Tech Tree Discussion

Only IF the grassland/plains attack is against both archer and melee units. But if you reduce the straight melee to 25% from 75% the Chariot is back to being a 2nd class unit all over again. And just won't get built unless it comes earlier in the game right with Horseman.

JosEPh
 
Only IF the grassland/plains attack is against both archer and melee units. But if you reduce the straight melee to 25% from 75% the Chariot is back to being a 2nd class unit all over again. And just won't get built unless it comes earlier in the game right with Horseman.

JosEPh

Terrain/feature attacks stack with combat type attack modifiers, so the effect would be +75% vs melee in plains/grass, +50% vs everything else.

I also agree that other flat terrains could be added potentially (though I'm not sure about desert - wheels in sand don't work too well generally unless they are rather specialized - very wide generally)
 
Terrain/feature attacks stack with combat type attack modifiers, so the effect would be +75% vs melee in plains/grass, +50% vs everything else.

I also agree that other flat terrains could be added potentially (though I'm not sure about desert - wheels in sand don't work too well generally unless they are rather specialized - very wide generally)

You are confusing dunes and desert. Egypt did quite well in desert with chariots.
 
Chariots initial Promo is +50-75% vs melee so they are technically stronger than axe. But axe has been weakened over the last several versions. Str 5 axe kinda suck like str 6 light sword.

But to say the chariot is stronger than a Horseman, not really. Horseman is good against Archer and Chariot against melee. Horseman geerally takes out a base chariot.

JosEPh

The Chariot should only have +25% or so vs Melee IMO, and +15% vs Horses. That way Spears are very clearly singled out as their counter.
 
The Chariot should only have +25% or so vs Melee IMO, and +15% vs Horses. That way Spears are very clearly singled out as their counter.

Way back when we were introducing the War Wagon and Siege Wagon we went over this in having the Chariots be the anti-melee mounted units. Spears/Pikes work great to units like Horsemen or Horse Archers but not so great for chariots and War Wagons.

Also I do not believe the Chariots get any terrain bonus. But do get a terrain penalty for some terrains. Horse units on the other hand DO get a terrain bonus on Grassland, Plains and Desert terrains. Chariots/War Wagons do not.
 
1. Horse Breeding already leads to Calvary Tactics through Flintlock tech. Having it would be redundant. Vokarya did a great job of reducing redundant tech requirements.
Ok. I was just tossing ideas about a bit haphazardly there.

2. Chariots ARE stronger than early mounted units. Remember the Horseman / Camel Rider / Elephant Rider comes BEFORE Chariots. Its later that you get Mounted Infantry and then Horse Archers. It basically goes ...

Horseman -> Early Chariot -> Chariot -> Chariot Archer -> Mounted Infantry -> Horse Archer

Note that they are on separate lines so those is more in the tech order than the upgrade order. There are 3 lines ...

Horseman -> Mounted Infantry ->

Chariot Archer -> Horse Archer ->

Early Chariot -> Chariot -> War Wagon ->

Each have their own specializations.
Yet I'd suggest it be more like:
Horseman -> Horse Archer -> Early Chariot -> Chariot -> Chariot Archer -> Mounted Infantry

How hard can it be for people to figure out how to ride and fire a bow after archery and riding have been figured out? I might even put Horse Archer before early chariot. When I think of horse archers, the early mongols or huns come to mind, perhaps early classical age. When I think Mounted Infantry I think Early Medieval. By then, the 'fast' horse was put much less to use than the heavy warhorse. Even the lighter horse units were still enamored of putting more heavily armored warriors on them as armor was the in-thing at that point.

I would put these like this:

Horseman -> Mounted Infantry ->

Horse Archer -> Chariot Archer ->

Early Chariot -> Chariot -> War Wagon ->

3. I think if anything the Horse Archer (and Horse Crossbowman) should be buffed if you think they are not useful enough where they are.
Horse Crossbowmen would be another issue, far stronger as a result of extending the use of the crossbow to the horse. Horse Longbowmen or a stronger form of horse archer seems in order to match that progression as well.

