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The Ancient Mediterranean MOD

Discussion in 'Civ4 - Modpacks' started by thamis, Nov 29, 2005.

  1. sapon

    sapon Chieftain

    Joined:
    Jul 13, 2002
    Messages:
    79
    Location:
    Tampa, FL
    Here are some general thoughts:

    Pole Arms (Spearmen, Pikemen, Phalanx)
    Range weapons long, short, xbow (Archers, Slingers)
    Infantry Heavy, medium, light (Legion, Axmen, Swordsmen)
    Cavalry Heavy, medium, light (Knights, skirmishers, Horse Archers)
    Siege (Catapult, Ballista, Siege Tower, Battering Ram)
    Ships (Galley, Tireme)

    Walls (Pallisade, Stone, Double wall & moat)

    Each type of unit usually has its effectiveness against another type.
     
  2. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
    Messages:
    1,576
    Hey guys. Thanks to incredible work by Benoit Desrosiers, we've got a TAM that's full of new icons, the tech tree, and new buildings.

    But we also have two serious problems...

    1) If you open the tech tree, and exit it, the game exits.
    2) If you found a city, the game crashes.

    Now, we have no clue why that is and we're working our way through the XMLs. If you feel like you want to help us to find out what's wrong, download the current (bugged) version here:

    -link removed-
     
  3. Danel

    Danel Chieftain

    Joined:
    Jul 16, 2004
    Messages:
    26
    Location:
    Bucharest, Romania
    I can help you with historical background.
     
  4. o_owd

    o_owd Chieftain

    Joined:
    Oct 2, 2005
    Messages:
    13
    Gender:
    Male
    Location:
    Romania
    hello,
    thanks, i allready posted what i found (see the previous page). please download the archived file and add information if you have. read the readme.txt file inside the archive.

    PS : i see you are from bucharest, it's good to see that i am not the only one from romania....

    OJi.:goodjob:
     
  5. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
    Messages:
    1,576
    You can download the latest version here:

    -link removed-

    It still involves a crash bug, and we can't quite figure out what it is. It occurs randomly when the AI does something. Please help us find out by testing it!
     
  6. Laurino

    Laurino Chieftain

    Joined:
    Jan 18, 2006
    Messages:
    179
    Location:
    Montréal
    No need to look arounbd anymore!
    I found the bugs...;)
     
  7. onedreamer

    onedreamer Dragon

    Joined:
    Oct 21, 2004
    Messages:
    6,580
    Location:
    Torino - Italia
    care to share them with the others ?
     
  8. Laurino

    Laurino Chieftain

    Joined:
    Jan 18, 2006
    Messages:
    179
    Location:
    Montréal
    For sure!

    In the unitinfo file, the armored javelineer was upgrading to... an armored javelineer... Whenever the city production screen was opened and an armored javelin could be built it was an automatic CTD... I guess the the python functions that make the production windows check for possible upgrades, so the armored jav was upgrading to armored jav, and to armored jav, etcetc

    This is the actual error that would popup in PythonErr:

    File "CvScreensInterface", line 587, in forceScreenRedraw

    File "CvMainInterface", line 675, in redraw

    File "CvMainInterface", line 1252, in updateSelectionButtons

    So back to the main task!

    I will update all text files today

    Now...
    What Civic options should there be? What "bonuses" should they give?
    We need some input!;)
     
  9. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
    Messages:
    1,576
    Awesome.

    Regarding civics, I suggest we use all of the default ancient civics and replace those civics which are more modern.

    So we need replacement suggestions for:
    - Police State
    - Universal Suffrage

    - Nationhood
    - Free Speech

    - Emancipation

    - Mercantilism
    - Free Market
    - State Property
    - Environmentalism

    I think we can keep Free Religion, as this was pretty much practiced by the Roman Empire, with exception to the later oppression of Christians (which, arguably, was a change in Civics). But before, all subjugated nations were free to practice their religion.
     
  10. thamis

    thamis King of Kish

    Joined:
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    1,576
  11. Swissempire

    Swissempire Poet Jester

    Joined:
    Nov 4, 2005
    Messages:
    5,018
    Location:
    Hamilton College/Florida
    I've been watching this mod, and i feel that for civics, you should go with an ancient Mediterran feel, as it will add more appeal. For the government civics maybe:

    Cheifdom(default starting one)
    Tribal Allaince( The Gauls, early Britian, others used this kinda)
    Republic( Early Rome)
    Democracy(Greece, Athens)
    Military Rule(Sparta)
    Imperial Dictatorship(Later ROme)

    More to come!

    Great Mod!!!
     
  12. sapon

    sapon Chieftain

    Joined:
    Jul 13, 2002
    Messages:
    79
    Location:
    Tampa, FL
    Here are some suggestions:
    What about City State, Thing Law or Tribal Alliance? (Previous version)

    Spartan Code for Police State
    Empire for Nationhood
    Public Forum for Free Speech
    Trade Guilds for Mercantilism
    Assimilation or Pax Romana for Emancipation or Universal Sufferage (Representative of the integration of conquered nations)
    Nature Cult for Environmentalism
    Beaurocratic State or Imperialism for State Property
     
  13. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
    Messages:
    1,576
    Recent changes in red!

