TETurkhan Test of Time (Map & Mod)

I've been signed up here for a while, and visiting this site for years, and I had no idea I'd never posted before. That was post #1. Hunh. (Not like anyone else cares, but it surprised me.)
 
with the C3C editor cities can retain their culture if captured, will you have this feature turned on or off in your mod, Te?
 
Originally posted by TETurkhan
With Multiple Start Points you are going to find a larger selection of Civs. Start points take place through out history in every age. Each time there is a start point, cities have been reassigned, and Civs have been added or removed in order to keep it historically correct. For example, you can't play the Americans in the beginning (ancient age) however you can play them later from the 2nd last start point onwards. Did that make sense? :D
Same goes with the Babylonians, they are there in the ancient era but not afterwards.

Why you might ask?

1. Each start point enables me to reset everything and put it back in line with history.

2. It enables me to have far more playable Civs, since some are dropped and others added.

3. It enables players to not always have to start in the ancient era but any time period they wish.
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That does explain the huge delay in the release of your mod. I had started to try this when I started my mod. I think I had up to 45 civs at one point
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, but I was getting overwhelmed and decided to just make it more basic. You have real determination and patience to go through with this. Good luck, and I can't wait to try them all out.
 
Hey TET -- question about Multiple Start Points:

Do you mean different maps, or are there actually multiple start points within one map?

I'm assuming that you mean separate maps, and you play to a certain age and then start a new map. Because I don't think there is anyway to have multiple start points and civ shuffling like you've described without changing maps. That feature would be so darn cool that I can't imagine it wouldn't have been used by Firaxis in the C3C expansion.

Anyway, correct me if I'm wrong, but you mean that the mod will be broken up into a couple of different scenarios? I just wanted to clarify this for my own curiosity. ;-)
 
hi D.Minky!

Its all on the same map. Each starting point you can take all the way to the end of the game. All I am doing with each is shuffling city ownership, taking out some Civs and putting in other ones. The point of this, is simply to enable a person not to have to always start from the Ancient Era.

:)
 
hope you don't mind me stepping in here, TeT, but there seems to be some sort of confusion, and maybe I can help clear it up.

The multiple start points are like in "Total War" where you can start the game out in Early, Middle or High Middle Ages. Though, I assume that the start points will be more varied and more spread out than those. :)

Does that help?

Examples would be:

Start in 4000 B.C. no Americans in America.

however,

Start in 1600 A.D. and start out as the blossoming colonies.
 
I have no clue how you two guys find the time to mod at this level. Optimator was supposed to be on the same scale, but is now effectively dead since my last promotion. :(

I love what you are doing with the start points. I think what POLM was asking was if each start point required its own .BIQ (like the DYP regular/extended/140/180/random combos). I am assuming it is since I have no clue how else you would do it. Are all of these options going to come with prebuilt cities in the scenarios, or is there going to be at least one where everyone starts from nothing?
 
Originally posted by TETurkhan
hi D.Minky!

Its all on the same map. Each starting point you can take all the way to the end of the game. All I am doing with each is shuffling city ownership, taking out some Civs and putting in other ones. The point of this, is simply to enable a person not to have to always start from the Ancient Era.

:)


Tet, that is completely amazing! I had not even dreamed that it was a possibility to do that. I don't know what to say other than this mod will be even more incredbile than I could have imagined!
 
tet - for japan the shoni no kagesuke from play the world extra should be for the japanese, because the earliest samurai where bowmen on horses "the way of bow and horse" was before the "way of the warrior" or bushido. ^ ^ v
 
probably arabs, russia, great britain, china, us, france, germany, australia, canada, brazil, mexico, italy, african nations, south american nations, cambodian nations, former soviet union countries, and spain+portugal.
 
Originally posted by Bluemofia
probably arabs, russia, great britain, china, us, france, germany, australia, canada, brazil, mexico, italy, african nations, south american nations, cambodian nations, former soviet union countries, and spain+portugal.

And Scandinavia, or maybe Denmark-Norway and Sweden...
But that's more industrial age-like
 
Originally posted by EddyG17
Te, do you think that enableing the retain culture if a city is capture option to be "accurate"?

This seems right to me. It gives the feeling of a city having "surrounding territory" and make a lot of sense. If Baghdad is captured by Americans, it's still Baghdad, correct? ;)
 
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