Here is a timeline ...

X17 = Horseman (6)
X24 = Early Chariot (4) and Chariot Archer (4)
X25 = Chariot (5)
X28 = Mounted Infantry (7)
X30 = Horse Archer (8)
X31 = Crossbow Horseman (8) and Light Calvary (8)
X32 = War Wagon (8)
X38 = Heavy Calvary (13)
X39 = Knight (11)
X40 = Mailed Knight (14)
X43 = Siege Wagon (12) and Cuirassier (15)
X45 = Dragoon (16)
X46 = Carabanier (21) and Lancer (18)
X52 = Calvary (27)
X63 = Trench Calvary (33)
Horsemen may be (6) but they have contemporaries, elephant riders for example, that have 7. This may be what's throwing things out of whack a bit.

I'd move the horse archer before the early chariot (why would they learn to fire from a chariot before learning to fire from a horse anyhow? Wouldn't mastering the art of firing a bow from horseback be a step more immediately developed after archery and riding were both known?) Put the Horse Archer at 7 and give no greater upgrade for those 7 pt riding units at that stage. Add more withdraw for the horse archer so that becomes their greatest strength.

And the Chariots seem very under strength for a base, regardless of the adjustments they may be getting. The Chariot should grow to 8 str AND have the modifiers as Koshling stated them, which seem appropriate to me (and penalties for terrains they should not be fighting in still.) Spears would still trounce them but would be challenged to do so.

You missed taking note of the stronger alternative riding units like the War Elephant and such and that should come soon after the chariot has its time in the sun as a great counter to those units, even though spears do a moderate job of matching them.

Being strong against melee is a poor advantage when pretty much all strong units in the era are something else. Horsemen, Javelineers, Town Watchmen, Archers and Rangers are all more desirable than Axemen, and of those the only melee are Javelineers (Which is weird actually, since they upgrade from and to archery units), which have an inherent bonus against mounted. This means that Horsemen are far stronger in practice than Chariots.
THIS is why its necessary to have a throwing class... we can't figure out if they should be archers or melee and neither is a good fit!

Terrain/feature attacks stack with combat type attack modifiers, so the effect would be +75% vs melee in plains/grass, +50% vs everything else.

I also agree that other flat terrains could be added potentially (though I'm not sure about desert - wheels in sand don't work too well generally unless they are rather specialized - very wide generally)
Loving it. And if you keep the penalties associated with negative terrains they become extremely well suited where they should apply and poorly suited where they shouldn't... which would be fitting as they probably were the most terrain dependent military in all history as far as effectiveness was concerned.

You are confusing dunes and desert. Egypt did quite well in desert with chariots.
Agreed.

The Chariot should only have +25% or so vs Melee IMO, and +15% vs Horses. That way Spears are very clearly singled out as their counter.
With the terrain benefits, I agree completely. They offered some protection for their riders over what a horse unit alone would offer at the cost of some reduced mobility and the spinning spikes out the sides of the wheels would take a horse's legs off if a rider got too close on the flank. Plus the passenger in a more advanced chariot was a dedicated warrior leaving the driver to maneuver and combined, they had a bit more ability to address threats than a rider who had to also manage the horse as well as his weapon. But their big weakness was their terrain vulnerabilities and again... a little less maneuverability which full on riders could turn to their advantage, thus the minimum bonus vs mounted would be understandable.
 
As far as I'm aware, the major difference between Horse Archers and Chariot Archers was that Horse Archers actually often fired while moving, whereas the Chariot was only used to transport the Archer to a location where they fired a few shots, then they retreated before the enemy could reach that position. Thus making Chariot Archer units should be much easier/earlier in game as there is less to learn in conjunction.
 
As far as I'm aware, the major difference between Horse Archers and Chariot Archers was that Horse Archers actually often fired while moving, whereas the Chariot was only used to transport the Archer to a location where they fired a few shots, then they retreated before the enemy could reach that position. Thus making Chariot Archer units should be much easier/earlier in game as there is less to learn in conjunction.

