thamis said:
@Smithies:
Ok, good idea about the fixed promotions. Let's do that. This leads to additional ideas.
- Leather Workshop (req. Hunting): Leather Armour, +10% defense vs melee
- Copper Smithy (req. Copper Working): Copper Weapons, +10% vs melee
- Bronze Smithy (req. Bronze Working): Bronze Armour, +10% defense
- Iron Smithy (req. Iron Working): Iron Weapons, +15% vs melee
- Steel Smithy (req. Steel): Steel Gear, +15% strength
- Shieldcrafter (req. Wood Working): Wooden Shield, +10% defense vs skirmishers, mounted skirmishers, medium infantry, heavy infantry
Thamis if you sum these bonuses you get too strong units. Btw... what do you mean with +x% defense ? Civ4 only has Strength, no more attack/defense.
Pvblivs said:
How about this?
We have classes of "power plants". Like stables, workshops, armories and smithies.
A stable (with horses) gives you better horses and thus a bonus (like +10% retreat).
A workshop (with forest in city radius) gives you a free artillery bonus (like +10% bombard) and a bonus to the city wall (+20%).
Armories are available with leather (hunting (and forests in city radius?)), bronze (copper (and tin?)) or iron (iron (and forests?)) providing armor for melee units with:
leather (+5% defense), bronze (+10% defense), iron (+10% defense, +20% collateral damage protection).
Only the strongest armory (with available resource) built is working.
Smithies are available with wood (wood working (and forests?)), bronze (copper (and tin?)) or iron (iron (and forests?)) providing stronger weapons for melee, cavalry and archers with:
wood (+5% offense), bronze (+10% offense), iron (+10% offense, +15% against melee)
Only the stronges smithy (with available resource) built is working.
I am against a production bonus. Why? You can always choose between more and better. And in a game I'd rather take better because managing better is easier than simply more.
Well of course the idea of smithies obsoleting each other is the best one but is this possible ? I haven't seen it in Civ4.
Also, speaking of buildings obsoleting each other, walls should obsolete palisades.
This idea is nice... I liked more the concept of
available promotions if you held a certain resource, than
free promotions, but probably the AI will handle the free promotions better (since it has nothing to handle

).
You prefer better to more ? I'm not sure I do since Civ4. While this was true in Civ3, in Civ4 the numbers have stronger power than the quality, for what I could see. In Civ3, a unit with 1 health point of 5 with defense 5, would still have defense 5. In Civ4 such a unit will have strength (thus defense) reduced. It's probably more realistic. Also, units are produced much faster than in Civ3, so overall the prod. bonuses will give you a higher % of "bonus" produced units than Civ3.
Notarzt said:
Decebal (Dacian E.) < was Getian E. - Decebal was ruler of Dacia, which would fit the starting position. Geta is south of Rome)>
???
Do you mean Gaeta, the greek colony in Sicily ?
You have to look for Getia/Getian, not Geta/Gaeta. Getians were a people to which Dacians also belong, I believe.