fix various bugs for 7.54: http://forums.civfanatics.com/showpost.php?p=9077197&postcount=129
and here is was, thinking all bugs were fixed
@sephi: there is bug in the Cathaphract Horse Armor
the line:
<Description>TXT_KEY_PROMOTION_GEAR_CATAPHRACT_HOR SE_ARMOR</Description>
should read
<Description>TXT_KEY_PROMOTION_GEAR_CATAPHRACT_HORSE_ARMOR</Description>
(remove the space in horse)
damn typos
Sephi,
I got this one.
nvm
`
Looks like you beat me to it..... please confirm... thanx
I also fixed it, don't know if it is in the SVN yet.
hey tesb maybe you could work your magic some more and provide us with Dimensional magic spells?
I mean it really sucks to be missing one sphere of mana that's supposed to be there. would be a perfect bundle with the further flavoured sheaim...
Enables: Nethersword
The Nethersword is a spell which can only be cast when next to an enemy. The spell actually summons a sword (5/1) which will attack the nearest enemy and die in combat, so code-wise it is a summon, but game-play-wise it is spell. (I used a grigori dragon slayer for the model made the body invisible via alpha channel and gave him a vampire sword with black glow). Basically when you cast the spell you will only see a black glowing sword attacking.
Enables: Teleport Assault
Teleport Assault is a spell available to all melee units in the same stack with archmage with the tome.
I also need an idea for spell of dimensional magic I. What i have thought of so far is give it a mechanic akin to teleport assault, but instead of attacking the unit is teleported back to the palace. So as long as you have an adept, mage or archmage in your stack you can teleport every unit you like back to your palace even your whole stack, if the tome carrier teleports last.
Any suggestions are welcome i will upload the files for tome II and III in a moment when i made the button art.
Why not make Teleport Assault an Archmage spell which give promotion for Melee units only (with effects as you describe)? Less micro-management this way. But of course, this means that all melee units in the Archmage stack will be affected by the spell.
One adept and you can cast Escape (as in Amurites' Chanter IIRC) for all of your units in the stack? That would be too powerfull for level 1, IMHO. You might switch the Netherblade to level 1 (and reduce its attack strength) and move this into level 2.
i don't want to obsolete assassins, but when it turns out to be to weak i will change it.May I ask, why the nerf of Nether Sword? It was 5/1 in your previous post.
how about Dimension III also provide Teleport Assault and Town Portal for the Archmage (not only units in his stack)?