Once again, as I said in my last postI agree with the fact that now Honor seems fine after the early start.
And once again I can not agree on the very early game. Get the example of the 2 first policies you can get on each tree.
Tradition :
- Starter : +2 culture, +2 food in Capital - +5% growth in all cities
- Justice : Cities +25% RCS - 1 Enginner Specialist (production, +3 Defense, +25 HP, +2 Production)
- Sovereignty : +15% GP rate in all cities - 1 merchant Specialist, +2 Gold, +10% cost reduced 10% in all cities)
- You have PASSIVE culture letting the policy tree up alone.
- You have PASSIVE food letting the towns grown alone
- You have PASSIVE gold letting you maintening the buildings and buying workers or units
- You have PASSIVE production
- You have PASSIVE defense letting you the walls
- You can't have all on the same time but you can easily orient you gameplay in the
way you want.
What is lacking : science. No problem with that you allready have the tools to compensate without breaking developpement.
Progress :
- Starter : 30 science when a Citizen is born, 10 culture when a Tech is resersched.
- Second policie : you can focus on production or food or a mix
Here too you have PASSIVE culture letting the policy tree up alone, and passive incomes of production and food.
What is lacking : gold. Here too you can easily manage this without breaking your development.
Honor
- Starter : +25% combat bonus versus Barbarians and camps revelead. Culture on barbarian kills. +5% Prod land units
- Dominance : science on kil. healing on kill
- Tribute : City borders expand 25% faster. +10% prod and food when border expands.
Tribute don't give a PASSIVE income, because you don't have the passive culture given by the other starters.
The only PASSIVE income is % on land units productions, all other incomes are active, you must kill.
So to have income :
you must kill. To Kill you must have an army. To maintain an army you must have gold. To have Gold you must clear camps. To clear camps you must kill..................... same player shoots again, one more turn.
So I'm sorry but in the very early game the Honor policy is the ONLY one where you must break your wanted developpement to solve the lack of an income.
edit: on my last tests no civilizations (but Egypt) did choose Authority. It not a surprise because it is not the first time I see that Ramesses is stupid and mad