Yes, they need to be recosted too.@raxo2222 are units also recosted or are those left alone?
Modifiers depending on main combat class (visible in pedia) are included in excel file.
Yes, they need to be recosted too.@raxo2222 are units also recosted or are those left alone?
YesSo lets say I have a recon unit that gets unlocked in a tech that's at x=22.
Building class (w/o modifiers) for x=22 is 132.
Since it's a recon, it's actual cost is 132*0,75=99?
They need to be done but you need to refer to the charts on those to see what the end % adjustment to that unit type is. As Raxo's quote reply shows.@raxo2222 are units also recosted or are those left alone?
You forgot to revert to original files before changing them@raxo2222, @UncivilizedGuy I believe I am done. Before I commit it I'd like for you to try out it first and see if everything is alright.
I tried to make sure that units/buildings were properly recosted and avoided building/resource prerequisites from being unlocked later than they should be.
I've also attached a screenshot of how it looks.
I already did it on my side, now I'm checking for any errors.@raxo2222 oh don't worry about that. I can do it
Some buildings weren't recosted.
World wonders.Which ones? I wonder if it's a file I didn't send.
Now this is in SVN.Appreciate it raxo
Just a reminder to you all, C2C is Not a historically correct Mod. Never was and never should be either! It's a What If Mod. Lose sight of that core concept and the mod will never satisfy anyone nor everyone. We've been done this road multiple times over the life of this Mod. New players need to understand this. New Modders do too!Distance has nothing to do with it. You can travel across the ocean on currents alone as proven by Thor Heyerdahl. Austronesians did use sails but that wasn’t until the end of the Neolithic.
I totally get that. Otherwise I would make a long list of corrections. At minimum though the techs should be in the ball park of what was historically accurate. If something is obviously far off then it should be corrected in my opinion. The Sailing tech was screaming at me to be moved. In general though the tech tree is accurate enough. I have a tech tree programmed into my head because of all of the research that I’ve done so when something looks out of place I find it too distracting.Just a reminder to you all, C2C is Not a historically correct Mod. Never was and never should be either! It's a What If Mod. Lose sight of that core concept and the mod will never satisfy anyone nor everyone. We've been done this road multiple times over the life of this Mod. New players need to understand this. New Modders do too!
Usually. Doesn't apply to the earliest units.Unit costs are rounded to nearest number dividable by 5.
I didn't agree that it was a Prehistoric tech either.The Sailing tech was screaming at me to be moved.
I guess those techs go for earliest known examples.It's time to stir the pot again. A few more techs that have been bothering me. Equine Domestication, Elephant Domestication, Camel Domestication, Falconry, Tengriism and Animal Riding are Neolithic techs. They all occurred around the time of and after the invention of the Wheel. Seeing Horsemen so early in the game feels off to me. Especially before the invention of Agriculture. I see what you guys did there with all of the animal domestication techs but if it were up to me I'd move them. At minimum I think they should be moved to the next era.
Something else I'd like to discuss is how the eras are defined. Technically Prehistory goes all the way up to the invention of Writing and Bronze. The Ancient era in this mod actually starts where the Neolithic era begins. The Ancient era should start with the invention of Writing. As a matter of fact the Ancient era encompasses the Classical era. But if they were to be divided the Classical era would start around 800 BCE which is more or less where you guys already start the Classical era. If you were to begin the Ancient era at Writing it would be a much shorter era. So I understand if you don't want to change it.
Writing is bit early, but right on beginning of Classical era we have Currency, Mathematics, Iron Working and Alphabet as examples of major tech.I believe the system is set so that the ancient era encompass the time between the neolithic revolution and the development of writing.