The Ancient Mediterranean MOD

immanuel said:
Re: the poppy color, I can say from first hand experience in Afghanistan that the white flowers (more like pink, actually) are the good ones. Good if you like society-destroying narcotics, that is. The red ones are wild and aren't cultivated for opium.

Sounds like the TAM crew need to decide why they want poppies! Thanks for the info.
 
immanuel said:
Re: the poppy color, I can say from first hand experience in Afghanistan that the white flowers (more like pink, actually) are the good ones. Good if you like society-destroying narcotics, that is. The red ones are wild and aren't cultivated for opium.

Seems as if I had to make different models for improved and unimproved opium. The wild one red, the cultivated white.
But that would be a bit confusing I think.
 
I didn't have the time to implement it into [civ4], but
I still wanted to show you some pictures of
my new

BATTERING RAM

The design is simple, but for purpose.
Hope you like it.

battering_ram.jpg

(Pictures are renders of 3dsmax. Might differ slightly in [civ4])
 
NOTARZT you are GREAT!!! I don't know how a guy like you and me could do such stuff. awesome. terrible. Could it be that you didn't knew how to produce well skinned units a few days ago?? now you are makeing 3D models of anything you want to. yeah ... i think you need a software concern who will help you getting more and more skill! you are talented no doubt!

What i realy like is the Titlescreen!! AWESOME!!
and The Sound when i hear that wardrums i want to go to waaaaar in spearman formations . . . . if you know what i mean. AWESOME!!
that sound isn't from the orginal game or?

Yeah i was talking about the sound of Teuta (Illyiran) - you get when you open the diplomatic window to her... Whos great Idea was it to include this sound?? Awesome!! That sound is realy ancient warish.

I played my game with phoenicia further. I decided to build up and big Army as i got catapults and place it on three points at the boarder to hamurabi (in those situations you should hear the Music of Illyrian civi). With catapults and enough Troops it was just a question of time till the first city fall in my hands. I diceded to rest and defend the city. Another City of him was captured by cultur. I almost put troops at the Citygates but did not attack cause of the population of only one. it was a small dessert city.
After that Kürus and his Lydian Civilization declared War at me. Now my Army was strong enough to Hold back many Troops of him and i also secured my Mamor. He attacked in much Waves. But i got Iron and Iron Smiths and my capital is produceing military units faster cause of the national wonder i got in it. infrantary only takes on round. i used one of my phoenician trerime as a farry to the city Lydia attacked. So from one to the next turn i got a fresh produced and high developed Soldier in my City to defend his waves.
There the session stoped.

Next Session i will attack Lydia cause its army is now week. so much Lydian soilders lost their lives at the walls of my City. Their Ionian Hoplites even cant do something about my well balanced army. I will produce more infrantery and catapults to conquer his land. Then no more closed boarder could hold me back of conquering greek and be the mediteranean power of the east.

Carthage and Iberia got too big empires. Since i am in war my science is not as good as before. I was the first Civi in the points. Now they are miles away from me, cause i builded armys not Cityimprovements.

I realy like the sound of the Illyrian Civi.GREAT!


Next Point: - The Map
I think it is realy nice for a Strategic counquer the mediteranean sea and build a empire game. Also it realy fits, cause i got enough hammers, enough food, enough gold, enough sience.

So you have to conquer other Lands to get a bigger Empire.
If there would be a bigger map maybe technologys would appear too early in game progress cause you could build much more citys.
Or it would be laggy on some pc's.
I also think the map is nice much resource, really good balanced.
Eaven there is not too much Arabia or Sahara.

Surely Carthage and Iberia got too much Room to settle. What about includeing a Mauretanian Civi and another Civi which neads Room in Spain. Maybe you could get some idieas if you play this one:
http://www.the-underdogs.org/game.php?id=186
Its an old DosGame: Centurio - Defender of Rome
Included Province every Province got their Owen Civilization so you could get some ideas from it.

I had started painting a Map 140 x 71 (includeing britania)
I think maybee it is too huge. (ship would need more movement)
Phase of Settleing and contacting other civilizations would take longer.
Here is a GIF, so you know wich Area i tooked. its already in resolution 140 x 71.
 

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Sorry, that i post again.
I want to Know what size should the map have i want to paint.

The Orginal map is: 80x37
My map is: 140x71

that you see the difference in a picture i made a Red Rectangel which has the size of the Orginal TAM map.

My map would be nearly twice the size of the orginal TAM map.
That means the way from point A to point B would take nearly the double number of turns.

Also it could be that there will be preformance problems with 18 Civis on it.

I want to make it a bit smaller.
But please tell me your opinion.
:confused: What size should the map have??:confused:

I just want to paint i don't want to dictate on what map you have to play.
its not my mod its yours!!
And I want to make a bigger map espacialy for your mod, Thamis. so please tell me whats on your mind.
 

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No Offense but I think this mod needs alot of work. :thumbdown All of the leaders look like some wierd bald guy, get some real pictures of these people, until then, I'm definitely sticking with Greek World!
 
Instead of replying to the above post I'll simply say that this mod is awesome and I know it's not done. ;) I have no idea what people expect from the modding community..... Most likely he thinks that the Sphinx needs a lot of work because it's missing a nose. :D
 
There are allready new Leaderheads, Notarzt presented on the page before (46) the first post. So he allready cared about this. Thank you Notarzt you are working hard for this mod and i know it is a lot of work for hours and hours to do all that things you did for TAM in the last few days.

And Mr.Earl it is allready a far progress of programming, its allready very good playable, better than Greek World.

And If, I said if, Notarzt likes to work on 3D Modells for new Buildings and they are looking as good as his units it will be a great modification for and expansion of CIV4!!

Edit: Sorry i forgot about the others who spend hours and hours on writeing XML's... and doing that other stuff which belongs to makeing a mod. I realy want to say Thank You! not one day to early even if the mod is not final.
 
Hi
nace work and mod.thnks.

The next map will have ivory? this dont have... ist not a big problem i make whit WB ivory.
I play Carthage , no ivory no UU...

have a good day
 
We will need 3 map sized:

small: 80/40
medium: 120/60
large: 180/90

now these are aproximation numbers...
All these maps will need to have at least the same number of each ressources that there are civs, so that there is a way for everyone to trade for something that is not in their reach from the start. As for the new ressources, they have to be placed by hand with the worldbuilder, unless someone "rewrites" the BMP->WBS conv.;)

Ok have a nice day!
 
I know. :( People like that make it very hard to feel wuved. ;) I don't think anyone, unless they've modded, knows how much time goes into this. Time and heart... Thankfully 99% of the CFC appreciates modders.
 
The title says it all...;)
As soon as Thamis links it to the first post, you'll have it too!!!
 
uhhhhhh.............

are biremes supposed to look like that? :confused:
 

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