The 19th Century Europe Mod

I can't say atheist societies are less cultural. They just generate culture that reflects the prevailing ideology of the society. Communist Russia -- they invented Montage for God's sake! :) But a happiness penalty makes loads of sense.

To me, religious supremacy could give big flat happiness bonus, along with either better coping with WW or more productivity. Opiate of the masses and all ;)
 
Hey AG. Sorry to keep harassing you about this, but I think you really ought to change the +50% Capital Tax Rate for Mercantilism to a -25% Distance from Capital Maintainance modifier. Historically, it was European Mercantilist attitudes which fueled the expansion of Colonial Holdings. However, now that I think of it, your mod is on just the map of Europe-so I guess that isn't so much of an issue-whoops :mischief:. Still, might be worth having if you play the mod on a custom map!

Aussie_Lurker.

EDIT: In fact, this version of Mercantilism would probably work just as well on a map of Europe, as it favours expansionist ideologies and civs-be it in Europe or Globally!
 
dh_epic said:
I can't say atheist societies are less cultural. They just generate culture that reflects the prevailing ideology of the society. Communist Russia -- they invented Montage for God's sake! :) But a happiness penalty makes loads of sense.

To me, religious supremacy could give big flat happiness bonus, along with either better coping with WW or more productivity. Opiate of the masses and all ;)
Indeed, the Czechs seem to be having a wonderful time and 40% of them are atheists.
 
@Leif & dh_epic
Yes, I agree that happiness bonus for Religious supremacy and happiness penalty for State Atheism makes sense. Unfortunately, in the current civics XML, one can't just give blanket happiness bonuses (they're tied to religion or citiy size), thus it was not origionally included.

Thinking about it, I have come up with a way to solve this, however. A church building would give +1 happiness under Religious Supremacy and -1 under State Atheism. The drawback is that building churches in a 19th century European mod seems a little odd to me. Any ideas for workarounds?

Aussie_Lurker
I didn't have that in there because of the European size, as you mention, and that distance maintenance modifiers are already covered in the Imperialism civic. I still agree with you that it may be a good thing to have (the Mercantilism civic here is kind of weak as is), so I'll put it in and see how it goes.

:goodjob: Thanks for the feedback all!
 
Doesn't representation have a flat happiness bonus? If not, doesn't Nationhood have a 2 happiness bonus with barracks?

You could tie it to a building. Religious supremacy gives an extra happy face (or two) per religious building. Atheism gives bonus science AND a happiness penalty to, say, courthouses.
 
I must agree with Epic, instead of give and take for both Religious and Atheist civics, just give smaller bonuses for both and not try to address negative aspects of either.
 
So long as the churches are in every city, I think you'll be onto something. Might want to make state atheism -2 happiness (so it's net -1).
 
You're the boss :) But I guess as cynical as I am about religion, I'd like to say I'm equally cynical about a state that legislates atheism. It takes a lot of work to stamp out peoples' religious traditions, and they don't react too kindly (nor should they).
 
That sounds about right. Many people don't take too kindly to having their religious beliefs mocked or stamped upon, although in a few cases it is possible to stamp out religion. However, in this particular time period, no, secularism was widely accepted, but complete atheism scared a lot of people. So, the happiness penalty is appropriate.

And the small science penalty for religious supremacy is appropriate also. Religion tends to have a more "now" or "back then" feeling and there isn't as much of a push towards advancing into the future. Plus, some elements of scientific development scare many people.

Looks good. :)
 
ArbitraryGuy said:
@dh_epic
Good suggestions, I'll make those changes to socailism, i.e. substracting Con. Monarchy and Utopianism.

Hi, First of all the mod looks great! :goodjob:

I think you shuold keep Cons. Monarchy available for socialism, since there are social-democratic countries that have a king/queen (example: sweeden)...

Farewell!
 
@Sohan
Thanks for your interest :)

@Kinzer
I think that's probably an old idea... in the current build socialism does still have Const. Monarchy.

@All
Work has been progressing slowly but surely this past week, did some graphics edits, and am working on the resources/factories right now. I'll keep you posted.
 
Awesome, if any more help can be given, just ask and I'm sure that others and I will be more than happy to assist.
 
Can u include US just exstend the map abit a make the eastern seaboard AKA the east coast and put cities there to represent the USA

__________

Also In clude the civic religous tolarernse no state religon and +1 happines in all cites finaly 15% :science: bounes
 
@Leif
Thanks, I'll let you know.

@dimaliok
Thanks for the suggestions. USA will not be included because this mod is about Europe. Also, if the map were any bigger, my computer would explode. There are no religions in the game, so religious tolerance wouldn't make sense (also, looks mighty powerful from what you've suggested).
 
@dimaliok
I'm not sure that the United States must be represented. The scenario starts in 1835, so there's no garuntee that WWI as we know it will happen. I'm going to leave out war events, letting the players/AI decide when and where to go to war.
 
Maybe a random event during war could be a non european country sends in (x) number of modern (for the time) infantry and (x) support units (tanks, artillery, calvary).
 
I like the idea of leaving it wide open as well. Let the players figure out the wars, and rewrite history.
 
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