monkspider
Warlord
I have put together what I considered the most balanced and through mod currently available on the internet. Some changes trivial, some far-reaching. After through play testing I have found the results to be very favorable. As I hope you will too!
NOTE! If you downloaded version 1.3 you may experience a game-crashing bug with the squatter unit, so please upgrade to version 1.32 right away!
NOW! UPDATED TO VERSION 1.3
Okay, here are those "exciting changes" I have been promising you all. I have been working hard to get this out in time for the weekend, and I think you will like it. I also believe that this mod will, for the moment, set the standard for which future Civ 3 mods are measured. Here's the info from the README file.
Changes made since 1.1 (and they are some doozys)
--- Improves the much maligned Expansionist civs by adding a new unit, the Squatter.
The Squatter is a slightly-cheaper version of the settler with an extra movement point.
This should give expansionist civs a much-needed ability to expand.
---adds government specific wonders for the three most advanced forms of government, these wonders are powerful but also very
expensive and limited to being built by certain governments
-Statue of Liberty, limited only to Democracy, decrease war weariness, when used in conjunction
with Universal suffrage it can make Democracy a powerful military machine
-Universal Equality- Gain any two advances owned by any other governemnt, limited only to
Communism. Useful to gain ground on the scientifically advanced Democratic nations. Lasts until discovery of space flight.
-Reichstag- Allows Fascist governments to build armies in ANY city.
This gives the Fascist government that some complained of being
too weak a considerable advantage.
---There are two new Modern-Age Wonders, due to complaints of there being too few in that
period
-Dinosaur Park-Available with Genetics, this wonder increases tax, science, and luxory output
by 50%
-Sgt. Pepper's Lonely Heart's Club Band- Available with Ecology, This wonder simply produces 25 culture a turn.
Note, all of these wonders include brand new wonder splash screens. There is also an updated
Civopedia and some updated artwork for Facisism.
Enjoy!
download it here until mark puts up his own link
www.geocities.com/monkspider/BALANCER132.zip
1.1
-Changed the number of happy citazens at each difficulty level back to the default due to complaints
-upgrade Aegis Cruiser attack to 17
-increased number of missiles the Nuclear submarine can carry to 3.
-reverted Bowman back to 2-2-1 for the moment, due to an issue with the War Chariot
-cheaper nuclear weapons
Again, nothing super exciting, but important changes nonetheless. Get it here, until Mark issues his own link.
http://www.geocities.com/monkspider/civ3mod11.zip
1.0
-Adds a new government, Facisim. A great war-time government
-added Rommel to list of German leaders and Montgomery to list of British leaders
-Catapult bombard strength upgraded to 6
-Cannon bombard strength upgraded to 9 and rate of fire to 2
-Babylonian Bowman upgraded to 2-1-2 rather then 2-2-1
-Clearing jungles now takes less time
-tweaked Communism a bit to fit well between Democracy and Fascism
-Gave Police Stations the ability to quell corruption like Courthouses. Increased their cost to 120 shields, and maintance costs to 3 gold per turn.
-Man o War upgraded to 4-3-4
-The chance for Air Superiority interception is increased to 65%, even though this feature seems to be broken at this time.
-Great Lighthouse upgraded to having 5 culture each turn
-The Great Wall now reduces corruption and gives 4 culture each turn
-Magellan's Voyage now also gives a free harbor to all cities on the same continent, along with the normal +1 movement bonus to all naval vessels. Cost was increased to 600 shields.
-Shakespeare's theatre upgraded greatly by now giving 12 culture each turn, rather than 6
-The UN gives a Collossus like trade bonus in every tile, due to the unpopularity of the diplomatic victory
-Cure for Cancer and Longevity each upgraded to giving 10 culture each turn, due to complaints of their
ineffectiveness in coming so late in the game
-Artillery upgraded to bombard strength 14
-Increased the number of initial content citizens for each difficulty level:
Chieftan- 5
Warlord- 4
Regent- 3
Monarch- 3
Emperor- 2
Deity-1 (left the same)
-Changed harvested-forest bonus shields from 10 up to 20. This is a good way to boost production in ancient times, and also in the later 'post replaceable parts' era via deforestation. Very advantagious to Industrial civs.
