Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,846
I've taken my MAD mod (which I posted the code for in another thread) and have enhanced it to provide:
- An incoming and outgoing targets message to the player (so they know how many nukes are targeted inbound and how many they've targeted).
- Python commands now available in PyPlayer to pull out the incoming and outgoing values so modders can create their own screen.
- AI now has a nuke detriment value which will make the AI pause and rethink launching a nuke if incoming nukes are more than outgoing nukes.
- Clicking on a targeted nuke (of yours) will now tell you what city it's targeted at.
- Players receive a message when a nuke is targeted at them.
So if anyone would like to participate in some modern era start tests, please let me know.
Dale
PS: this mod component will eventually be attached to my combat mod.
- An incoming and outgoing targets message to the player (so they know how many nukes are targeted inbound and how many they've targeted).
- Python commands now available in PyPlayer to pull out the incoming and outgoing values so modders can create their own screen.
- AI now has a nuke detriment value which will make the AI pause and rethink launching a nuke if incoming nukes are more than outgoing nukes.
- Clicking on a targeted nuke (of yours) will now tell you what city it's targeted at.
- Players receive a message when a nuke is targeted at them.
So if anyone would like to participate in some modern era start tests, please let me know.

Dale
PS: this mod component will eventually be attached to my combat mod.