The Ancient Mediterranean MOD

can someone post the latest map to this mod? thanks in advance...
 
thamis said:
What are the bugs? That would help us fixing them...

the whole language location doesn't work. It would possibly be easier to list what works than what doesn't ;)
I'd say you should first focus on the english version though... when it's ready I'm sure a lot of people can help with localization.
 
thx spirit viriato

i just wanted to tell you guys that the Civilipedia is really messy needs some amazing fine tuning!
also alot of the text when discovering new texts is somethiung like TXT_BLAH_BLAH_BLAH.
sorry if you knew that already
 
does anyone know how to make the small religious icons display correctly (v 0.99b) ?
 
I like your szenario, i loved to play it. I added some futur recourses like oil and coal and uran. To play also in the new age.

When is ther a 1.0 Version??
with those Religions and Leaderheads?
How long will it take till you release a 1.0 Version of that MOD?
 
Hi!

Ok Spirit, for the texts, the bugs you have are all because you have the spanish version... Since I dont speak or write in spanish really good, I didnt change them... the reason why so many buildings have the same name is because I copy-pasted buildings... I changed the french and english entries for most of them, if not all (tell me if you see french or english mistakes)... I also did not fill most of the civiliopedia and strategy entries, due to lack of infos... I know a couple of tihings, but couldn't tell you the story of the copper-smithy so... the missing entries are most of the time replaced with "RRRRRRRRRRRRRRRRR" so i could find easily wich file still contain unedited texts with a simple Windows search... If you want, comunicate witrh me, and I'll send you the text files to be edited in spanish. For the religion small icons, I found the entries (wich is not the one in the religioninfo.xml) and they should all be ok in 0,99c, wich i already started to make... for the spy, its only the graphics that aren't good... the unit should still only appear when espionnage is discovered, and the abilities that it has, we will have to discuss... in 0,99c, I also made sure that all civics are linked to the right technologies, so they are not all available from the start... the icons of the new units and buildings, I'm still making, but a good bunch of them will be in 0,99c... as for the 3D graphics well they will be done one day;)...

I think that's it...
Keep reporting bugs guy! It's really helpfull!

Have a nice day all!
 
well for graphical bugs I can say that building one of your custom buildings with no picture will make the city screen interface disappear.
Also, building a holy shrine will crash the game.
 
If you put the files, I'll translate all new english texts in spanish texts. French I not understand totally, is a latin language and I can understand parts of the text, but not all.
 
I loved this Mod for Civ3.

I downloaded the newest version on the start page and got this error whenever Civ tried to reload (see picture at bottom).

It sounds like the problem is localized on my computer, but every other Mod I've tried has run smoothly. It was installed to the proper directory. Any ideas?:confused: I have never had a problem witrh my drivers or graphics software in the past. Civ ran perfectly right out of the box...
 
zxe said:
I loved this Mod for Civ3.

I downloaded the newest version on the start page and got this error whenever Civ tried to reload (see picture at bottom).

It sounds like the problem is localized on my computer, but every other Mod I've tried has run smoothly. It was installed to the proper directory. Any ideas?:confused: I have never had a problem witrh my drivers or graphics software in the past. Civ ran perfectly right out of the box...

No clue... How did you launch the MOD? Did you double-click the map file?
 
Back
Top Bottom