-Changed Wealth shields-to-gold ratio down to 4:1 from the default 8:1.
-Oil should now sometimes appear on coastal tiles. They will not be able to be used as a strategic resource because you need to road to it, but it will still give its bonus resources.
-Army Corps of Engineers: Infantry and Mechanized Infantry can perform the Build Forstress, Build Road, and Clear Forest/Jungle commands.
-All civs now get the corresponding regular units to their unique units.
-Radar Artillery has 18 bombard; 2 range; and 3 rate of fire. This change (I find these upgraded artillery stats to be much more balanced than the default ones)
-Cruise Missile now has a bombard range of 6 instead of 2.
-Transport can now only carry only 6 units.
-Submarine now attacks at 8 instead of 4.
--AEGIS Cruiser has the same bombarding attack strength as the destroyer: 2.
-Nuclear Submarine has the same attack and defense as the modded submarine (8A.4D), but now moves at 4. Even the civilopedia stated that the n-subs were supposed to be faster.
-Fighter now has a bombard strength of 4.
-Jet Fighter and F-15 have their bombard strength increased to 8.
-Stealth Fighter can now initiate the Interception command. Its stats are: 8A.6D and operational range of 7. Bombard is 8 with a rate of fire of 2.
-The Chinese Rider UU no longer has ZoC
-Mounted Warrior also has no ZoC; for the same reasons stated for the Rider and Horseman units.
-Privateers have an attack of 2, defense of 1, and move at 4. This makes them a decent investment for their time.
-Destroyers upgraded to 14 attack
-Battleships upgraded to 20 attack
-Thanks to anunuikoba for the inspiration for some of these changes
One thing I hope to do with this mod is address the needs of the fans, so if there is anything you would like to see changed email me, or post on the forum! I want this to be the best mod there is! Have fun!
NOTE! If you downloaded version 1.3 you may experience a game-crashing bug with the squatter unit, so please upgrade to version 1.32 right away!
NOW! UPDATED TO VERSION 1.3
Okay, here are those "exciting changes" I have been promising you all. I have been working hard to get this out in time for the weekend, and I think you will like it. I also believe that this mod will, for the moment, set the standard for which future Civ 3 mods are measured. Here's the info from the README file.
Changes made since 1.1 (and they are some doozys)
--- Improves the much maligned Expansionist civs by adding a new unit, the Squatter.
The Squatter is a slightly-cheaper version of the settler with an extra movement point.
This should give expansionist civs a much-needed ability to expand.
---adds government specific wonders for the three most advanced forms of government, these wonders are powerful but also very
expensive and limited to being built by certain governments
-Statue of Liberty, limited only to Democracy, decrease war weariness, when used in conjunction
with Universal suffrage it can make Democracy a powerful military machine
-Universal Equality- Gain any two advances owned by any other governemnt, limited only to
Communism. Useful to gain ground on the scientifically advanced Democratic nations. Lasts until discovery of space flight.
-Reichstag- Allows Fascist governments to build armies in ANY city.
This gives the Fascist government that some complained of being
too weak a considerable advantage.
---There are two new Modern-Age Wonders, due to complaints of there being too few in that
period
-Dinosaur Park-Available with Genetics, this wonder increases tax, science, and luxory output
by 50%
-Sgt. Pepper's Lonely Heart's Club Band- Available with Ecology, This wonder simply produces 25 culture a turn.
Note, all of these wonders include brand new wonder splash screens. There is also an updated
Civopedia and some updated artwork for Facisism.
Enjoy!
download it here until mark puts up his own link
www.geocities.com/monkspider/BALANCER132.zip

1.1
-Changed the number of happy citazens at each difficulty level back to the default due to complaints
-upgrade Aegis Cruiser attack to 17
-increased number of missiles the Nuclear submarine can carry to 3.
