Thanks for all the feedback, Optional.
I suggest if someone responds - and this is me responding - you leave a little bit more time for discussion.
Here's the deal: I'm really pinched for time the rest of June. I have conferences, a backpacking trip, weddings to attend, yada yada yada. I leave tomorrow for the conference. Bottomline, I not sure when I'll be able to devote much time to this until July, when I should be really free.
I want to get these test games to a certain point before I leave and get super-busy. In my mind, that certain point was,
- Map picked out, posted on this thread, and opened up to public discussion / dotmapping.
If that can happen, then the thread will hopefully take care of itself somewhat until I get more time. My fear is that if this map choosing business is left hanging while I'm gone, then a lot of interest in this test will fade away. Already, there is a large decrease in volume of response. Is the fear unfounded? Maybe, but I'd really like to get a map chosen tonight so I can post it before I leave.
If the map choosing decision is too rushed, on the other hand, I realize it can make the test itself pointless. So I am trying to strike a balance here. Hopefully others respond soon so I get a clearer picture of people's opinions.
The main things I have considered are: [...]
The first two criteria I would consider the crucial ones.
I'm still not convinced that having lots of food favors one strategy. In general, getting more settlers out there would favor both, I think. I realize Metros need fewer settler in sum, but the quicker I settle even Metro style, the faster those metros start working on improvements.
Othniel, you've done some landscape surgery to make the map in general 'better'. Why is this? It doesn't look good, you manipulating the map before you start playing, and you're not really explaining it either (unless I've missed something, which can easily be the case).
I'm all with you on moving the starting spot slightly more central in Timerover's map. Also, to have at least one food resource nearby seems fine to me. I don't see the need for the other stuff with regards to the credibility of this test.
Fair criticism.
I edited the map in two primary ways:
- "Enhanced" AI start locations to make them more challenging
- "Improved" the terrain around my core
I think improving the area around my core might be the controversial one. My thought is this: if I have tons of desert--and I'm not AGRI so desert is poor for me--that is part of my core area, it is going to skew the test. It will skew the test because I'll have crappy cities in low-corruption areas. It will be hard, I feel, to say one style is better than another when I'll have half a core of good cities and half that won't be productive no matte what. Maybe metros are better for this because they have more tiles to choose from, but I don't know. The hypotheticals are honestly starting to hurt my brain.
Basically, I think I want to go with your map (see below for more info). I haven't edited basically at all. If I use it, I can avoid some of these skewing questions, I think.
I don't want to be drawn into a vote yet. Not that I don't have any line of thought: I would go for Timerover's map, and I agree with a slightly more central position for the start...
I'm actually favoring your map at the moment because:
1) the starting continent is smaller
2) the start is more centrally placed without edits
For timerover's map, I think the starting continent would support a very large number of science farms and quite simply kill the metro style. If I wanted huge number of farms, I wouldn't have disallowed overseas conquest and a large starting continent circumvents that disallowment. Your map seems to give metros a little more of a chance, I think.
I still think we should remove a bit of that marsh from the northern AI start locations on your map. That much marsh is not average, in my opinion, and will make those AIs into absolute weaklings. Make the marsh into jungle if we still want the terrain to be harsh, but marsh really only hurts the AI, not the human for the most part.
I also edited that game to have grass underneath rather than plains. We can keep the plains if people want. The reason I made this change was to give my capital +4fpt potential, rather than only +3fpt. The extra food makes a 6-turn settler factory possible. This is a far cry from a 4-turn settler factory, but it's a lot easier to grow with 4fpt than it is from 3fpt. 4fpt is also pretty average, IMO.
Hey, I did edit as well, you know; I replaced a volcano in your starting box!
But the bottomline I would have is; you must like the map you start playing. You should be doing this for your enjoyment. You're not a scientist looking for a cure for a lethal desease.
I'll best enjoy whatever map is the
consensus map. Having tons of people dismiss the test because the map was too this or that would be frustrating.