Also if i recall correctly there were also 2 maned chariots where one person "drove" the chariot while the other unit used whatever weapon they had. While generally with the Horse Archer or other Horseback unit they are guiding the horse and also using their weapon.

How hard can it be for people to figure out how to ride and fire a bow after archery and riding have been figured out? I might even put Horse Archer before early chariot. When I think of horse archers, the early mongols or huns come to mind, perhaps early classical age. When I think Mounted Infantry I think Early Medieval. By then, the 'fast' horse was put much less to use than the heavy warhorse. Even the lighter horse units were still enamored of putting more heavily armored warriors on them as armor was the in-thing at that point.

Well according to wikipedia ...

Mounted archery first develops during the Iron Age, gradually replacing the Bronze Age chariot. The earliest depictions of mounted archers is found in artwork of the Neo-Assyrian Empire of about the 9th century BC and reflects the incursions of the early Iranian peoples. Early horse archery, depicted on the Assyrian carvings, involved two riders, one controlling both horses while the second shot.

So historically mounted archery comes in the Iron Age (aka Classical Era). And according to the tree is spot on where it historically appeared. Its even in the same column as Iron Working. Likewise Chariotry is right near Bronze Working. Thus fitting with the "Bronze Age chariot".

I know we have added a lot to the tech tree but some things were done right by RoM/AND when they set up that part of the tech tree.
 
IIRC, and I could be wrong, the issue with mounted archer is that the bow needs to be designed smaller (recurved?) so as to allow the rider to use it while mounted.
 
To effectively fight from horseback, the stirrup needed to be invented. Getting the horse to pull a cart was easier so, chariots/chariot archers, then horsemen, then horse archers.
 
Did the Huns or the Mongols require stirrups to fire their bows from horseback?

The wikipedia post sounds accurate I suppose. So if that's the case then yes, they are simply too weak.

Let me bring up what drove this point home to me. I have Riding Elephants at 7 strength. I'm in the late Prehistoric by the time this is unlocked. I get the Hun Culture. They have a riding unit that looks cool, a horse archer type of unit apparently as its unlocked at Horse Archery. But I find this unit that has what, 7 or 8 strength, not much better than the riding units I already have in terms of strength, is 3 ERAS away! Something did NOT seem right about that, particularly since the Huns were Rome's big problem, a Classical age threat to civilization, not even around by the Medieval era when Horse Archery is unlocked.

Huh? Obviously there's a few things wrong with this and I'll just ask you to consider the implications here. By the time Horse Archers at their pittly little 8 strength come onto the field we have or are right around the corner from having Pikemen. Spears have taken 3 steps up from the wooden spearmen, and how much strength have they gained in that period, while mounted has taken a step up about 1-3 pts in strength?
 
@Thunderbrd

Here are the other types of mounts.

X17 = Camel Rider (5), Llama Rider (5), Elephant Rider (7)
X18 = Mammoth Rider (8), Bear Rider (7)
X20 = Bison Rider (7)
X25 = Zebra Chariot (4)
X30 = Camel Archer (7), Llama Archer (7), Giraffe Archer (8)
X32 = Ballista Elephant (9), Ballista Mammoth (10)
X39 = War Elephant (12), War Mammoth (13), Zebra Knight (11), Bear Knight (12)
X46 = Bombard Elephant (22), Bombard Mammoth (23)
X52 = Camel Gunner (26), Zebra Cavalry (27), Elephant Gunner (?)
 
Way back when we were introducing the War Wagon and Siege Wagon we went over this in having the Chariots be the anti-melee mounted units. Spears/Pikes work great to units like Horsemen or Horse Archers but not so great for chariots and War Wagons.

Also I do not believe the Chariots get any terrain bonus. But do get a terrain penalty for some terrains. Horse units on the other hand DO get a terrain bonus on Grassland, Plains and Desert terrains. Chariots/War Wagons do not.

