sir_schwick
Archbishop of Towels
One of my favorite things about SMAC was that massive terraforming was not without a price. Over time your improvements(which were much more needed then in Civ) would cause ecological damage. They could change local rainfall patterns, causing damper or drier conditions. Thermal Boreholes could ruin useful terrain, and lots of improvements could cause smog which reduced money and research. These effects were location based, so neighbors might get the brunt of your bad odors and industries.
A model which reflects the damage of human terraforming shoudl be incorported. Massive irrigation can lead to back-flow of pesticides(modern) into rivers and less water in the river. Over things affecting water content include polluting industries and population. Mining any squares can lead to some degree of erosion. Polluting cities might carry smog effects over the border. Pollution shoudl no longer be linked on to industry and specific squares. It is an area effect problem and should be felt as such. THis would also encourage diplomacy based on a clean world.
A model which reflects the damage of human terraforming shoudl be incorported. Massive irrigation can lead to back-flow of pesticides(modern) into rivers and less water in the river. Over things affecting water content include polluting industries and population. Mining any squares can lead to some degree of erosion. Polluting cities might carry smog effects over the border. Pollution shoudl no longer be linked on to industry and specific squares. It is an area effect problem and should be felt as such. THis would also encourage diplomacy based on a clean world.