1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Test Version - October 8th (10/8)

Discussion in 'Community Patch Project' started by Gazebo, Oct 8, 2015.

  1. Tubbilicious

    Tubbilicious Chieftain

    Joined:
    Mar 3, 2011
    Messages:
    97
    I'm loving the latest buffs to trade routes, particularly for the impact it's likely to have for European Civs on YnAEMP. I'm wondering if it's worth somewhat further increasing tech costs, beyond what they have already been increased by in the latest versions.
     
  2. Gamewizard

    Gamewizard Emperor

    Joined:
    Jan 24, 2011
    Messages:
    1,234
    That city doesn't have a majority pantheon/religion, so the UA wouldn't apply, right?
     
  3. hokath

    hokath King

    Joined:
    Oct 3, 2013
    Messages:
    954
    Location:
    London
    Yes, I noticed this too

    Yeah looks like the pantheon thing has ended, non?
    The hills thing is intentional, terrain defensive bonuses and movement reduction now stack - unlike in vanilla.

    I think the name is fine, and as someone mentioned, currency was an important form of cultural influence historically. Even now, they don't call it 'dollar diplomacy' for nothing.
    The fact that this is one of the only buildings that can only be built in cities with a specific set of luxury resources (may the only other one is stoneworks?) is a little strange. Perhaps add Iron/aluminium to the list of pre-requisites?
     
  4. JediOmen

    JediOmen Chieftain

    Joined:
    Aug 28, 2014
    Messages:
    52
    Location:
    Far, far away..
    10-8, Oct 8th.
     
  5. Horem

    Horem Emperor

    Joined:
    Apr 1, 2010
    Messages:
    1,720
    Location:
    Wales, UK
    I also got a CDT with version 10/8. Logs are attached, not that I could see anything amiss.

    Edit: Loading the game from the last autosave and continuing does NOT repeat the CDT. I am 10 turns past the location of the CDT and continuing blissfully :)
     

    Attached Files:

  6. Strec

    Strec Prince

    Joined:
    Sep 5, 2013
    Messages:
    410
    Location:
    France
    Once again, as I said in my last postI agree with the fact that now Honor seems fine after the early start.

    And once again I can not agree on the very early game. Get the example of the 2 first policies you can get on each tree.

    Tradition :
    1. Starter : +2 culture, +2 food in Capital - +5% growth in all cities
    2. Justice : Cities +25% RCS - 1 Enginner Specialist (production, +3 Defense, +25 HP, +2 Production)
    3. Sovereignty : +15% GP rate in all cities - 1 merchant Specialist, +2 Gold, +10% cost reduced 10% in all cities)
    • You have PASSIVE culture letting the policy tree up alone.
    • You have PASSIVE food letting the towns grown alone
    • You have PASSIVE gold letting you maintening the buildings and buying workers or units
    • You have PASSIVE production
    • You have PASSIVE defense letting you the walls
    • You can't have all on the same time but you can easily orient you gameplay in the
      way you want.
    What is lacking : science. No problem with that you allready have the tools to compensate without breaking developpement.

    Progress :
    1. Starter : 30 science when a Citizen is born, 10 culture when a Tech is resersched.
    2. Second policie : you can focus on production or food or a mix
    Here too you have PASSIVE culture letting the policy tree up alone, and passive incomes of production and food.
    What is lacking : gold. Here too you can easily manage this without breaking your development.

    Honor
    • Starter : +25% combat bonus versus Barbarians and camps revelead. Culture on barbarian kills. +5% Prod land units
    • Dominance : science on kil. healing on kill
    • Tribute : City borders expand 25% faster. +10% prod and food when border expands.

    Tribute don't give a PASSIVE income, because you don't have the passive culture given by the other starters.
    The only PASSIVE income is % on land units productions, all other incomes are active, you must kill.

    So to have income :
    you must kill. To Kill you must have an army. To maintain an army you must have gold. To have Gold you must clear camps. To clear camps you must kill..................... same player shoots again, one more turn.

    So I'm sorry but in the very early game the Honor policy is the ONLY one where you must break your wanted developpement to solve the lack of an income.

    edit: on my last tests no civilizations (but Egypt) did choose Authority. It not a surprise because it is not the first time I see that Ramesses is stupid and mad :D
     
  7. Der_Zorn_gottes

    Der_Zorn_gottes King

    Joined:
    Apr 10, 2003
    Messages:
    758
    Tried it, no CTD for me so far.

