Test Version - October 8th (10/8)

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I'm loving the latest buffs to trade routes, particularly for the impact it's likely to have for European Civs on YnAEMP. I'm wondering if it's worth somewhat further increasing tech costs, beyond what they have already been increased by in the latest versions.
 
Last, I don't think the Celtic UA is working properly. But this picture says something isn't quite right.
Spoiler :

The +4 that you see is my religion. The other two Religions were already founded before the city was, so it isn't as if they got some bonus pressure from foundation. And there are no foreign trade routes to that city, either. Basically the game says they aren't getting the pressure, yet I believe they still are. And yes that is my pantheon in that city.

That city doesn't have a majority pantheon/religion, so the UA wouldn't apply, right?
 
The AI seems to avoid Tradition like the black plague.
Yes, I noticed this too

That city doesn't have a majority pantheon/religion, so the UA wouldn't apply, right?
Yeah looks like the pantheon thing has ended, non?
The hills thing is intentional, terrain defensive bonuses and movement reduction now stack - unlike in vanilla.

I think the name is fine, and as someone mentioned, currency was an important form of cultural influence historically. Even now, they don't call it 'dollar diplomacy' for nothing.
The fact that this is one of the only buildings that can only be built in cities with a specific set of luxury resources (may the only other one is stoneworks?) is a little strange. Perhaps add Iron/aluminium to the list of pre-requisites?
 
I also got a CDT with version 10/8. Logs are attached, not that I could see anything amiss.

Edit: Loading the game from the last autosave and continuing does NOT repeat the CDT. I am 10 turns past the location of the CDT and continuing blissfully :)
 

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  • CBP_CDT_Logs_ver_10_8.rar
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Honor isn't supposed to be an all-around perfect tree; none of them are, actually. Each has a 'missing element,' and Honor's is gold.
I don't really agree with what you're saying about all trees missing something, but I do agree that honor is fine, warfare isn't supposed to be cheap, and if you're not warring when picking honor(for whatever reason) you're pretty fine with the gold,

Once again, as I said in my last postI agree with the fact that now Honor seems fine after the early start.

And once again I can not agree on the very early game. Get the example of the 2 first policies you can get on each tree.

Tradition :
  1. Starter : +2 culture, +2 food in Capital - +5% growth in all cities
  2. Justice : Cities +25% RCS - 1 Enginner Specialist (production, +3 Defense, +25 HP, +2 Production)
  3. Sovereignty : +15% GP rate in all cities - 1 merchant Specialist, +2 Gold, +10% cost reduced 10% in all cities)
  • You have PASSIVE culture letting the policy tree up alone.
  • You have PASSIVE food letting the towns grown alone
  • You have PASSIVE gold letting you maintening the buildings and buying workers or units
  • You have PASSIVE production
  • You have PASSIVE defense letting you the walls
  • You can't have all on the same time but you can easily orient you gameplay in the
    way you want.
What is lacking : science. No problem with that you allready have the tools to compensate without breaking developpement.

Progress :
  1. Starter : 30 science when a Citizen is born, 10 culture when a Tech is resersched.
  2. Second policie : you can focus on production or food or a mix
Here too you have PASSIVE culture letting the policy tree up alone, and passive incomes of production and food.
What is lacking : gold. Here too you can easily manage this without breaking your development.

Honor
  • Starter : +25% combat bonus versus Barbarians and camps revelead. Culture on barbarian kills. +5% Prod land units
  • Dominance : science on kil. healing on kill
  • Tribute : City borders expand 25% faster. +10% prod and food when border expands.

Tribute don't give a PASSIVE income, because you don't have the passive culture given by the other starters.
The only PASSIVE income is % on land units productions, all other incomes are active, you must kill.

So to have income :
you must kill. To Kill you must have an army. To maintain an army you must have gold. To have Gold you must clear camps. To clear camps you must kill..................... same player shoots again, one more turn.

So I'm sorry but in the very early game the Honor policy is the ONLY one where you must break your wanted developpement to solve the lack of an income.

edit: on my last tests no civilizations (but Egypt) did choose Authority. It not a surprise because it is not the first time I see that Ramesses is stupid and mad :D
 
Tried it, no CTD for me so far.

Trade is very strange now. I was went for very early tourism, using Sacred sited and stupas.
I eliminated greece very early, and he is reduced to 3 smallish villages in the tundra.
Now, since I am very influential over him, those 3 cities are the very best trading opportunities. I forgot to make a screenshot, bu I am getting over 50 science and gold for trading with the worst cities possible.
Effectively, the trade system has been turned upside down.
 
Once again, as I said in my last postI agree with the fact that now Honor seems fine after the early start.

And once again I can not agree on the very early game. Get the example of the 2 first policies you can get on each tree.