-reverted Bowman back to 2-2-1 for the moment, due to an issue with the War Chariot
-cheaper nuclear weapons
Again, nothing super exciting, but important changes nonetheless. Get it here, until Mark issues his own link.
http://www.geocities.com/monkspider/civ3mod11.zip
1.0
-Adds a new government, Facisim. A great war-time government
-added Rommel to list of German leaders and Montgomery to list of British leaders
-Catapult bombard strength upgraded to 6
-Cannon bombard strength upgraded to 9 and rate of fire to 2
-Babylonian Bowman upgraded to 2-1-2 rather then 2-2-1
-Clearing jungles now takes less time
-tweaked Communism a bit to fit well between Democracy and Fascism
-Gave Police Stations the ability to quell corruption like Courthouses. Increased their cost to 120 shields, and maintance costs to 3 gold per turn.
-Man o War upgraded to 4-3-4
-The chance for Air Superiority interception is increased to 65%, even though this feature seems to be broken at this time.
-Great Lighthouse upgraded to having 5 culture each turn
-The Great Wall now reduces corruption and gives 4 culture each turn
-Magellan's Voyage now also gives a free harbor to all cities on the same continent, along with the normal +1 movement bonus to all naval vessels. Cost was increased to 600 shields.
-Shakespeare's theatre upgraded greatly by now giving 12 culture each turn, rather than 6
-The UN gives a Collossus like trade bonus in every tile, due to the unpopularity of the diplomatic victory
-Cure for Cancer and Longevity each upgraded to giving 10 culture each turn, due to complaints of their
ineffectiveness in coming so late in the game
-Artillery upgraded to bombard strength 14
-Increased the number of initial content citizens for each difficulty level:
Chieftan- 5
Warlord- 4
Regent- 3
Monarch- 3
Emperor- 2
Deity-1 (left the same)
-Changed harvested-forest bonus shields from 10 up to 20. This is a good way to boost production in ancient times, and also in the later 'post replaceable parts' era via deforestation. Very advantagious to Industrial civs.
-Changed Wealth shields-to-gold ratio down to 4:1 from the default 8:1.
-Oil should now sometimes appear on coastal tiles. They will not be able to be used as a strategic resource because you need to road to it, but it will still give its bonus resources.
-Army Corps of Engineers: Infantry and Mechanized Infantry can perform the Build Forstress, Build Road, and Clear Forest/Jungle commands.
-All civs now get the corresponding regular units to their unique units.
-Radar Artillery has 18 bombard; 2 range; and 3 rate of fire. This change (I find these upgraded artillery stats to be much more balanced than the default ones)
-Cruise Missile now has a bombard range of 6 instead of 2.
-Transport can now only carry only 6 units.
-Submarine now attacks at 8 instead of 4.
--AEGIS Cruiser has the same bombarding attack strength as the destroyer: 2.
-Nuclear Submarine has the same attack and defense as the modded submarine (8A.4D), but now moves at 4. Even the civilopedia stated that the n-subs were supposed to be faster.
-Fighter now has a bombard strength of 4.
-Jet Fighter and F-15 have their bombard strength increased to 8.
-Stealth Fighter can now initiate the Interception command. Its stats are: 8A.6D and operational range of 7. Bombard is 8 with a rate of fire of 2.
-The Chinese Rider UU no longer has ZoC
-Mounted Warrior also has no ZoC; for the same reasons stated for the Rider and Horseman units.
-Privateers have an attack of 2, defense of 1, and move at 4. This makes them a decent investment for their time.
-Destroyers upgraded to 14 attack
-Battleships upgraded to 20 attack
-Thanks to anunuikoba for the inspiration for some of these changes
One thing I hope to do with this mod is address the needs of the fans, so if there is anything you would like to see changed email me, or post on the forum! I want this to be the best mod there is! Have fun!