The Ancient Mediterranean MOD

Mesix said:
...but if a city is unhealthy it will become unhappy.

why ? That's absolutely not true.
 
The germanic tribe has access to 3 amber + 1 fur + 7 or more timber gives them WAY too many commerce resources. Their whole territory is laced with resources.

The divine right, republic and city states techs are all on the same tier and the Empire tech is only 2 tiers after these putting all government civics near the end of the tech tree and all clumped together.

Timber + lumbermill giving too much production/food/commerce. 4food+4prod+2commerce for a flat/grassland.

Monadire
 
Has any one considered the end game possibilities? in my current game I have a respectible sized empire, finished the tech tree and pumping 100% culture. unfortunatly theres 3-4 civ's equal or close to my empire in size such that the rest of the game will be a long turn curning slug fest.

perhaps a discussion of a post ancient tech giving a 5 strength ocean going viessle. and some slightly stronger land units? this would be the vary last tech to allow for a quicker clean up of a game.

also I was woundering if it would be possable to swap in a second tech tree to take the mod into the next stage of mediterranean history?

Just some personal thoughts about my favorate mod.
 
Monadire said:
The divine right, republic and city states techs are all on the same tier and the Empire tech is only 2 tiers after these putting all government civics near the end of the tech tree and all clumped together.

Monadire

yeah I agree... City State should come much much earlier. And probably the Dynasticism tech should allow a form of gov... one would think so.
 
I saw that 1.7 has more wonders but what about techs? I would think the wonders would make it even easier to discover all the techs even earlier. Perhaps the cost of later techs should be increased. Slowing the tech rate at large would really slow early expansion which is too slow already due to the number of basic techs that have to be reserched to build camps, farms, pastures and fishing boats!
 
I usually find myself with no techs to research for the last 150-200 years. So I then spend the rest of the game spreading culture and making war. A longer tech tree might not be a bad thing.
 
j100telecaster said:
I usually find myself with no techs to research for the last 150-200 years. So I then spend the rest of the game spreading culture and making war. A longer tech tree might not be a bad thing.

...or increase the costs of the last two or three tiers of techs...
 
Is it historically accurate not to have naval ships that can enter ocean squares? I am not sure, but my impression is that in the ancient times the ships were able to cross the mediteranean sea (i could be wrong though). It's annoying for me if i want to go from Greece to Egypt to take a large tour through Sicily or Lebanon and not cut directly through the open sea. Anyway, if its hotorically accurate, it ok :P.

Also, I have a suggestion: make research times for the best/ultimate military units more expensive, otherwise the last 2-300 years almost everybody has the best units.
Another observation is that, as observed by others, the tech tree is finished way before the scenario ends, but i guess its a lot of work to do that...

Eugen
 
k we gave it another multiplayer try..

If we launch the game in multiplayer modus, it immediatly crashes.

We tried the Mod-map and with random maps.
I tried to launch a multiplayer game alone with 2 AIs. -> it crashes too. So it cant be a connection problem. can´t give you more hints where the problem could be.
so the bug is somewhere in the mod but not in the map.

hope that helps, any suggestions about how to fix the problem would be appreciated :)

kind regs.
Bheleu
 
onedreamer said:
Well, Persia is in the Middle East and I wouldn't list mesopotamian cultures as asian cultures.
If you mention Asia I would think of India, where as far as I remember, Alexander wasn't so damn successful.
The Egyptians (e.g. Khemetians) refered to all of the nations east of the Sinai as asiatics. Usually with an added hated and/or accursed thrown in for good measure. So there is an ancient precedent for refering to so-called middle-eastern cultures as asiatics.
 
Ick of the East said:
Instead of Cult of Amon-Ra why not Cult of the Sun God? That way it would fit smoothly with any discoverer.
Others could be:
Cult of the Moon God
Cult of the Mountain Gods (instead of the Olymic Pantheon)
Ancestor Worship (very early)
Cult of the Earth Goddess (Early)
Cult of the Bull (Minoan, or Mithraism)
Fire Worship (Zoroastrianism)
Animism (Druism) (Very Early)
Monotheism (Judaism)
The Trinity?

There should be some others.

I know this takes out some historic religion names, but whenever I see the Germans discovering Judaism, I just have to cringe!
That is just so wrong. Whereas if they discover Monotheism, it is no problem.
Even though they are very generic sounding, I believe that you have hit on a good solution to this issue.
 
EugenB said:
Is it historically accurate not to have naval ships that can enter ocean squares? I am not sure, but my impression is that in the ancient times the ships were able to cross the mediteranean sea (i could be wrong though). It's annoying for me if i want to go from Greece to Egypt to take a large tour through Sicily or Lebanon and not cut directly through the open sea. Anyway, if its hotorically accurate, it ok :P.
Eugen

Yes, at least later in the game ships should be able to cross ocean squares.

Rome imported much of the grain they needed from Egypt in the later days of the Empire and don't think those ships took the long way around! Although crossing the Mediterranean was pretty hazardous in those times. We could implement something like the random lost of ships if they entered ocean squares, which was present in the earlier civ games. However I know that many players would find this annoying, especially when you lose a ship full of military units that are on the way to invade :(.
 
Could you please include within the first descriptive post the victory conditions ? It's not clear about the ability to win with some wonder, with culture or the projects available at then end.

I'm about domination victory within 10-20 turns (Prince/Marathon/Carthage [edit : domination victory by 293]), i'd like to try some other kind of victory but don't really know if it's possible (except conquest :p).

Thanks alot, and great job to all the team, this mod gives a second life to Civ IV :goodjob:
 
Phoenicia is the only (?) industrial civ, starts near 3 lumber resources (can get copper, stone, wheat and horses into city radius as well). Guess who gets all wonders (on noble).
 
@ Ick: I like that idea. Much better than Egyptian Pantheon, etc. Can we implement this for the next patch?

Re: Ships
Some ships can cross oceans. ie: Phoenician Merchant.

Re: Victory Conditions. Yes - Can we PLEASE create a spaceship-style victory? Not sure what that would be....maybe all of the components of an empire? Not sure, but it would give us a way to expand the tech tree while creating new VCs. Thoughts?
 
Ankenaton said:
The Egyptians (e.g. Khemetians) refered to all of the nations east of the Sinai as asiatics. Usually with an added hated and/or accursed thrown in for good measure. So there is an ancient precedent for refering to so-called middle-eastern cultures as asiatics.

com'on we don't give a damn to what Egyptians referred what with which names. We are speaking on this forum and it's the year 2006 A.D.
 
crunch said:
Phoenicia is the only (?) industrial civ, starts near 3 lumber resources (can get copper, stone, wheat and horses into city radius as well). Guess who gets all wonders (on noble).

yep I reported this problem. Hiram is currently overpowered, but that is because of a design problem with timber and if I may add, with lumbermill coming too early (at least compared to mining).
 
crunch said:
Phoenicia is the only (?) industrial civ, starts near 3 lumber resources (can get copper, stone, wheat and horses into city radius as well). Guess who gets all wonders (on noble).

The Gallic is a nother industrial civ.
Phonicia is for me not a problem: i play as Lydian and the Ph. capital Tyre is my;)
 
Wow awsome Scene. Love it though i find it really hard. Usually i play on Monarch but this game got me allready twice. I play noble now. Its somehow wired but in my games the AI only moves around with stacks of 20 units and 20 Units in every City. Somehow they manage to be scientificaly equal as well.

Is that just normal? :)
 
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