Tradition :
  1. Starter : +2 culture, +2 food in Capital - +5% growth in all cities
  2. Justice : Cities +25% RCS - 1 Enginner Specialist (production, +3 Defense, +25 HP, +2 Production)
  3. Sovereignty : +15% GP rate in all cities - 1 merchant Specialist, +2 Gold, +10% cost reduced 10% in all cities)
  • You have PASSIVE culture letting the policy tree up alone.
  • You have PASSIVE food letting the towns grown alone
  • You have PASSIVE gold letting you maintening the buildings and buying workers or units
  • You have PASSIVE production
  • You have PASSIVE defense letting you the walls
  • You can't have all on the same time but you can easily orient you gameplay in the
    way you want.
What is lacking : science. No problem with that you allready have the tools to compensate without breaking developpement.

Progress :
  1. Starter : 30 science when a Citizen is born, 10 culture when a Tech is resersched.
  2. Second policie : you can focus on production or food or a mix
Here too you have PASSIVE culture letting the policy tree up alone, and passive incomes of production and food.
What is lacking : gold. Here too you can easily manage this without breaking your development.

Honor
  • Starter : +25% combat bonus versus Barbarians and camps revelead. Culture on barbarian kills. +5% Prod land units
  • Dominance : science on kil. healing on kill
  • Tribute : City borders expand 25% faster. +10% prod and food when border expands.

Tribute don't give a PASSIVE income, because you don't have the passive culture given by the other starters.
The only PASSIVE income is % on land units productions, all other incomes are active, you must kill.

So to have income :
you must kill. To Kill you must have an army. To maintain an army you must have gold. To have Gold you must clear camps. To clear camps you must kill..................... same player shoots again, one more turn.

So I'm sorry but in the very early game the Honor policy is the ONLY one where you must break your wanted developpement to solve the lack of an income.

edit: on my last tests no civilizations (but Egypt) did choose Authority. It not a surprise because it is not the first time I see that Ramesses is stupid and mad :D

But don`t forget, you get units passively, and by placing them in your cities, you get a significant amount of culture and happiness.
While honour doesn`t give you science or gold free, you get production and culture passivley.
And the free units can be used to hunt barbs for gold, science and more culture.
The important policy to get with Authiroty is the free unit one. That`s the haymaker.
 
I am unable to know whiwh font, size or color to say so I'll try to inverse :

Yes, Honor is now as balanced as the others for the mid/late game but is totaly defavorised on start and very early game, giving the player a it w'ont compense.

Yes, I agree, Honor give me instant (not free) units and a lot of bonuses to produce a lot and a lot and alot of new ones .................... that I can not maintain since having first intalled my economy while other grow and develop.
 
advantages for Honor over Tradition:
A lot of free units.
A free settler
Stronger border growth
More happiness
Advantages in warfare
More gold
Stronger early game.
 
Ok, I abandon, I'll come back on the subject when you will able to distinghish what is early game and general policy tree and game.
 
I followed the instructions in the manual installation guide and then tried starting a game, and the UA issue is fixed (that was def my fault) but now I have this problem whenever I try to trade with someone.

Spoiler :


Both of these are immediately in the trade window when I open it and cannot be removed. I also cannot propose the deal. Any idea what I may have done wrong?
 
I followed the instructions in the manual installation guide and then tried starting a game, and the UA issue is fixed (that was def my fault) but now I have this problem whenever I try to trade with someone.

Spoiler :


Both of these are immediately in the trade window when I open it and cannot be removed. I also cannot propose the deal. Any idea what I may have done wrong?

Cleared your cache and moduserdata? Using the right compatibility files? Did you remove the lua-folders in the CP and CBP folder?
 
I did not clear the lua folders. (Didn't see that in the guide) I figured it out, game works fine now, thanks.
EDIT: I was using the manual installation guide. It needs to be updated to include deleting the lua folders.
 
Has the download link been updated since the 8th for any changes you've made, G, since people have been testing it? Also, any idea when the next official update may happen?
 
I did not clear the lua folders. (Didn't see that in the guide) I figured it out, game works fine now, thanks.
EDIT: I was using the manual installation guide. It needs to be updated to include deleting the lua folders.


Installation Steps:
Download all desired mods, placing them in your MODS folder.
If using EUI-CBP, make sure to place it, unzipped, in your DLC folder.
If using the CP with EUI, delete the YieldIconManager files from the LUA folder in the main Community Patch mod folder.
If using the CBP, delete the LUA folder in the main Community Patch mod folder.
If using a CBP Compatibility Mod, choose one or the other, but not both, based on your use of EUI.
If using one of the CBP Compatibility Mods, delete the LUA folder in the main Community Balance Patch mod folder.

Make sure to delete all files in your cache (Documents/My Games/Sid Meier's Civilization 5/Cache) before starting a new game.

It is right there :D
 
Has the download link been updated since the 8th for any changes you've made, G, since people have been testing it? Also, any idea when the next official update may happen?

As you can see.. if you notice the date that the test version is the 10/8 and the download link says 10/10 then we can assume it's been updated.
 
Were there some diplomacy parameters changed?
Last game I took 5 cities from Alex, including the capital, and EVERYBODY went apehorsehocky! They were hating me for the rest of the game.
I did not even kill him.
Usually I could get away with killing one or two civs and still have friendly relations to several other civs, but this time it`s pure hate.
 
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