered such a triumph. I propose that we run a very centralized foreign policy. We should have clear and precise diplomatic goals ensuring that we are negotiating the right treaties with the right people. Correspondence with individual teams should be handled by one "ambassador", following the will of the team, to ensure that we speak with one voice. Any important correspondence should take place in formal diplomatic cables from a team email account, and anybody instant messaging with somebody from another team should a) document it adequately, and b) avoid actually discussing issues, and focus more on rubbing whoever is on the receiving end the right way.
I personally think something along the lines of the Quatronian organization from MTDG II (with much more participation) is the way to go for our team. We need not conduct an official poll over every little in-game issue, but operate on a consensus basis, opening polls if we fail to reach said consensus. Stickying important threads is also a damn good idea (I'm looking at you, Amazons!
).
Another important point is Pitboss and email login information: should this be free to the team, or restricted to certain trusted individuals?
Before we get down to the nitty-gritty constitutional junk that gets ignored when the hype calms down (usually around turn 50), we should begin by discussing the general ethos of the team. I think most players agree that we should be a democratic and open team, where everyone's opinions are heard, considered, discussed, and constructively criticized. I certainly don't want to see a small group of players running the team, nor am I interested in Merlot-style forum games. We're here to win a game of Civilization, not to constantly plot against each other.
The thing that the team depends on is a reliable and dedicated turnplayer who takes detailed and in-depth turn logs and screenshots, preferably in a stickied "State of the Empire" thread dedicated solely to these. To use the cliché, the turnplayer should be first among equals, not a dictator. He (or she

Of paramount importance, however, is our foreign policy. No matter how efficiently we can run our specialist economies, it will all be thrown out the window if we get dogpiled. The Amazon victory can be clearly attributed to a very successful diplomatic game, and I look forward to playing on the same team as the guys who engineered such a triumph. I propose that we run a very centralized foreign policy. We should have clear and precise diplomatic goals ensuring that we are negotiating the right treaties with the right people. Correspondence with individual teams should be handled by one "ambassador", following the will of the team, to ensure that we speak with one voice. Any important correspondence should take place in formal diplomatic cables from a team email account, and anybody instant messaging with somebody from another team should a) document it adequately, and b) avoid actually discussing issues, and focus more on rubbing whoever is on the receiving end the right way.
I personally think something along the lines of the Quatronian organization from MTDG II (with much more participation) is the way to go for our team. We need not conduct an official poll over every little in-game issue, but operate on a consensus basis, opening polls if we fail to reach said consensus. Stickying important threads is also a damn good idea (I'm looking at you, Amazons!

Another important point is Pitboss and email login information: should this be free to the team, or restricted to certain trusted individuals?