Term 7 Domestic Thread

Robi D

Minister of (Dis)Order
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Jul 1, 2005
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Adelaide, Australia
Here is the Domestic Thread for turn 7. This is where i will keep you up to date with the situation in our cities. For a start here is the f1 screen with a full run down of our cities

 
Kind of a domestic issue..

Are there any religions left besides Islam. I think due to the happiness issues we may have to make this a priority now.
 
Nope Islam is the only one left. Also we can't get too obsessed with it because there are a lot other techs we also need. We are just going to have to find other means to deal with it.
 
Well we could...."steal" a religous city. :mischief:

I think a Piffle one would suit us fine dont you.
 
When???

What time is it :dubious: ??? (ad)

By the time we would get elephants built to meaningful numbers we will have Cossaks at our disposal, its 150 AD ny the way:)
 
Are we going to try and do a mass upgrade of horses to cossaks or a mass build of cossacks?

if we run some great merchants about 50 turns before we aim to discover MT then we can send them off and grab enough gold to do a mass upgrade.
 
Here are some more screenshots

First Aloha, now a size 6 city


On the trades scene, we can trade Piffle Monotheism, the other techs in our row can be traded to Loco, we have nothing to trade Innovia at the moment


Here is the tech tree


And finally a satellite image of Aloha. The red dots are future cities, they are not exact but just a rough guide. Basically the cities are divided into 3 groups.
Our core cities, which will be the engine room of our nation. With the secondary cities, they will be further out, but safe from attack. I think these should be focused on commerce. The Military Frontier cities will as the name suggests be the front line of our nation. They should be focused on building military units and cliaming any stray resources.


Finally to add to the discussions about the ivory, there is furs just north of Privet which also provide happiness which would be useful in getting.
 
The one at the bottom is, it comes up for me
 
Could DM explain?

Turn 121:
+69 :science: +80%
Music in 4 turns (573/858).

Turn 122:
Music in 3 turns (657/858).

657 - 573 = 84. 84 beakers in not anywhere near 69 beakers.
Is there +20% bpt for each known prerequisite tech? Then we would have got +40% bpt when researching Music if we would have picked Drama beforehand :(
 
Could DM explain?



657 - 573 = 84. 84 beakers in not anywhere near 69 beakers.
Is there +20% bpt for each known prerequisite tech? Then we would have got +40% bpt when researching Music if we would have picked Drama beforehand :(

Hmmm, thats a good question i would need to have a look around the war acadamy. I know there is a bonus if you know someone who already has the tech, i guess its possible you get a bonus for having more than one of the pre req techs, there is certainly evidence that is the case if so we might want to look at future research and see if it worthwhile or not doing more than one pre req for a tech.


And i'm attaching the satellite image from the forums so you should be able to see it now:)
 

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Well that was easy enough:)

The full article can be found here

but here is the relevant part

Calculating the Prerequisites modifier
1) Start with 1. If the technology does NOT have a minimum requirement (i.e., the starting techs = Fishing, The Wheel, Agriculture, Hunting, Mysticism, Mining), then use 1 AS the modifier.

2) Add 0.2 to 1) if a Technology has a MINIMUM Requirement that the player has met. Note: Even if a tech has MANY MANDATORY PREREQUISITES, it will still only give you a boost of 1.2 because you MUST have all those prerequisites to research the tech. (IOW, the minimum requirement IS all of those prerequisites.)

3) Add 0.2 to 2) for EACH ADDITIONAL OPTIONAL Prerequisite that the player has met.

Requirements modifier = 1 + (0.2 * MINIMUM Req. met) + (0.2 * # of Optional Prereq. met)

So there you go, you get 20% for having a mandatory pre req, even if more that one but you get another 20% for each optional pre req that is know. The article is definately worth reading
 
That's good to know. Loco's Theology is very valuable, we would get 1.4 bonus when we research tech Paper.
 
I thought this was a fairly known fact, it gives it away for instance in the opening screen where it says about not neglecting older technologies and beelining :)
 
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