    Trade is very strange now. I was went for very early tourism, using Sacred sited and stupas.
    I eliminated greece very early, and he is reduced to 3 smallish villages in the tundra.
    Now, since I am very influential over him, those 3 cities are the very best trading opportunities. I forgot to make a screenshot, bu I am getting over 50 science and gold for trading with the worst cities possible.
    Effectively, the trade system has been turned upside down.
     
  8. Der_Zorn_gottes

    Der_Zorn_gottes King

    Joined:
    Apr 10, 2003
    Messages:
    758
    But don`t forget, you get units passively, and by placing them in your cities, you get a significant amount of culture and happiness.
    While honour doesn`t give you science or gold free, you get production and culture passivley.
    And the free units can be used to hunt barbs for gold, science and more culture.
    The important policy to get with Authiroty is the free unit one. That`s the haymaker.
     
  9. Strec

    Strec Prince

    Joined:
    Sep 5, 2013
    Messages:
    410
    Location:
    France
    I am unable to know whiwh font, size or color to say so I'll try to inverse :

    Yes, Honor is now as balanced as the others for the mid/late game but is totaly defavorised on start and very early game, giving the player a it w'ont compense.

    Yes, I agree, Honor give me instant (not free) units and a lot of bonuses to produce a lot and a lot and alot of new ones .................... that I can not maintain since having first intalled my economy while other grow and develop.
     
  10. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    advantages for Honor over Tradition:
    A lot of free units.
    A free settler
    Stronger border growth
    More happiness
    Advantages in warfare
    More gold
    Stronger early game.
     
  11. Strec

    Strec Prince

    Joined:
    Sep 5, 2013
    Messages:
    410
    Location:
    France
    Ok, I abandon, I'll come back on the subject when you will able to distinghish what is early game and general policy tree and game.
     
  12. Balllistic

    Balllistic Chieftain

    Joined:
    Aug 19, 2015
    Messages:
    14
    Location:
    NC, USA
    I followed the instructions in the manual installation guide and then tried starting a game, and the UA issue is fixed (that was def my fault) but now I have this problem whenever I try to trade with someone.

    Spoiler :


    Both of these are immediately in the trade window when I open it and cannot be removed. I also cannot propose the deal. Any idea what I may have done wrong?
     
  13. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Cleared your cache and moduserdata? Using the right compatibility files? Did you remove the lua-folders in the CP and CBP folder?
     
  14. Balllistic

    Balllistic Chieftain

    Joined:
    Aug 19, 2015
    Messages:
    14
    Location:
    NC, USA
    I did not clear the lua folders. (Didn't see that in the guide) I figured it out, game works fine now, thanks.
    EDIT: I was using the manual installation guide. It needs to be updated to include deleting the lua folders.
     
  15. Starrynite120

    Starrynite120 Prince

    Joined:
    Jul 15, 2015
    Messages:
    472
    Has the download link been updated since the 8th for any changes you've made, G, since people have been testing it? Also, any idea when the next official update may happen?
     
  16. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127

    It is right there :D
     
  17. Enginseer

    Enginseer Salientia of the Community Patch Supporter

    Joined:
    Nov 7, 2012
    Messages:
    3,228
    Gender:
    Male
    Location:
    Somewhere in California
    As you can see.. if you notice the date that the test version is the 10/8 and the download link says 10/10 then we can assume it's been updated.
     
  18. Balllistic

    Balllistic Chieftain

    Joined:
    Aug 19, 2015
    Messages:
    14
    Location:
    NC, USA
  19. Starrynite120

    Starrynite120 Prince

    Joined:
    Jul 15, 2015
    Messages:
    472
    Ah, ok. Thank you!
     
  20. Der_Zorn_gottes

    Der_Zorn_gottes King

    Joined:
    Apr 10, 2003
    Messages:
    758
    Were there some diplomacy parameters changed?
    Last game I took 5 cities from Alex, including the capital, and EVERYBODY went ape****! They were hating me for the rest of the game.
    I did not even kill him.
    Usually I could get away with killing one or two civs and still have friendly relations to several other civs, but this time it`s pure hate.
     

Share This Page