A lot of the frustrations with the new patch relate to the AI getting huge bonuses to happiness and playing an ICS game to make up for the fact that it sucks tactically, and all 1UPT does is makes the game WAY harder for the computer.
So they made a game where the AI wasn't clever enough to handle tactical combat, and at the same time almost completely skipped multiplayer?
If that's not a recipe for disaster...
I have seen several VERY disappointing sequels recently:
- Civilization 5 (It actually made me to go back to Civ4, discover the mod community, and add another magnificent game to my best ever list)
- Command and Conquer 4 : Where are the damn Scrin!?
- Red Alert 3 : Some of my friends have played Red Alert 2 extensively and loved it, but I found the 3 to be just... meh.
- And the worst of them all : Supreme Commander 2. They just killed a whole RTS subgenre, and made a shallow StarCraft clone instead... Fortunately there is still
Spring!
Now about "potential". Space Empires 5 had a lot of potential, and even if it was released in an almost completely crippled state, the fact that a it's potential came from a sound base and the ease of which it could be modded, what we see now with the Balance Mod, is not only a game that's terrific in multiplayer, but also one that can be fairly entertaining against the AI as well...
I doubt you can "save" Civ5 though, because it's fundamentally broken due to the all the things listed in the article.
I feel cheated having paid for a completely boring game with zero challenge, a child's game in many ways.
That's why you should try the games before buying them...