The Ancient Mediterranean MOD

Yes, I read something about that, too.
But in the wikipedia-entry about "berserkers" (german wikipedia), "einherjars" are the mid-germanian name for the fighter caste, whereas bersekers were the name of the northern tribes.
Thats just what I read. No guarantee for correctness.


EDIT: Okay, after heaving read a few more sources, I agree that the einherjar is most likely
a subject of mythologie. And therefore I agree, that it would be a bad choice for a unitname.
And I haven't found another suggestion so far.
 
And finally the third archer-unit: the BOWMAN

It's a reskin of the longbowman 3d-model (not an easy one).
The bowman is vested in a white linen tunic with greek ornaments at the borders. These ornaments and the belt are teamcoloured. There is a known problem with teamcolour and longbowman. Its up to Firaxis to correct that problem. (i.e. teamcolour changes to red on longbowman, no matter what civ you are).
The helmet has been replaced by a bronze one with ornamentic. The bracer on the left forearm is a bronzeplate with leatherstraps now. The boots have been replaced by a bronze shin guard and sandals. The leggins are now skin.
The bow is now made out of oakwood.
The arrow is also redesigned (was red-white-red) to oaken and with an iron head.

Bowman standing
bowman-standing.jpg

Bowman fighting
bowman-fighting.jpg

Bowman button
bowman-button.jpg


Now all archers are reskinned. I hope they are to your liking.

Still thinking about my next graphical project. :mischief:
 
Good news guys, I just finished the rest of the coding that needed to be done. Now I will submit it to Laurino to check for any "last-minute bugs" and pretty soon he should release version 1.3 :)

PS- Illyria has been added ;)
 
Hi, first i would like to say that i find this part of history especially interesting and making a mod of that era is great. But something that i don't like about this mod is the leaderheads, why not change them to static pictures, everything would be better than sidmeiers face :D if you need help with something thats easy to do tell me.
 
Drogear said:
Noyarzt: very nice units! but could the arrows be made abit smaller? the proportions seems out of order.


Hehe, yes. But probably you will be surprised, that they are already smaller than the vanilla arrows. Take a look at them in the original game. The file is already sent to laurino. But with the next skin i will probably give an longbow-arrow-update. Because of course you are right, that the proportions are a bit out of order.

Stellan_87 said:
But something that i don't like about this mod is the leaderheads, why not change them to static pictures

Already done. Will be changed with v1.3
 
Stellan_87 said:
Hi, first i would like to say that i find this part of history especially interesting and making a mod of that era is great. But something that i don't like about this mod is the leaderheads, why not change them to static pictures, everything would be better than sidmeiers face :D if you need help with something thats easy to do tell me.

TEXT, we need help with text. That's pedia, strategy entries, quotes. Coordinate with Laurino, so that when you "check out" an XML file, nobody else works on it.
 
Laurino said:
Ok , here are the UUs that are now in the mod. Any suggestions? I need game balance and historical stats inputs, and also, these are de tag names, so if specific names come up to your mind, feel free to share your thoughts!;)

[...]


- I don't think Gauls should have a heavy cavalry as UU...
- Phoenicia:
Merchant ship: as it stands now it's useless: 5 cargo are worth not much if the ship is going to be easily sunk... I'd change its stats to: stength2, movement 3, cargo 3/4. Otherwise strength 1, movement 3, cargo 3/4 but inherent retreat bonus of 30% due to its speed. What is important is that it should have a superior movement compared to other ships of the same age.
Trireme: don't know, Phoenicians weren't exactly famous for war ships. Also, this unit is exactly the same as the mycenean. I'd come up with something else, also because 2 sea-based UU may be too penalyzing.
 
Shqype said:
Good news guys, I just finished the rest of the coding that needed to be done. Now I will submit it to Laurino to check for any "last-minute bugs" and pretty soon he should release version 1.3 :)

Any chance v 1.3 arrives say on friday? Would be fun to testplay the new version this weekend. Girlfreind is out of town so I have all the apartment for my self, going to engange in beerdrinking, mp3-singalonging and civ4 playing evenings!
 
onedreamer said:
- I don't think Gauls should have a heavy cavalry as UU...
- Phoenicia:
Merchant ship: as it stands now it's useless: 5 cargo are worth not much if the ship is going to be easily sunk... I'd change its stats to: stength2, movement 3, cargo 3/4. Otherwise strength 1, movement 3, cargo 3/4 but inherent retreat bonus of 30% due to its speed. What is important is that it should have a superior movement compared to other ships of the same age.
Trireme: don't know, Phoenicians weren't exactly famous for war ships. Also, this unit is exactly the same as the mycenean. I'd come up with something else, also because 2 sea-based UU may be too penalyzing.

In TAM-3, Phoenicia had a very fast transport ship from the very beginning of the game, which did give them a significant advantage. This ship was an non-replacing unique unit, so that worked nicely. This is what I intended their merchant to become. The problem is, though, that it seems that in CIV4 you can't create non-replacing UUs... Or has anyone found a way around it?
 
Thanks a lot to all of you for encouraging me :)

So here comes a new skin:

LIGHT CAVALRY

As atm the light cavalry is represented by the 3d-model of the chariot i took the mongol keshik and had not much to do to make it fit into TAM.

The leather armour of the keshik is extended a little bit: bracer on the forearm and a guard for the thigh. The clothing beneath the armament is changed from purple to teamcolour.
The keshik spear now looks like a normal spear (sorry, no way to "skin" it to a sword, i would need a 3d-remodelling-program - anyway, a spear might be quite appropriate for a lightcav).
The horse is reskinned, you probably recognize the cossacks one (darker), but with a few changes.
The face of the rider is not longer mongolian-like. The beard is gone.

Hope you like it.
Heavy cavalry will follow, still got problems with the basic 3d-model.


Light cavalry standing
lightcav-standing.jpg

Light cavalry fighting
lightcav-fighting.jpg

Light cavalry button
lightcav-button.jpg



Next project: Probably the Germanic UU Berserker.
 
thamis said:
In TAM-3, Phoenicia had a very fast transport ship from the very beginning of the game, which did give them a significant advantage. This ship was an non-replacing unique unit, so that worked nicely. This is what I intended their merchant to become. The problem is, though, that it seems that in CIV4 you can't create non-replacing UUs... Or has anyone found a way around it?

yep Thamis I'm a big fan of TAM-Civ3. But the proposed stats of the Phoenician transport ship are with 2 movements only. The only addition of cargo space with reduction of strength is not quite enough for a UU, don't you think ? A movement of 3 is a must I think... after all they were great explorers and merchants, these two traits being tied together.

Notartz great work ! :D
That cavalry seems more appropriate for a Sarmatian unit though. Are you able to remove the leather under the helmet and make them less "dressed up" in general ?


edit: I was forgetting: there aren't Hittites in the list for UU... are they going to be left out ? If so who will take their place in Turkey ?
 
onedreamer said:
That cavalry seems more appropriate for a Sarmatian unit though. Are you able to remove the leather under the helmet and make them less "dressed up" in general ?

I'll try on a second review round. Atm I'll concentrate on skinning units that are still totally wrong or even not present.
But I'll keep that problem in mind. To be honest, I didn't look at drawings/pictures of antique light infantry. :mischief:
 
Ok... you need a german Spearthrower as the unique unit of the germans the word germans means: Mans with Spears. Ore The Mans who armed with spears. try to edit the skin of the African Spearthrower to make it germanic. (for the second germanic uu after the berserker(who is more nordic)) here is a link to the german wikipedia for those who can read it.

http://de.wikipedia.org/wiki/Ger_(Wurfspieß)
 
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