Tech Tree Discussion

HI, I'm a long time player who loves what you guys did here!

My game reached Information era and I noticed that I was missing the Fusion tech. Going through the late-era tech tree I noticed it was pushed to the same column as Mind Uploading. IS it it's new location or just got there from the new eras being introduced ?
One more thing, I use the era colored clock (in the BUG options), and it doesn't have colors for the new eras. Can you please add them?

Thank you!
 
HI, I'm a long time player who loves what you guys did here!

My game reached Information era and I noticed that I was missing the Fusion tech. Going through the late-era tech tree I noticed it was pushed to the same column as Mind Uploading. IS it it's new location or just got there from the new eras being introduced ?
One more thing, I use the era colored clock (in the BUG options), and it doesn't have colors for the new eras. Can you please add them?

Thank you!

I'm away from my Windows computer so I can't check right now. Fusion should be in the first column of the Nanotech Era (same column as Thought Scanning, not Mind Uploading), while Mind Uploading should be in the Transhuman Era. That's how it is in the tech spreadsheet that Hydro maintains. Was it changed?
 
Whoops, I double-checked and it seems I misread the name of the tech :crazyeye: Fusion is next to Thought Scanning, like it should be...
 
Whoops, I double-checked and it seems I misread the name of the tech :crazyeye: Fusion is next to Thought Scanning, like it should be...
Also, don't confuse FISSION (Atom Bomb tech) with FUSION - we can, and have been able to create a fusion reaction (H-Bomb) for a long time... but being able to harness one was for a long time unimaginable because to our material knowledge, Fusion can pretty much turn anything back into star material - protoplasma. It is literally a heat beyond the melting point of matter itself. HOWEVER, there have become some very interesting new developments in material knowledge recently that may pave the way, and as we all saw in Spiderman2, the going theory on how we're going to harness a fusion reaction is to do so with an electromagnetic containment system.
 
Yeah, I mixed up those two... :blush:

Will it be possible though to add the new eras to the color-clock in BUG options?
 
Yeah, I mixed up those two... :blush:

Will it be possible though to add the new eras to the color-clock in BUG options?
The tech tree does not use the colours set in those BUG options. When I updated to Platyping's Tech Tree screen I did not put the code in to link to it.
 
The tech tree does not use the colours set in those BUG options. When I updated to Platyping's Tech Tree screen I did not put the code in to link to it.

The BUG option I'm talking about only changes the color of the clock and the number of turns display. In the BUG options it's in the Clock tab.
 
The BUG option I'm talking about only changes the color of the clock and the number of turns display. In the BUG options it's in the Clock tab.
What Dancing H said still applies. And he is/was our resident Python Modder. He should know.
 
There are also BUG options for changing the colour of the tech tree boxes by era. That was what I thought you were talking about, sorry. That is the bit that is not working.

Don't know about the Clock, or at least I know exactly what you are talking about I just am not sure where it is set up in the first place.

@Modders the bit that needs changing is in Assets/Config/Not Just Another Game Clock.XML
 
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Thanks DH. But not a file I'm gonna work on. :cringe::eek:
 
It is very simple. You just need to make sure you have an entry like
Code:
            <list   id="Color_ERA_GALACTIC" key="ERA_GALACTIC"
                    type="color" default="COLOR_BLACK"
                    get="getGalacticEraColor" set="getGalacticEraColor" dirtyBit="GameData"
                    label="Galactic Era"
                    help="Color to use for the Galactic era."/>
for each era.
 
It is very simple. You just need to make sure you have an entry like
Code:
            <list   id="Color_ERA_GALACTIC" key="ERA_GALACTIC"
                    type="color" default="COLOR_BLACK"
                    get="getGalacticEraColor" set="getGalacticEraColor" dirtyBit="GameData"
                    label="Galactic Era"
                    help="Color to use for the Galactic era."/>
for each era.
Yeah but where do you get the color list from? I have no idea the names of the colors pepper/Hydro used in the tech tree.
 
The colours for the tech tree are done differently. This is just the colour of the text in the main screen to do with the era and is part of the turn counter code.
 
Adding in more "blocks" to the list for the new era looks easy enough If it's not controlled by a schema file somewhere. But again the poster Wants the new era's colors to be added to that list to Match the New Era colors found in the tech tree for those New Eras. Am I clear? Or am I misunderstanding both of you?
 
Adding in more "blocks" to the list for the new era looks easy enough If it's not controlled by a schema file somewhere. But again the poster Wants the new era's colors to be added to that list to Match the New Era colors found in the tech tree for those New Eras. Am I clear? Or am I misunderstanding both of you?
It is totally different to the tech tree. I made that bit of confusion.

They just want new colours for the era text on the main screens. Which is what that bit of XML does. So wherever GALACTIC or Galactic appear you need to put the new era names in the new block
 
Adding in more "blocks" to the list for the new era looks easy enough If it's not controlled by a schema file somewhere. But again the poster Wants the new era's colors to be added to that list to Match the New Era colors found in the tech tree for those New Eras. Am I clear? Or am I misunderstanding both of you?

It is totally different to the tech tree. I made that bit of confusion.

They just want new colours for the era text on the main screens. Which is what that bit of XML does. So wherever GALACTIC or Galactic appear you need to put the new era names in the new block

To make things more clear, I'm talking about the BUG option in the attached pic.
The colors don't need to match the tech tree era colors, just to have the option to show the new eras in different colors.
 

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To make things more clear, I'm talking about the BUG option in the attached pic.
The colors don't need to match the tech tree era colors, just to have the option to show the new eras in different colors.

Knew where you were talking about, just getting clarification on what to mod and how. DH was/is our Senior Modder. It was whether we should add colors trying to match the New Eras in the tech tree if possible. But yeah we can probably get that done soonish. I have 1 more GS to add the New Eras to. After that I should be able to add the New Eras to the file that displays the eras on the main screen in game. As long as that file will take the New Eras and not hiccup.
 
The colours of the boxes in the tech are defined using 3 integers. Text colour on the other hand uses only one. It is all part of the mystery that is the exe.
 
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