I was working on the promotions at the time so it got put in there. I will move it to the demo module.
Ok, that resolves the sisues. Seems like the best way.
I was working on the promotions at the time so it got put in there. I will move it to the demo module.
Are this techs approved for after the freeze?@Vokarya
So I have been looking at some techs from Realism Invictus and I wondered how you would convert them to C2C.
- Rudder
- Food Preservation
- Patent Rights
- Minority Rights
@strategyonly
I added in a few more prehistoric buildings. Hopefully this will give you more to do.
From Prehistoric to Transhuman Era these Techs currently do not provide any sort of benefit, they are currently just placeholders.
1. Mosaic Working
2. Imperialism
3. Mine Warfare
4. Cosmology
5. Television
6.3D Printing
May we should add content to them before adding new techs?
I plan to use Imperialism for the Bayreuth Festspielhaus and Crystal Palace wonders. I need new XML tags for both to work the way I want them to, though.
An interesting twist to the tech tree would be to randomize it somewhat so each game you play you get a tech tree that is a bit different than the last time.
So instead of specifying direct dependencies you would place some restrictions (like tech A needs to be somewhat after tech B and the like) and a randomized algorithm then generates the actual tech tree for that game (maybe also a specific different tech tree for each player).
And instead of getting the a specific building or unit always at the same technology, it might be part of a certain set of techs.
While some dependencies in technology are kind of strict, others have been developed in different order by different people (or are unrelated enough that they can be considered independent).
IMO 3D printing should add +1 hammer to the cottage line.
From Prehistoric to Transhuman Era these Techs currently do not provide any sort of benefit, they are currently just placeholders.
1. Mosaic Working
2. Imperialism
3. Mine Warfare
4. Cosmology
5. Television
6.3D Printing
May we should add content to them before adding new techs?
An interesting twist to the tech tree would be to randomize it somewhat so each game you play you get a tech tree that is a bit different than the last time.
So instead of specifying direct dependencies you would place some restrictions (like tech A needs to be somewhat after tech B and the like) and a randomized algorithm then generates the actual tech tree for that game (maybe also a specific different tech tree for each player).
And instead of getting the a specific building or unit always at the same technology, it might be part of a certain set of techs.
While some dependencies in technology are kind of strict, others have been developed in different order by different people (or are unrelated enough that they can be considered independent).
I think you just got a bad spot. I remember getting a starting location like yours with the old prehistoric tec set up and everything seemed to go SO slow. Right now in my game I have an average starting location in a more temperate zone and I am doing fine.
Thus I think you just got a bad starting location. I suggest next time if you can to migrate away from the tundra to a more temperate zone before you plop down your first city. On snail its not going to be that much of a set back if you find a better location.
Yeah, i believe your right, i am just testing every venue i can, and man oh man i believe this is the worst, Tundra settings for the whole continent.
I think we might have to adjust the tech costs for early ancient era now also, i am just at Pottery and it says 32 turns till next tech The Wheel then another 34 turns for that tech, and i have nothing to build in four cities, and i got stuck on a continent of Tundra where there is hardly any animals, besides Antelopes and Musk Oxen, some Beaver but not anything else. Its really boring on Snail. Just a thought, anyone else?? Or maybe its just that i am by myself on the continent with nothing to do??
I think the problem is your start spot, being the only one on your continent makes things really boring until Navigation, and on Snail that is a long while. I normally abandon games where I don't have a good start position and/or have no other civs on my starting landmass.