    /N = No Maintenance
    /L = Low Maintenance
    /M = Medium Maintenance
    /H = High Maintenance

    Government
    - Chiefdom /L
    - Hereditary Rule /M (Divine Right), +1 :) per military unit
    - Republic /N (Republic), +3 :) in 4-6 largest cities, +1 hammer per specialist
    - City State /H (City State), +1 free specialist per city, +1 science per specialist
    - Empire /M (Empire), +25% military unit production, -50% war weariness

    Legal
    - Barbarism /L
    - Council of Elders /H (Thing Law), New units +4 XP; More free units
    - Bureaucracy /M (Civil Service), +100% growth cottage improvements, can hurry with gold
    - Forum /L (Code of Laws), +100% great people rate, +1 gold maintenance per military unit
    - Ius Civile /N (Civil Law), +3 :) from Courthouse, +100% culture

    Labor
    - Tribalism /L
    - Slavery /N (Dynasticism), can hurry with population
    - Public Works /M (Despotism), +50% worker rate
    - Patronage /H (Urbanization), unlimited artist, scientist, merchant
    - Migration /L (Mounted Combat), food production also used for military units

    Economy
    - Decentralization /L
    - Nature Cult /M (Mysticism), +1 food from farm
    - Plutocracy /H (The Market), +10% gold, +5% science, +1 maintenance per unit
    - Vice Royalty /N (Vice Royalty), No distance maintenance; +1 food from workshop, watermill, windmill
    - Aristocracy /L (Aristocracy), +2 trade routes per city, +1 gold from harbor, port

    Religion
    - Paganism /L
    - Organized Religion /H (Priesthood), Can build missionaries without monastery; Cities with state religion construct buildings +25% faster
    - Theocracy /L (Theology), +6 new unit XP in cities with state religion; No non-state religion spread
    - Path of the Mystics /M (Mysticism), +2 happy per Holy Site
    - Free Religion /N (Philosopy), +3 :) from Amphitheatre, -25% war weariness

    Note on Magocracy: I know it sounds weird, but I want to infer that Astrologers and Magi had a lot of power in some kingdoms.

    What do you think?
     
  14. thamis

    thamis King of Kish

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    I want to encourage clever civics combinations. Here are a few ideas:

    - The Genius
    Free Arts (for specialists), Forum (for quicker GP growth), City State (for extra specialist bonus)

    - The Warmonger
    Empire (faster units), Thing Council (more XP), Migration (even faster units), Theocracy (even more XP)

    - The Scientist
    City State (science per specialist), Bureaucracy (more commerce faster), Free Arts (more specialists), Magocracy (general science bonus)

    - The Merchant
    Bureaucracy (more commerce faster), Public Works (more cottages faster), Oligarchy (more gold from improvements, good for small kingdoms on small maps with a small military) OR Vice Royalty (more gold from trade routes, good for big kingdoms on big maps)

    - The Builder (aka "Bob" ;))
    Republic (more hammers), Public Works (faster improvements), Nature Cult (bigger cities faster) OR Patronage (more production in developed cities), Organized Religion (faster buildings for the pious)
     
  15. Killamike718

    Killamike718 Proud Maya User

    Joined:
    Dec 24, 2005
    Messages:
    377
    Location:
    Staten Island, New York City
    hey all,
    I am finally begining to master modeling in Maya and i need to know how this 3D stuff works,because i dont even know how to import or export stuff into games and how to make them work. Ive been slacking off a bit and i need you guys to lead me or even inform me of how to make leaderheads for CivIV (remember im still learning maya and only know how to basically model basic and some intermediate stuff). i really want to make some great leaderheads for this mod but i need to learn how to do it.
    please anyone out there with exp, can you help me?

    by the way guys, you are doing some extraordinary stuff for this mod and as soon as i master Maya i will make new models and leaderheads for this mod (hopefully if i learn!!)
     
  16. Laurino

    Laurino Chieftain

    Joined:
    Jan 18, 2006
    Messages:
    179
    Location:
    Montréal
    Hi!

    For the civics, don't forget that we dont have to use the same combinations than plain civ! I know you obviously know since some of them are already different, but I think it would make TAM even better if the civic options were more different. Don't forget also than we can create all new civic catégories...

    And Killamike, thank you in advance! Having Sid as a Hittite leaderhead is a bit bizare...;)
     
  17. Indibil

    Indibil Chieftain

    Joined:
    Dec 3, 2005
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    86
    Location:
    At work, most probably
    Do you guys need help translating Spanish->English?

    I guess I could help there.

    If Spirit_Viriato's file is still uncorrected I could work over it.
     
  18. thamis

    thamis King of Kish

    Joined:
    Jan 21, 2002
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    1,576
    I don't know much about it. I believe there are some threads on how to do it in the how-to section.
     
  19. thamis

    thamis King of Kish

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    Yea, we can think about the new civics later. For now, let's go with this. Once we got a working game, we can improve. :)
     
  20. sapon

    sapon Chieftain

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    Jul 13, 2002
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    Location:
    Tampa, FL
    It looks good Thamis, definately workable civics.
     

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