Well chariots as they are now are a bit OP. And Spears seem as good a counter as any, as if you start sticking spears into the mechanisms of the chariot or the horses driving it it will not end well for the charioteers.
 
Well chariots as they are now are a bit OP. And Spears seem as good a counter as any, as if you start sticking spears into the mechanisms of the chariot or the horses driving it it will not end well for the charioteers.

I disagree that they are OP. Just because they are "mounted" doesn't mean they should be bad at vs melee. And spear/pikemen still have a bonus to mounted units. If you use other units vs Chariots then you can defeat them easily since they are weaker. Also some mounted units are good at fighting mounted units. I think even javelin/skrimishers which are archery types can fight them since they are not melee but also have a vs mounted bonus.
 
I disagree that they are OP. Just because they are "mounted" doesn't mean they should be bad at vs melee. And spear/pikemen still have a bonus to mounted units. If you use other units vs Chariots then you can defeat them easily since they are weaker. Also some mounted units are good at fighting mounted units. I think even javelin/skrimishers which are archery types can fight them since they are not melee but also have a vs mounted bonus.

But they can kill almost anything with equilvalent promotion quite easily and have no real counter. Archers/Javelins have about 50/50 odds (unless they are fortified on a hill somewhere).
 
Well terrain also plays a role. Chariots if I recall get no terrain bonuses and have some terrain penalties. Not to mention they are much harder to build with the whole Horse Trainer + Chariot Workshop.

So to compare at the time you can make chariots we have ...

Early Chariot (4) = Chariotry
Chariot Archer (4) = Chariotry + Archery
Chariot (5) = Chariotry + Bronze Working

vs

Horseman (6) = Animal Riding + Equine Domestication
Camel Rider (5) = Animal Riding + Camel Domestication
Elephant Rider (7) = Animal Riding + Elephant Domestication
Archer (5) = Archery
Batting Ram (6) = The Wheel
Town Watchmen (5) = Masonry
Spearman (5) = Copper Wortking
Javlineer (5) = Copper Working
Arsonist (8) = Oil Lamps
Maceman (5) = Bronze Working
Axeman (5) = Brnze Working

As you can see apart from say the mounted units most melee and archery units are the same base strength as a chariot. The Arsonist is Gunpowder and stronger much much harder to get. And the Battering Ram while Stronger is defense only and only really good for city bombarding.

Early Chariot and Chariot Archer are weaker but if you have not discovered Bronze Working then the Stone Maceman (3) and Stone Axeman (3) will seems much weaker.

Wanted to have units at Obsidian Weapons tech that filled the gap between between stone and metal weapons, but TB said he would rather have them filled by equipment promotions.

So possibly a well equipped Obsidian Era unit could take on a chariot better than just a Stone Era unit.
 
Sorry if this has been 'fixed' already, but shouldn't Poetry (eg. Homer) come before and be prereq for Drama (eg. Aeschylus etc.), not the other way around. Also, could they both maybe come a fair bit earlier. In my version they are alongside Vassalage/Feudalism, so early Medieval, whereas Poetry is (to the best of my knowledge) very early Classical.

Funny story but I only noticed this looking at all the techs I was getting way early - as you do - and noticing these were at about the right time (500-600BC). :lol:
 
Is anyone else out there as BAD OFF as i am when playing lately?? Meaning, i just looked and i am 52 techs BEHIND:sad: just one of my neighbors civ?:eek::eek:

They have str 16 and i am still at 7:( I have 5 cities and all of them have a minimum of 20???? And i am running on LOW % now

What the heck??:cringe:
 
Some players complaining that ancient era is too short so my idea taken from EoW mod for new tech

Military business (req military training and currency)
- enables marcenaries civic
- enables mercenary camp (building)
- enables mercenary stables (building)
- enables units connected to two above

After reserch of currency and military training you civ may discover that be a soldier could be profession.

It will be also good tech as placeholder to enable marcenary market in future development (currently developed by platyping)
 
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