The pattern that Sulla is seeing is very accurate, but people remember that is describes an effect of some other cause. It does not actually explain the cause itself and thus it can only tell us what went wrong, not how to truly and fundamentally fix it.
In that sense it misses the point. We gamers miss the point. If we want to fix something, we must get to the cause. What is the cause? Whenever there is a issue, look to the cause not the effect and the problem will be resolved it is that simple. But what is the true cause?
Yup. If bugs were the only problem with CiV, I would have played it a few times since November. Both Civ III and IV were buggy as hell upon their release, but I played them during their sketchy "unpolished" periods because the underlying structure of the game was still entertaining. CiV is bland and simple, and I don't think Firaxis is going to fix it - I think they intended it to be this way. Maybe not bland, but definitely simple.
Hardcore strategy gamers aren't very numerous and will never bring in the kind of cash you see in franchises like Call of Duty or WoW (I don't like either of these games; I'm just using them as examples). I think the objective with CiV was to simplify the game to bring in more customers; customers who don't have the patience to learn a game as complex as the earlier entries in the Civ series. Unfortunately, what they failed to take into account is the fact that strategy games without complexity don't have any strategy. Thus, it bores the aforementioned hardcore group quickly. New customers might be drawn in, but these people have a short attention span anyway and will move onto another game within a few months.
Essentially, it's up to the modding community to make CiV appealing. Given some of the stuff produced for CivIV, I don't doubt that they can do this, but it's going to take a while I think.
As my computer is too old to play anything beyond Civ 3 or the demo of Civ 4, I don't know how qualified I am to discuss this issue, but I will anyway...
So CiV came out, was buggy and got patched pretty quickly. That happens to most strategy games, but in this case there were more bugs than usual and the patches (
EIGHT ALREADY? Lunacy!) appeared very quickly. To me, that suggests a rush-release. Why? Two reasons spring to mind: 1) demand from gamers and more importantly 2) the recession. Gaming is going like cinema went in the latter half of the 20th century; a few huge titles are made with massive budgets, genius advertising and apparently groundbreaking new techniques/technologies (Call of Duty springs to mind...) and there is a proliferation of indie titles that are mostly rubbish with a few gems thrown in, but which always do well economically because they cost very little to make and sell relatively well because they're cheap to buy or trendy to play. In the middle are popular, expensive to make games that don't have mass appeal on the scale of Modern Warfare and its ilk (CiV, Empire Earth, etc) and they have to compete or go bust. Especially in a recession when sales are down and they haven't had a new title for several years.
Lok on it this way:
1991: Civilization
1996: Civ 2
1998: Alpha Centuri
2001: Civ 3
2005: Civ 4
2010: Civ 5
so it took 10 years to get from 1 to 3, which represented a massive change in graphics, game engine, etc. Civ 4 can't be too much of a step up from 3 game engine wise or the demo wouldn't work on my computer, but we know that CiV IS a big step up. Therefore, they tried to achieve another big leap in the technological standard of the game, but this time in less than 5 years. No wonder there are issues...
frankly, even if i won a brand-new high-end PC tomorrow, I'd wait till Mastertronics do the inevitable 'gold' or 'complete' edition of CiV... thus getting all the patches and any expansions. But yes, despite the huge leaps in tech trees and so on, the games seem to be getting simpler. I've played 4 and its way easier to win individual battles, particularly using stone age units, than it is in 3...
Modding is key. I love Civ but I'd be fed up of being stuck with Civ 3 were it not for the members of this community, who have made so many great scenarios and mods for it, and now I've joined this communtiy to try to do the same for others