tesbs tweaked spells

Wild Mana 8.11 MANY of my spell icons are pink or simply missing. All seem to be the new combo spells from tesb. All the spells seem to work I just have to hover over the square where they should be to get them to show up.

Anyone else having this issue or is it a local issue?
 
I really like your contributions tesb.

The picture you put in your first post is helpful too, although the Civilopedia fortunately also summarizes your work. Quick thought though, I think your page 1 picture forgets to mention the "Nature I" component of Rejuvenating Burst (otherwise it sounds almost like an alternative for Regeneration, on assumption you picked up Body I before Body II).

For those looking to dive right into these new toys, an Amurite game is suggested. Cave of Ancestors can mean a lot of XP to spend off the bat creating desirable combinations. Metamagic mana means reconfiguring your nodes as often as needed to get that "one last mana" to make a fun combo. Transmutation Lab means random level II spells possible on new units, which is awful handy to get a leg up on certain combos (like if someone is born with Shadow II, may as well consider them for the Protective Shadows route... or Enchantment II / Nature II may mean a little faster to do Adaptive Enchantment).
 
i am finally done.
:goodjob:

somehow didn't saw this. Merged Elemental Horde and Corrosive Storm (but with higher prereqs since it is one of the most powerful spells ;))

waterwalking if buffcasteronly, so if it is merged into a spell, probably better into battle preparation.

I have also created the buttons for them.

the path for messianic insolence is , ,Art/Interface/Buttons/Misc_Atlas1.dds,1,7
in case you want to keep it seperate.
 
@sephi there was a typo/bug in OBSOLETED_CIV4.SpellInfos.xml

Code:
<SpellInfo>
            <Type>SPELL_[B]MAELSTORM[/B]</Type>
			<ObsoletedBySpells>
				<ObsoletedBySpell>
					<SpellType>SPELL_CORRODING_STORM</SpellType>
					<bObsolete>1</bObsolete>
				</ObsoletedBySpell>
			</ObsoletedBySpells>				
        </SpellInfo>

should be:

Code:
<SpellInfo>
            <Type>SPELL_[B]MAELSTROM[/B]</Type>
			<ObsoletedBySpells>
				<ObsoletedBySpell>
					<SpellType>SPELL_CORRODING_STORM</SpellType>
					<bObsolete>1</bObsolete>
				</ObsoletedBySpell>
			</ObsoletedBySpells>				
        </SpellInfo>

==> just switch the R with the O in maelstorm to maelstrom.

i fixed this in the upcoming Further Flavored update. so you can either wait for that or make this little fix youself.
 
@sephi there was a typo/bug in OBSOLETED_CIV4.SpellInfos.xml

Code:
<SpellInfo>
            <Type>SPELL_[B]MAELSTORM[/B]</Type>
			<ObsoletedBySpells>
				<ObsoletedBySpell>
					<SpellType>SPELL_CORRODING_STORM</SpellType>
					<bObsolete>1</bObsolete>
				</ObsoletedBySpell>
			</ObsoletedBySpells>				
        </SpellInfo>

should be:

Code:
<SpellInfo>
            <Type>SPELL_[B]MAELSTROM[/B]</Type>
			<ObsoletedBySpells>
				<ObsoletedBySpell>
					<SpellType>SPELL_CORRODING_STORM</SpellType>
					<bObsolete>1</bObsolete>
				</ObsoletedBySpell>
			</ObsoletedBySpells>				
        </SpellInfo>

==> just switch the R with the O in maelstorm to maelstrom.

i fixed this in the upcoming Further Flavored update. so you can either wait for that or make this little fix youself.

FIXED by GRAYWARDEN
 
hey tesb maybe you could work your magic some more and provide us with Dimensional magic spells? :)

I mean it really sucks to be missing one sphere of mana that's supposed to be there. would be a perfect bundle with the further flavoured sheaim... :D
 
Back
Top Bottom