The Biggest, Baddest Unit

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It's no more or less "realistic" than taking over the entire planet at one time.

2 legged robots aren't realistic. They are inefficient. The military would never design something with such a glaring weakness.
 
I am going to mod out the giant death robots and replace them with the Horsemen of the Apocalypse, which will be a lot more realistic because the rapture will destroy us all before we ever get GDRs. ;)
 
Also, another point. Just because the art shows them with two legs (which is less realistic) does not mean they necessarily must have two.

Axemen in civ4 were shown as stylized versions with huge axes, muscles and no armour.

The artwork is just a stylized depiction of what a possible combat robot mech would look like.
 
Try to concentrate harder, we are not talking about ancient units here.

Ancient units belong in the game about bringing mankind from ancient history to modern days, scifi units doesnt.

Civ 5 isn't about bringing makind from ancient history to modern age. It is about bringing mankind from ancient history to future age, where Giant Robots exist. Future units belong in such a game
 
I belive there are many people who doesnt like ancient units in civ game and it is NOT hard at all to make it optional and i dont belive that those ancient units are mandatory to the gameplay. I you check "No ancient units" then it just leaves all prehistoric units out of this particular game. It shouldnt bother anyone to make it optional.

We should propably make a poll about it with two options:

1. Ancient units should be in the vanilla game and the only way to get rid of them is to mod em out.

2. Ancient units should be optional


It would be interesting to see the results of that poll


See? My post was just as well thought out as yours ;).

Are you aware you can change the starting era in civ4? At this stage it would be reasonable to guess the same can be done in civ5 as well (I reckon it would at least help with testing).

Set the starting era to Classical or Medieval and you don't have to build those pesky ancient units.
 
Are you aware you can change the starting era in civ4? At this stage it would be reasonable to guess the same can be done in civ5 as well (I reckon it would at least help with testing).

Set the starting era to Classical or Medieval and you don't have to build those pesky ancient units.

Oh yeah! I almost forgot that :) Once again a great example of how many things can be optional in a civ game. Also everyne must remember that the Alpha Centauri was also optional.

I see no reason for scifi units NOT to bee optional in civ5.
 
Oh yeah! I almost forgot that :) Once again a great example of how many things can be optional in a civ game. Also everyne must remember that the Alpha Centauri was also optional.

I see no reason for scifi units NOT to bee optional in civ5.

There's no reason to just make the units optional, they belong in the future age as it's designed now. However, as is suggested in another thread, on can allow the player to decide what shall be the last age in the game. For example make the game end in the modern age, or even earlier. This will remove all future age technologies.

I hope they will do this, or include it in a later patch.
 
There's no reason to just make the units optional, they belong in the future age as it's designed now. However, as is suggested in another thread, on can allow the player to decide what shall be the last age in the game. For example make the game end in the modern age, or even earlier. This will remove all future age technologies.

I hope they will do this, or include it in a later patch.

That would be fine for me.

As a matter of fact this is what i wrote in There will be mech units -thread:

If mechs are in base game, i propably want a option to stop going further in technology at the era that i choose. I might want to try them out but i definetly would like the option that i told.
 
Nah, the uranium is to power the death ray cannons, the fusion is to get the thing moving ;)

You've got it backwards - the fusion is for the death ray; the uranium is for the fission used to heat the water in the boiler for the steam-powered arms and legs.

And I hope that the GDR can pluck gunships from the sky like flies!
 
2 legged robots aren't realistic. They are inefficient. The military would never design something with such a glaring weakness.

You've got to remember that although bipedal GIANT. DEATH. ROBOTS were ridonkulously inefficient compared to competing designs for a robotic armored combat vehicle, there's this one thing about them that led the military to ultimately put them into production; They are MASSIVELY, ENORMOUSLY COOL

The uranium fusion thing is bothering me and other aspiring physicists. 2k Greg, if you are listening, write it down on Firaxis's list of things to patch. It should be simple, and it will make you guys sound smarter.

This unit uses uranium yet apparently uses a fusion reactor. Explain that one.

You're not thinking it through, dear. First of all even though it requires a technology called 'Fusion' to use doesen't necessarily mean they (GDRs and fusion) are intimately tied together (think of fascism being the prerequisite for paratroopers in Civ IV). Though it seems likely that something so big and cool would need an insane amount of power in a small package to be able to do anything worthwhile. A fusion or fission reactor would come to mind. Though if you have perfected fusion, why use fission for power? Also others have pointed out that the uranium could just as well be used for the armor or the shells fired by its guns. The choice of uranium for the unit might also simply be because its an important late-game resource. Also assuming it uses a fusion reactor, there would be little need to represent its fuel (hydrogen) as a resource, considering there's A LOT of hydrogen to be had. Also someone said that nuclear fusion uses non-radioactive fuel. This is not entirely true. One of the designs for a fusion reactor that is being looked into uses deuterium and tritium (two heavy isotopes of hydrogen), one of which, tritium, is radioactive, and highly so.
 
"I want the option to not build the mech"

You do have the option, you simply don't click "build mech" button.

Its not hard.

Just as you had the option not to travel to alpha centauri, you can do whatever you like, when more sensible players however send walking death over your landscape though you may see the era of your ways, or you may not, in either case, you will be extinct.
 
"I want the option to not build the mech"

You do have the option, you simply don't click "build mech" button.

Its not hard.

Just as you had the option not to travel to alpha centauri, you can do whatever you like, when more sensible players however send walking death over your landscape though you may see the era of your ways, or you may not, in either case, you will be extinct.


Seriously, is this the best conclusion you can come up with? :D
 
I see no point of continuing this discusson with Altaria87 or SickFak.

:salute: :cowboy: :wavey:

Why so serious?

jokers.jpg
 
How would the GDR take it if i would say that it should be optional?

Did you read my post? The one where I explained why they'd need a reason for it to be optional?

It was pretty clear. Seriously, go back and read it. It's on the previous page.

One option that I do consider reasonable though would be one to stop before the future age. This would actually affect gameplay and not be based entirely on 'taste'.
 
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