The Ancient Mediterranean MOD

Ok i searched a lot, finaly i found what i was looking foor... a realy pretty map for working with. please mark the are we need with a red rectangle. i will use this are of the map to make a wbs file. and if you got something in mind about the size please tell me too.
 

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Pckering said:
Is it possible to do what was done in TAM CivIII by giving each civ, their own wonder? Like the riches of Kroises, or Solomons temple for Israel? That would give them their own unique Culture? It would only spread by conquest or by culture spreading... Example, The greeks would get the parthenon, Egypt the pyramids.. ETC. It may be too much work.

Just a thought.

I'm planning on doing that!
 
BenGee171 said:
Ok i searched a lot, finaly i found what i was looking foor... a realy pretty map for working with. please mark the are we need with a red rectangle. i will use this are of the map to make a wbs file. and if you got something in mind about the size please tell me too.

I think if you rotate the map by a few degrees clockwise we'd get a cool map with less desert! Size? Large or Huge.
 
Sorry it took so long and double sorry if anyone else already looked this up. Here's the python error from the .ini file debugging.

File "CvEventInterface", line 23, in onEvent
File "CvEventManager", line 164, in handleEvent
File "CvEventManager", line 475, in onUnitBuilt
File "CvAdvisorUtils,", line 55, in unitBuiltFeats

Attribute Error: type objects 'CvPythonExtensions.FeatTypes' has no attribute 'FEAT_UNITCLASS_SKIRMISHER'
 
aha is ionian hoplite aviable to early?? maybe this makes the problem kürus was too strong for me to attack him. he had so much of this units in his citys i did not want to risk loosing my land in a war aggainst him. (i was phoenician civi). I think the second spearman unit with (5str) should be able to get the promotion for city attack +25... those axemans even with the promotion got such a little chance to be victorius that you have to wait till you got a catapult to capture a strong defended city or you need a lot of units. maybe it should be easier in the beginning.
What i liked is that i always got much better units then the barbarian tribes which came from arabia and the sahara to attack my citys. so they where realy no problem. and they realy should be no problem cause i dont like it to fight the first 3000 years against barbarians like sometimes in orginal if you are unlucky.
 
i dont like it when a technology is developed there is always been playing that sound always the same cause of the new technologys. please do something against. maybee a audio signal is allright but i dont like this guy telling me things i dont like to hear while i am playing (i play it in german) one more thing for the german version: phoenician should be writen phönizien, phönizisch, phönizier, (earlyer by greeks they were called phönikien) but with an ö not ü!!

What i realy like is the Titlescreen!! AWESOME!!
and The Sound when i hear that wardrums i want to go to waaaaar in spearman formations . . . . if you know what i mean. AWESOME!!
that sound isn't from the orginal game or?
 
Is it possible to do what was done in TAM CivIII by giving each civ, their own wonder? Like the riches of Kroises, or Solomons temple for Israel? That would give them their own unique Culture? It would only spread by conquest or by culture spreading... Example, The greeks would get the parthenon, Egypt the pyramids.. ETC. It may be too much work.

Just a thought.
It sure can be done, and it would be very fun to implement such a thing. If Thamis approves, I've got ideas ;)
 
BenGee171 said:
What i realy like is the Titlescreen!! AWESOME!!

Thanks a lot!
But for copyright-issues it eventually will have to be redesigned. But it will stay as it is for now.
 
BenGee171 said:
I dont like some of the Leaderheads. I will search google for better once if i find something i like i will show you.

No need to. There will be brand-new leaderheads in uniform design in the next version.
 
And here a graphical teaser for one of the next versions.
As Laurino mentioned, new resources will be implemented with
one of the following versions.
Skins for six of them are ready.

resources.jpg

the buildings are modern ones most time. just imagine ancient ones :)
 
Notarzt, those are really beautiful!

You asked if you could edit the Teuta leaderhead: by all means! The only picture I could find of Queen Teuta was a statue, so I just chose to put it on a blue background. If you find something better, please let me know. I have some ideas for possible backgrounds, so we'll speak about it :)

PS- another map issue: Bacitracte (Gaul capital) had a city of size 18, while the next leading nation had one of size 11 or 12.
 
thamis said:
I'm planning on doing that!


You really are awesome Thamis.. LOL
Been playing 1.4 and it is great! Other than some of the things people have posted everything is great so far.. My wife is out filing the divorce papers as I post... LOL
 
PS - thanks for reporting the error Woodelf. I fixed that python error in relation to the UNITCOMBAT FEAT. No problems now :) The fix will be in the next version of the mod.
 
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